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Everything posted by giorgygr
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Nonetheless if you post those so-called "Not officially supported" mods..it *might be a chance to identify possible culprits.
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Although i have long time to play ArmA..me (or the team) we never experienced specific problems with RHS & ACE. Dat "NIArms" tho...i really dont know what is it. (sorry) (About damage indicator problems) I thought i remember haleks said something like:"Vanilla Ravage damage and ACE's damage will should work together" as.. Ravage damage indicator refer to *general health condition (affected from hunger/thirst/radiation levels) with*HUD indicator 100 or less while ACE's damage is from *Conventional damage sources..*without numerical representation I hope i ve been helpful
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Australia type maps would want a different artistic touch. i.e. *Significantly more types of animals including predators with their OWN hunting routines and menu that include humans also *Enhanced hunting system Player menu heavily dependent on hunting/fishing Food items spawn being extremely rare (forcing player to hunt) *Ammo/guns/Fuel extremely rare on spawn ---------- Sorry ..it just came to my mind and it's extra TONS of work
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@haleks Congratulations for the release! Tons of hard work here-Tons of love by everyone here.(in a strictly manly way ofc) Keep it up man :)
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You can't do anything about the geometry issues. What you CAN do is search for buildings that doesn't suffer such problems ..and build the mission's *strategic locations*using those instead.. while we waiting for an update
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Holy $hit it DOES look fresh :D Good job man.I could use some help with specular maps :D
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OMG dont bring this up plz! Just kidding (probably) ..but..that brings dark memories of 1st day DayZ mod (ArmA2) got out. The 1st day i played (was night when i 've logged) ...i was lost-shaked and frustrated with a friggin' flare on my hand..listening growling's from everywhere and most people you 'll encounter was lookin' to team-up and survive the mess with other people. Suddenly 2 days after..the game transformed to a cheap Deathmatch game. The Uber *shallowness had been loved so much by millions of people that tenths of clone titles have been released and money have been spent. Sorry..either my "sense of humor/fun" brain related cells have been damaged (quite probably tho..) ..either people love..*cough* simple things.(i m tearing my flesh to not-being rude) Either way .." that's..just like..my opinion ..man..." ..and (probably) you can ask for whatever feature you ll want to see :) PS After 2-3 drinks i m becoming too sentimental :P :lol:
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I m sure you can enable or disable ACE medical system being utilized by AI.. and *which features will be used on Players and/or AI on ACE MEDICAL related modules. You can customize the needed complexity as YOU like :) PS 1 Sorry..i cant be more specific atm because of months of ArmA inactivity. I tend to forget *more often than average people do,the not-so important things ;/ PS 2 (Engl. grammar FTWWWWWW!!)
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Hey guys. Lots of stuff happened on Ravage all this time. Lots of optimizations-additions-tweaking so.. I thought an upgrade on the existing *meat models was essential so..Haleks will do it's best to incorporate those *soon Old models http://i579.photobucket.com/albums/ss239/Ayger74/Public/Meeeeaaat_zpsc7chtkc3.jpg New models http://i579.photobucket.com/albums/ss239/Ayger74/Public/NewMeat_zpss8tgnhhw.jpg Have fun ;)
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Brilliant work man-as everything you do!
