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hees

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Everything posted by hees

  1. hees

    Black Sword

    I was on a side mission to mine all the entrances to the center base. Did I notice correctly that the explosive power of the mines is tuned down? I even had a Shilka driving over one and survive. Do I need to place 2 mines, side by side?
  2. hees

    Black Sword

    I was on a side mission to mine all the entrances to the center base. Did I notice correctly that the explosive power of the mines is tuned down? I even had a Shilka driving over one and survive. Do I need to place 2 mines, side by side?
  3. hees

    Black Sword

    Do I understand correctly that version 3(.1) is back to 8 players total? There were 8 slots in version 1 and I believe 12 slots in version 2. Anyway, these Ruskies are going to die anyway ...
  4. Any news on the English version?
  5. hees

    All-seeing Eye filter?

    With the UK-505-1.04 version out, that could spell renewed effort to get ASE working again. I believe that ASE is still capable of seeing service under ArmA but I just lack the knowledge to do it myself. Ah well...
  6. hees

    should you be able to move and shoot in ARMA?

    Although I share your point of view but I still find it a typical conclusion. Is BIS asking the same thing from the military they are selling VBS1 to? "Buy the stuff and *then* we make it better?"
  7. hees

    Multiplayer ping

    I never knew game writing was a democratic process... Ahaa yes map names, there is nice subject!
  8. hees

    Mods/Addon Ideas

    I would like to see a mod that projects the clan logo as an arm patch or such. I want to recognize my own clansmen from a distance as not to fire in their backs (sides, heads).
  9. hees

    Addon servers

    You could always do that. I did sometimes put missions into ofp watch. But i think this is kind of pointless, as you download those missions anyway when you play on the server. The people who would want this (or at least the only ones i could think of) would be modem users, who want to download maps in advance and not in between playing. As we don't have modem players any more (and i doubt those would want to download 300mb of missions in advance... You could always do that? I was hoping that you would do that... Â But never mind the bollocks, yes, when I play on a server I get the map downloaded. All your other arguments seem true also. I was just wondering if you and I are on the same level of understanding here? So if I'm looking for all maps say playing on Nogova or Malden to name just 2 islands. So I have to come round to see what you got? I'm organising a clan night. I'm looking for suitable maps, say up to 8 players. Do I come round to see what you got? Hee, I'm into BAS and so are my clan mates. We want a BAS coop only server. Do I come round to see what you got? Mind you, I'm sure I'm misunderstanding you. But I do see a point in that. I hope you will too.
  10. hees

    Addon servers

    I'm not sure if this has been answered before but would it not be logical to extent the functionality of OFPWatch with downloading of maps, individually or in packs? My biggest gripe about maps is that they are so hard to find. Yes, some sites do list maps and they can be ordered is various ways but never into islands! Only fierceful hunting will give some meager results. Other ways are to log onto servers and to start maps quick when no one is about. But I hate it because when you see a server playing a certain map that you like, you'll be more than happy to see someone that shares that feeling. And the only thing i'm interested in is the map itself. Bummer for the happy connector...
  11. hees

    Do you have the fdf mod?

    Have it and liking it very much. And my Finnish is improving too! Get the new 1.2 FDF mod at their site: http://koti.mbnet.fi/~fdfmod/
  12. hees

    1.94beta is out

    My life is full of bugs but I decided to make that final without modifications... What do you mean by "serious"? Do you mean "serious" or *serious*? As I see it, the benefits outweigh the bugs. So BIS, put up or shut up. This is silly... I agree however on the wanted/requested/suggested incompatibility with previous versions. That wil make adminning a bit easier.
  13. hees

    1.94beta is out

    Make it final. I don't want to be silly and you don't want to be silly. This is silly...
  14. hees

    No hosted games?

    *THE* replacement for GaySpy is the "All Seeing Eye" which is fine with OFP and a slew of other games. The All Seeing Eye
  15. hees

    Standalone dedicated server problem!!!

