Giorgos78
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Posts posted by Giorgos78
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dear poster ...1. longer answer :
others tried to explain to you that with ArmA 128+ players is possible as long:
A. the server CPU single core performance is available
B. rest of server hardware is top quality (NIC, RAM, OS etc)
C. the server line and surrounding nodes are highest tier
D. clients joining with enough powerful computers and lines to enjoy it
now ... about ArmA 2 we already know it's :
A. optimized more than ArmA
B. supporting multi-core/multi-cpu
and from OFP/ArmA serie we know there was no 'top' number limit (what hardware can handle you get)
thus the 128 to 256 players scenario is already NOT in impossible land or like sony claims PS3 only

2. shorter answer :
yes , as long it's worth it
p.s. there is no point cause drama nor attack other posters or post in advertising style for PS3 MAG / ZIPPER INTERACTIVE or Sony ...
friend listen
stop talking and vote...... if you like
If you dont like to vote its ok with me BUT dont talk technical issues in this thread
i think i made it crystal clear that 256 players is an option for some other games
i was very acurate with names and numbers
256 players is a fact
DO YOU WANT IT ON ARMA 2 FOR PC -360- PS3
?just vote
no need of talking
statistics will give the answear
simple math...
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Quote[/b] ]Alright, we'll have to trust Zipper Interactive's experience with online gaming, then.Why Zipper Interactive - are you gettin paid for such "poll advertisements"?
Quote[/b] ]But they do have an in-game screenshot for us to look at in the meantime. This is the first of them all, and we say it does leave a good impression.Amazing you can really see and judge from a screenshot how good mp gaming in Arma2 will be? Throw away all crystal balls - ask Giorgos78!!
Quote[/b] ]It's gonna be a bloodbath.Your knowledge about the games developed by BIS is zero or nada?
Btw isnt Zipper Interactive a commercial company?
Quote[/b] ]§4) Advertising commercial productsDo not advertise any commercial products other than those of BIS/BIA on the forums without prior BIS/BIA approval.
mty friend i read this on the internet
this is not my words
YES ZIPPER INTERACTIVE came to greece and the hole stuff
made a **** job to me and now i owe them.
mercy my friend!!!!!
the only reazon i mention MAG is because ZIPPER made to the consoles sometthing that no body have done until now...
256 players online
this is my proof of what can be done in ARMA 2 also
im repeating the same thing becaouse the gamers keep talking about technical stuff of the servers
this threafd is for the number of players.
some people forget that
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Then this thread fills no purpose. ArmA already has support well beyond the 256 player-limit.the tread is about ARMA2
it writen in the title
DO YOU WANT 256 PLAYERS on ARMA 2 ??
YES OR NO
what is that you dont understand?
just vote with honesty
thanks
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You still don't get it, do you?You question is weird, as everyone WOULD be saying YES. Even the ones saying Quality over Quantity wouldn't mind the option being there since arma is all about user created missions, where you can target a certain number of players.
Also:
It is not only about the server performance, data transfer, but also about the network optimizations, CPU usage etc.
Plus:
1. Arma is in theory infinite in the number of players you could set up.
2. Most servers out there are either public ones payed by big providers, or any type of group related to ArmA in any way: teams, clans, tournaments etc. So there is not only 1 "official" server out the game style doesn't fit it.
3. ArmA2 will be (hopefully) a better optimized Arma1. By that i don't expect a huge number of changes even in how the network traffic is handled etc.
4. ArmA 1 max number of player have been 123. The server was stable, not laggy for about 3h, but right on its verge. Will Arma2 be more stable: i hope so. Would it handle 150 players? i hope so. will it handle twice as more as Arma1? there is no way....
So, then, since for ArmA2 is impossible *because for ArmA1 is, even if the server could easily take a lot more beating, but it is the game that crashes, and not the server*, why then this question? (i am not saying that from a game developed from the start with this goal in mind wouldn't be possible, but that would not be arma)
You still don't get it, do you?