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RHS Escalation (AFRF and USAF)
giorgygr replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
RHS guys.. I m constantly seeing you at "Defensive" stance on most/lots user comments. I really don't believe this is necessary..because i also *strongly believe ..none here wants to be disrespectful or ungrateful for your work-but the opposite. Yes.. People here choose to use your mod instead of others (anyone for his *own reasons) -and everyone has it's mini-dreams to see something *extra for his needs. Of course.. eventually..you can't please ALL people ..and nobody (of plain users) really knows HOW MUCH work is needed for at least a *tiny thing to be implemented to ArmA ..from a *simple mission ..to a complex addon pack (or a custom top quality map) I personally salute you for your work..and i *forced your addon to my team But...there is no reason for this defensive stance..which can be translated as "hostility" for the more sentimental guys..like me..and i don't feel comfortable..- 16577 replies
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Orshanets terrain 12.8x12.8km (Ukraine)
giorgygr replied to Shelestov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I can't imagine how is this even possible. Only possibility i can think is when a mission maker created a mission targeted for *Vanilla crowd (in example)..and during that time (by mistake) he was also running Orshanets also-while he was on editor -so he created a "dependency-by-mistake" On the other hand..server was running the *new mission (with hidden dependency) while Orshanets addon was active/running on server parameters..while STILL the mission was created (in example ) for *Vanilla. If i m wrong ..please feel free to correct me. -
Well it can be restore a ridiculous amount of hydration ..yes.. But with a small config it can be almost 'no go' to carry it because of its size/mass. This can force the player to use the tent (and deploy the empty bucket) as a "primitive base". Dont worry tho about "we give too many comforts toplayer" because the game it's already 2 difficult to survive with zombies-bandits-radiation-survival mechanics :)
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DynaSound - A sound mod by LAxemann (Release)
giorgygr replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What happened on this party to return home..tired? :huh: :P ///// Lookin' forward for updates ;) -
If this guy managed to do these *things in ArmA...NASA probably hired him. I forgot about this mod.. now i ve remember..i m sad again seeing no sign of the creator :/
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[sp] Falling Over - SetCenterOfMass Demo
giorgygr replied to Feint's topic in ARMA 3 - USER MISSIONS
You are awesome man ! I didn't knew this was even possible! :o -
OPX - American Building Pack
giorgygr replied to opteryx's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Crap..*real lookin' houses in ArmA.. Who would imagine that oO -
Ahh..lots of "hardworking fellas" on this thread :)
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@About fuel. It's realistic that Gas stations probably have run-out of fuel..but eventually this leads to a gameplay dead end..as there is NO clear objective other of "plain survival". I could have said that *Maybe there was stations that still has fuel..but this won't be too accurate..because (as it seems) this was not a *fresh catastrophe..but its happening for some time ago..so.. remaining supposed survivor groups would have drain every last drop. Hmm.... Gets me back on my original wish of "Safe zone/mercenaries/random missions/buy stuff"..but this can be made as separate project due to overhaul & complexity. Still Gas problem remain..
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[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
giorgygr replied to SaOk's topic in ARMA 3 - USER MISSIONS
@SaOk In case "i got it all wrong"..please excuse me in advance but.. You seem to care more for the opinion of BI's ppl (which coincidentally i don't like them *too much either from the time i originally bought ArmA 1).. ..instead of the opinion of the majority of this community. The ARMA 3 (*click) was the reason LOTS of GREAT creators stopped playing. (maybe we just getting older with more responsibilities/problems..maybe people got tired to beg BI for 10 years) Other fresh-new (and some of them really talented) people came..but i still think the ARMA 3 ..IS poor in comparison with previous titles. Eventually..you ll do what you think it's best for you..but this community will be the actual loser in the end of day. *p.s I personally want to THANK YOU for every little/big thing you've done here ..and i m sorry for the *things i 'll not see in the future (in case *things go as you planned) -
@Haleks Is there some *solid reason to discard my last save...or...
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ACE3 - A collaborative merger between AGM, CSE, and ACE
giorgygr replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yup guys..i bet :/ Keep up the nice job. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
giorgygr replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If this is the case..i m sorry...while i still thinking it's *weird. I mean such a problem should have been among the top priority issues-to-be-fixed. Lots of people playing SP ..and ARMA 3's most played missions are NOT meant to over in 1 session. (maybe even whole weeks) ..so it's a big "NO" to these people-including me,who i m used to play even the ARMA's Fishing simulator with ACE (from ARMA1) Come on guys..10 more lines of code plz :) -
ACE3 - A collaborative merger between AGM, CSE, and ACE
giorgygr replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ACE menu's/actions initialize in no-less-than ~1+ hour after resuming to a SP mission. Was happening before update..still happens. Tried everything in my power -Enabled optional CBA *.pbo's -Manually placed ACE's and CBA's modules on mission -Placed the"[] call compile preprocessFileLineNumbers "\z\ace\addons\interact_menu\XEH_clientInit.sqf";" When i run a *non-native ACE mission -with ACE- everything works *as-expected Problem is always on resuming saved game -
@Haleks ..i ve seen the whole community OFP/ARMA1-2-3 etc are ASTONISHED by the *Hose I think we should make the *Hose a standalone-Total conversion mod ..with support to the above platforms. If the revolution continues..maybe it should be a standalone title. (later maybe Xbox and PS4) Life is strange..you start with a *Hose..and who knows where you ll get from there!!