HellToupee
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Everything posted by HellToupee
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tried that donr work cant make i respawn at all or the guy.
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i like to fly the HUMMVW and i like to crash masses of cessnas. as seen here cpy and paste http://www.geocities.com/helltoupee1/sig.jpg
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http://www.operationflashpoint.cz/ They have lone wolfs converter for download.
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NEW ARTILLERY with real GUN ! completely move/controlable !
HellToupee replied to Goetterfunke's topic in ADDONS & MODS: COMPLETE
what you could do for long distances is have the sound like in redhammer before the explosion would work for short range tho. -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from RN Malboeuf on 11:44 am on Jan. 3, 2002 Yes, I can't stop laughing over guys who need gunners, any squad that places more then 1 man in a tank is doomed from the get go, I can easily out gun a moving (2 persons) or sitting (1 person) M1A1 with a T72 moving with auto fire, the same goes for choppers, you have more control over when you need to fire (manual fire) and when not to fire compared to a human gunner, its a waste of man power to have a two man tank/chopper <span id='postcolor'> Having two in a tank is a huge advantage if in the open not just camping in your tank, i was playing valley run there were 8 of us 1 guy was in a hind some where 1 had the flag and me and sum one else was in a tank we were on our way to pick up the flag carrier when we ran into a abrahams with one guy while my drive dodged his aim i pelted him with sabot roundswe took only one hit.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Murda Inc on 9:36 am on Nov. 21, 2001 I don't think subamrines are possible, what I've noticed on the maps are that the ocean floor is just deep enough to drowned you...so there is no room to fit a sub. Try taking an M113 out to sea, you'll notice it tends to bounce when the nose drops low enough, this means there is a floor present. <span id='postcolor'> The sea floor is infact very deep not too far off shore i landed my chopper on the water cut off the engine and sunk to -120 meters now thats deep enough.
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my fav weapon would have to be the MI-17 its got enough rockets to level everything.
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you need a script just look round the editing sites for one they have instructions on how to use them.
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BIS, could we have folder support in single missions list?
HellToupee replied to theavonlady's topic in GENERAL
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Ruskie on 3:14 pm on Dec. 27, 2001 MAYBE if we're really good, they could put in some rating system. you download a mission, you play it, and then, if you want, you can give it a score. Missions with a 1 rating are too be ditched. Maps with 5 are good... etc... that'd be alright, if unrealistic<span id='postcolor'> me being a fair person would give my mission a 5/5 "hands himself 5$" (Edited by HellToupee at 3:21 pm on Dec. 27, 2001) -
BIS, could we have folder support in single missions list?
HellToupee replied to theavonlady's topic in GENERAL
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from RN Malboeuf on 11:40 pm on Dec. I know 50 are crap, there is just no way to look at them all and se what is what, mabey a DEBbo that worked 100% would be nice <span id='postcolor'> some guy has made a real good mp missions here. http://www.flashpoint1985.com/cgi-bin/ikonboard/topic.cgi?forum=3&topic=806 -
Shifting respawn points.
HellToupee replied to HellToupee's topic in OFP : MISSION EDITING & SCRIPTING
i fixed some errors with the resistance spawn point and done some more testing and it works real good if you download you will have to redownloaded same url. (Edited by HellToupee at 8:55 pm on Dec. 27, 2001) -
Is it possible to have a spawn point move during a game like if you capture an area of somthing and have it for only some units on the side.
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only a few units get night vision, anyone can get a flashlight.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Apocalypse87 on 10:23 pm on Dec. 26, 2001 Tomato ketchup? .... Sweet Sauce? .... Sweet N' Sour? .... Barbaque Sauce? Or maybe you would like to try your hand at Tartare Sauce or maybe Mayoinasse ... or Mustard .... or Chilli Sauce etc; <span id='postcolor'> Why is it you call it ketchup why not just tomato sauce.
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i found a few errors with the resistance second spawn i fixed it so you may need to redownload if you like my mission.
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i found an easyer way to make moving respawn points and it seems to work great get my mission here http://www.geocities.com/helltoupee1/vallconfict.zip a link won't work so just copy and paste. Readme:Valley Conflict This is a west vs resistance map where the objective is to capture the other base while defending your one. There are points where once you capture them half your team 5members will spawn from and when you lose them you will no longer spawn from you can capture and lose them unlimited times. Each side has a helecopter that will respawn the west has a chinhook and the resistance has a blackhawk the west also has a kowai which won't respawn. The match will go for 15minutes which is enough to drive there and back in a tank twice.At the start the resistance will have 4 people in there foward spawn point and 6 at their base the west has all but one in their base at the start. Made by #### Toupee
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Shifting respawn points.
HellToupee replied to HellToupee's topic in OFP : MISSION EDITING & SCRIPTING
i found an easyer way to make moving respawn points and it seems to work great get my mission here http://www.geocities.com/helltoupee1/vallconfict.zip a link won't work so just copy and paste. Readme:Valley Conflict This is a west vs resistance map where the objective is to capture the other base while defending your one. There are points where once you capture them half your team 5members will spawn from and when you lose them you will no longer spawn from you can capture and lose them unlimited times. Each side has a helecopter that will respawn the west has a chinhook and the resistance has a blackhawk the west also has a kowai which won't respawn. The match will go for 15minutes which is enough to drive there and back in a tank twice.At the start the resistance will have 4 people in there foward spawn point and 6 at their base the west has all but one in their base at the start. any suggestions and improvements you can contact me at ICQ: 77475520 email and msn: newzealand81@hotmail. www.geocities.com/helltoupee1/index Made by #### Toupee (im not good at names) (Edited by HellToupee at 12:56 pm on Dec. 26, 2001) -
this probly no defently is orginal but Instead of haveing like 50 types of guys to choose from you should just have the original line up but have a new option to choose what there are armed with but have limations depending on what there speciatly is. HT
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Shifting respawn points.
HellToupee replied to HellToupee's topic in OFP : MISSION EDITING & SCRIPTING
Hey thx man ill give it a try. -
Shifting respawn points.
HellToupee replied to HellToupee's topic in OFP : MISSION EDITING & SCRIPTING
I want the point to only spawn some of the side in that area is that possible and have the rest spawn at the previous position. -
New Zealand is best because its smart enough to avoid this conflict.
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New Zealand is best because its smart enough to stay out of this conflict.
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im on a 56k i ping the local servers better than some cable guys around 133ms i play the updated 10-48 runway map alot and one day we left ai on by mistake on one side thats around 20 and did it lag much no there were only 6 of us but we still had a dog fight in the planes no prob.
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I was in a chopper and was hit by an aa missle while waiting to be ejected i hit the ground, and reaslised you are no longer automatically ejected from disabled vechicles which is good. (Edited by HellToupee at 2:08 pm on Dec. 23, 2001)
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the bristish built the first p51 which was designed by a german which was then used as an"American" plane all the did was add bubble hood and the same engine "merlin" only american built.