This is not a technical discasion tread
it writen in the title
DO YOU WANT 256 PLAYERS?

YES OR NO
what is that you dont understand?
just vote with honesty
thanks
It's already in ArmA. But it doesn't work because home internet connections are way too slow and the computer hardware to run all of this hasn't been invented yet.
This is not a technical discasion tread
it writen in the title
DO YOU WANT 256 PLAYERS?
YES OR NO
what is that you dont understand?
just vote with honesty
thanks
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You still don't get it, do you?You question is weird, as everyone WOULD be saying YES. Even the ones saying Quality over Quantity wouldn't mind the option being there since arma is all about user created missions, where you can target a certain number of players.
Also:
It is not only about the server performance, data transfer, but also about the network optimizations, CPU usage etc.
Plus:
1. Arma is in theory infinite in the number of players you could set up.
2. Most servers out there are either public ones payed by big providers, or any type of group related to ArmA in any way: teams, clans, tournaments etc. So there is not only 1 "official" server out the game style doesn't fit it.
3. ArmA2 will be (hopefully) a better optimized Arma1. By that i don't expect a huge number of changes even in how the network traffic is handled etc.
4. ArmA 1 max number of player have been 123. The server was stable, not laggy for about 3h, but right on its verge. Will Arma2 be more stable: i hope so. Would it handle 150 players? i hope so. will it handle twice as more as Arma1? there is no way....
So, then, since for ArmA2 is impossible *because for ArmA1 is, even if the server could easily take a lot more beating, but it is the game that crashes, and not the server*, why then this question? (i am not saying that from a game developed from the start with this goal in mind wouldn't be possible, but that would not be arma)
You still don't get it, do you?
This is not a technical discasion tread
it writen in the title
DO YOU WANT 256 PLAYERS?

YES OR NO
what is that you dont understand?
just vote with honesty
thanks
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As already said, ArmA is unique that it supports unlimited players, but the server CPU cant handle it.I now put my bets on the multi core support, this would make a HUGE step in server performance, since most dedicated servers have multi cores anyway.
let the technical stuff to the experts my friend
have a read on this
you are a gamer
your goal is to play
consertrait on what you like to play
you just vote what you like for ARMA2
simple as that
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this is MAG (massive action game) with 256 players on PS3... ...
whould you like ARMA2 to be played with 256 players???
consetrate on arma2 and the 256 playerslet the developers and programers think how to make it happen
DO YOU WANT 256 PLAYERS?
The think is do you whant 256 players in a perfect game playlag free?

please vote with honesty
thanks
dont forget we are talking about a fps gameplease vote
your opinion counts to the programers and the developers of this game
Its already possible, as sniperwolf said, the game can handle it, the internet can not. Theres only so much data you can compress and ignore before the fps becomes turn based. This is why MMO's work, because there is much less real-time data to send - attacks based on dice rolls rather than the players ability to aim inherently requires less data to transfer.
Asking "would you like to be able to play with 256 players lag free" is like asking "would you like this free $100,000" Ofcourse everyone is going to say yes.
Given the constraints of the existing internet infrastructure, in some cases its almost impossible to play with 16 players lag free. Thats not the games fault, but the fact that internet infrastructure is over-stretched. Too many people using too few "pipes". Until thats sorted, "lag free" isnt going to exist.
[sarcasm]And I'm sure the devs are writing sloppy network code because only 20 people want to play together at a time...[/sarcasm]
Honestly, do you really think the devs arent trying to enhance the net code already? Do you think a poll with maybe 100 answers is going to make them suddenly think "we have to re-write our network code to accommodate more players" ? I think not somehow, especially when the net code already supports many hundreds, if not thousands, of players. If anything, you should be polling the ISP's for more useable bandwidth...
(Thats my honest answer btw
)my friend i already explained that this problem is solved.
there is new technology coming for setting up the servres
new ways Â
like pay-to-play (256 players is luxury in now days)
http://www.gamespot.com/news....s3.html
also read cerfuly
A lot of people certainly perked up in their seats when Sony announced their new "Massive Action Game" for the PS3, MAG, at their recently-concluded E3 2008 keynote.