    This can be an indication that the server is still missing an addon for the mission selected.
  16. hees

    Ofp server restrictions

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> logfiles ranking= <span id='postcolor'> These 2 seem to be the most interesting and least understood (by me I mean). Could you explain what they do and give an example of their use?
  17. hees

    1.85 patch troubles?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (sas_razor @ Oct. 16 2002,12:17)</td></tr><tr><td id="QUOTE">To find us you will need to select directplay.<span id='postcolor'> Interesting... but can you tell me how?
  18. hees

    Technical info on sockets - suma

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Hees @ Aug. 25 2002,16:26)</td></tr><tr><td id="QUOTE"><span id='postcolor'> Is there one definitive list that describes all there is to server .cfg's and internet/LAN multiplay?
  19. hees

    Map markers in multi play

    I was wondering if the user made markers in a MP game are seen by everyone, i.e. all human players? The map markers look like an extra channel to convey information on. But that will have no use if everyone can see them (for instance in a CTF game).
  20. hees

    Ase fix for ofp:resistance

    Happy to... Bumptietiebump
  21. hees

    Ase fix for ofp:resistance

    Both parties involved are doing the Great Silentium. After all, they have our money, why care? I'm getting fed up with this prima donna-stuff. Oh yeah, bump btw.
  22. hees

    Ase fix for ofp:resistance

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Suma @ July 15 2002,11:19)</td></tr><tr><td id="QUOTE"><span id='postcolor'> </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">We did not perform any single step to prevent ASE working with OFP:R - and we see no reason to do so.<span id='postcolor'> What about some steps to clear this mess? Mind you, I've paid for GS3D but my personal choice is to use ASE. What you can do is contact JK at UDPSoft and have a word with him and his blasted SDK. Together you can make this a much nicer world.
  23. hees

    Public master server for ofp:r

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Stoner @ July 10 2002,08:34)</td></tr><tr><td id="QUOTE"><span id='postcolor'> </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Well, I personally didn't understand all of what you had typed Hees. Â However, Savage helped me to setup ASE to find OFP:R servers using your code snippet. Â Since I could not initially understand what was typed I made a tutorial for those of us who don't quite get it, using your information. Â I hope you don't mind.<span id='postcolor'> Hee, good stuff man. You made me a lil proud. I was never in the middle of such a debate. You made good work of it. BTW, you wrote in another message something like: 'No offense Tlx/Hees!' I for one don't take any offense and I'm sure Tlx doesn't either. We had some brief message exchanges on the subject. But I have to get something of my chest. I feel caught in the middle between BIS/CM on one hand and JK, the writer of The All Seeing Eye on the other. I hope these two parties will agree to something in the near future.
  24. hees

    Public master server for ofp:r

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (kabukiman @ July 09 2002,21:56)</td></tr><tr><td id="QUOTE"><span id='postcolor'> </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Those filters do NOT show dedicated Servers!<span id='postcolor'> Small correction: not all servers. The the ones that show are dedicated nevertheless. But I did some more fumbling with the filters and came up with another crude (too stupid to write more sophisticated) one. Make a new 'normal' filter and paste: 1 Â Â if impl ~== "sockets" goto 3 2 Â Â remove I jumped from 18 to 32 servers shown. Maybe still not a lot but we wil get there in the end... :-) Update: Hold your horse, I'm a noob... It seems that it spils some non-resistance servers over. So disregard this stupid post, please...
  25. hees

    Hey bis, we need the eye!

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ALDEGA @ July 05 2002,10:56)</td></tr><tr><td id="QUOTE">The ingame server browser in Resistance works fine. <span id='postcolor'> True... </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I really don't understand what you're all complaining about. <span id='postcolor'> Ah! Two words: buddy list And BTW, there is a crude way to circumvent de ingame browser and use still ASE untill JK comes out of his coma. Read up about it on the ASE forum: Â Find it at Feature Requests.
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