For those of you who missed this bit of news, MAG, as it is aptly called, promises to bring the meaning of HUGE to an entirely new level. That's because the said game will have a whopping 256 players divided into teams of eight to fight free-for-all in one humongous map.
There have been some concerns raised, though, given such a large quantity of players having a go at each other all in one time. Many of them revolve around lags and exactly just how soon can you enjoy the game when you need to look for 255 people more to play with or against you.
In response, Sony has reassured fans via its blog that although it is massive, it is an action shooter at its core.
You can run around and shoot enemies, throw grenades, and drive vehicles just like any other shooter except with MAG you'll do it with up to 255 players.
{{{{{{{The team at Zipper was one of the pioneers of online gaming on consoles with SOCOM franchise and they've used this knowledge to create a brand new server architecture to make an original game like MAG possible.}}}}}}}}}}}
Alright, we'll have to trust Zipper Interactive's experience with online gaming, then. I mean, SOCOM really is street cred right there. Anyway, the team cannot as of yet reveal more details and information pertaining to the game. But they do have an in-game screenshot for us to look at in the meantime. This is the first of them all, and we say it does leave a good impression.
It's gonna be a bloodbath.
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Related Article:
E3 2008: Zipper Interactive's MAG promises 256-player online war
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Can't you set unlimited playable slots in your OFP/ArmA1 mission anyways?If issues like performance, bandwidth and stability magically wouldn't be an issue, then it is already possible, even in OFP/ArmA1.
dont talk about technical issues in this tread
The thread is about the number of players
this is a game developer and programers issue
dont destroy the tread as a moderator you are
its a simple poll
just expres your needs by voteing what is wright for you
this is the meaning of a poll
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Im still not voting for or against this ability in ArmA2. Â
ha ha ha ha!!!
ok then lets just consetrait on what we want.
This is what this poll is all about.
Let the technical isssues to the experts of BI.
the number of the multiplayer is what we are talking about
please vote with honesty
your vote counts to the people of BI
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lets say this problem will be solved in a week from now.
dont ask me how but lets say it not an issue any more...
DO YOU WANT TO PLAY WITH 256 PLAYERS, ON LAG FREE DEDICATED SERVERS AND PERFECT TEAMPLAY???
YES OR NO?
please vote with honesty
thanks
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dont forget we are talking about a fps game
please vote
your opinion counts to the programers and the developers of this game
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Im really unimpressed.Funny how that video is named HQ version when its shit quality. Im pretty sure none of that video was ingame. How are you going to solve the bandwidth issue? Even if you can have 256 players on a server its useless if it starts lagging. How can you have a server with that many players for the type of game shown in the video or the type of game ArmA2 will be?
I dont know how many people can be on a server at the same time already in ArmA but I think its beyond any practical limit. Ive played ArmA with about 100 players pretty long ago and it was really laggy .Wasnt long ago since I saw an ArmA server with 70+ players on it and I find it hard to belive it was laggfree unless people were really spread out and not doing much.
I dont think its going to make much difference if we can have 100 or 1000 players on a server in ArmA2. I think player bandwidth will be the chokepoint.
I didnt vote because I dont care either way. Sure it would be cool to play on a server with 256 players but it would be impossible in any normal type of mission with normal connections.
ZIPPER INTERACTIVE is building  up a new server set up
which will alow 256 to play lag free based on new tachnology
reaD more here
Was there any more to read than this?:
Quote[/b] ]First details of PS3 exclusive MAG to hit next monthPosted on February 25, 2009 Â by Nick
MAG, or Massive Action Game, was first announced last year at E3 by a pre-rendered teaser trailer. Â The game, due sometime within the 2009 fiscal year, will employ a new server set up that will allow for up to 256 players to engage in epic battles across large landscapes. Â Outside of that, though, Zipper Interactive has been silent about the title.
...
MAG is a massively multiplayer online shooter, developed by Zipper Interactive(creators of the original SOCOM games). Â The titles is due out in the 2009 fiscal year, exclusively on the PS3
You can get me to belive that the server will be able to handle 256 players but it will be harder to convince me that the players will be able to handle 256 players in large combats.
there are ways to play and communicate perfectly
like in battlefield 2 (pc)
do you know the COMMO ROSE comunication system?
I think not. It is very eazy to cordinate attacks and defences
DONT MIX PLAYER ATTITUDE (imature players. 8 years old etc) and BIG NUMBER OF PLAYERS
if a player doesnt falow orders in a teamplay game, the game is going to ne destroed.
Imagine playing search and destroy on COD4 with only 6 player squad and a kid start shooting like crazy and not covering the other team mebers
ITS NOT ABOUT HOW MANY, ITS ABOUT HOW THE GAMERS WILL PLAY THE GAME
dont get comfused with the numbers
game developers know what to do for the game to be fun
The think is do you whant 256 players in a perfect game play
lag free?

please vote with honesty
thanks
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BIS should better optimize the existing code to handle collisions and damage. (people getting run over by cars driving by them, people getting stuck in spots) The worst one is the one where you shoot someone, and apparently he shot you first and you die, or you shoot them they keep on runninglets say that the servers are going to work perfectly
Do you want to play in a biger scale or not???
there are ways to make it hapen.
This is one...
[link removed]
consetrate on arma2 and the 256 players
let the developers and programers think how to make it happen
DO YOU WANT 256 PLAYERS?
YES OR NO?
this is the question.
posts like "this cant work" " its impossible..." etc are for some other treads
or from people who see this with a negative eye
ZIPPER INTERACTIVE did it
if we want IB will do it to...
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Im really unimpressed.Funny how that video is named HQ version when its shit quality. Im pretty sure none of that video was ingame. How are you going to solve the bandwidth issue? Even if you can have 256 players on a server its useless if it starts lagging. How can you have a server with that many players for the type of game shown in the video or the type of game ArmA2 will be?
I dont know how many people can be on a server at the same time already in ArmA but I think its beyond any practical limit. Ive played ArmA with about 100 players pretty long ago and it was really laggy .Wasnt long ago since I saw an ArmA server with 70+ players on it and I find it hard to belive it was laggfree unless people were really spread out and not doing much.
I dont think its going to make much difference if we can have 100 or 1000 players on a server in ArmA2. I think player bandwidth will be the chokepoint.
I didnt vote because I dont care either way. Sure it would be cool to play on a server with 256 players but it would be impossible in any normal type of mission with normal connections.
ZIPPER INTERACTIVE is building  up a new server set up
which will alow 256 to play lag free based on new tachnology
reaD more here
[link removed]
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this is MAG (massive action game) with 256 players on PS3
in DEDICATED SERVERS coming this DECEMBER
whould you like ARMA2 to be played with 256 players on pc xbox360 and ps3

256 players thred UNFAIR LOCK
in ARMA 2 & OA - SUGGESTIONS
Posted
QUOTE=W0lle,Mar. 12 2009,17:44]
And you think we moderators act against each other because of your oh-so-important poll? It should have been closed immediately because it's useless.
Please refrain from further complaints regarding this thread. It remains closed.
Regards
W0lle
Group: Members
Posts: 182
Joined: Oct. 2008 Posted: Mar. 12 2009,04:33
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If you don't like his thread just don't post anything and leave him alone. As long as he's following the rules then he's fine. Take it to the pm's if you absolutely cant restrain yourself. And as for arma 256, arma2 doesn't promise anything like that. So stop assuming it will be the same...
this is the last post before you lock this thread moran
what you say is a personal opinion
but 812 gamers were interested in this tread
stop beang an ashole an bring the poll back pepolre are interested in masive action games as arma 2 should be
this guys locked the thread with a cheap excuse
at least they could leave the poll so every body could only vote without making any comments
BUT
they cant stand the heat from MAG uh?
chep excuses tc tc tc
yor conclousions