Gargantua
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Everything posted by Gargantua
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is there any way to automate it someway ? i.e wright automated script for any model ?
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i can't see any info on C-130 project on your site anymore. is it abandoned ? i was hoping to see ac-130 in game someday
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nice tute Synide ! can you be more specific ? then what 'N' brush (paint selection color) do ?
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Camera shake when firing chaingun on a helicopter
Gargantua replied to mikefictiti0us's topic in ARMA : CONFIGS AND SCRIPTING (addons)
define user type anim with gunnerview point as a selection. thus you can try to move it via script and thus shake it randomly. if you need examples - search for any addon with user anims (like openable doors etc) 'reaload' animsource won't help i guess cause it's triggered for whole magazine not for each shot as about text size.. have you tried to play with this value ? -
SetRealASL and GetRealASL functions
Gargantua replied to Boborish's topic in ARMA - MISSION EDITING & SCRIPTING
olf ofp technics were not just getpos i can't remember exactlpy but with several triggers/fake models and distance command ASL could be set well in ofp... i guess it will work in arma too. -
SetRealASL and GetRealASL functions
Gargantua replied to Boborish's topic in ARMA - MISSION EDITING & SCRIPTING
confirmed old bug i remember GetPosASL-SetPosASL combination was setting unit under the bridge he was staying on. i'd use old ofp scripting methods to get absolute height -
JUst visited OPK website - a lot of german weapons are made by them, but i was referring to PoE mod team. are you working with them too and thus can we expect models featured in there to be ported in arma ?
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Mapfact releases: AH-64A and CH-47D v1.08
Gargantua replied to raedor's topic in ARMA - ADDONS & MODS: COMPLETE
maybe not as constractive but fair. i'm really bored to see 'wow. it's superb!!!' on every addon released here, no matter if it's crappy wip or smth. I don't believe that it reallu helps. in fact i believe there's no need to improve if noone critisize the wrook. that's my point. -
Mapfact releases: AH-64A and CH-47D v1.08
Gargantua replied to raedor's topic in ARMA - ADDONS & MODS: COMPLETE
btw, i remember i saw color thermal vision for vbs2 too, but can't find a shot then what's holding the release ? if you can't make an ac130 - make it for apache, will be cool too just like in that video -
Mapfact releases: AH-64A and CH-47D v1.08
Gargantua replied to raedor's topic in ARMA - ADDONS & MODS: COMPLETE
man, it's ofp port textures are crap for arma, cockpit is far from perfection too. they did a great job anyway, but 'superb' is not a correct definition. Lepardi is fair at least. visit youtube though it's not released anyway. _http://ca.youtube.com/watch?v=rc7XXGFWh_M not that much for average player. can you point out what gameplay diffrences we can get with AH64D instead of AH64A ? -
I used to play PoE 2 Mod for BF2 - there're plenty BW units in there. i wonder if BWMod team worked on this mod too ?
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Add On Compilation for more Realism and Immersion
Gargantua replied to the.d's topic in ARMA - ADDONS & MODS: COMPLETE
suggestion: atm aim boxes (rectangles that appear on the target) in the game are rather thick white and thus look unreal. I guess it will look better with little tweak - changing those boxesto thin green ones. thus it will look like part of the hud in helis/planes. don't know maybe it's already implemented in some addon - i know it's possible so i hope someone will make it. -
Mapfact releases: AH-64A and CH-47D v1.08
Gargantua replied to raedor's topic in ARMA - ADDONS & MODS: COMPLETE
why wonder ? - there's readme "AH-64D Apache Longbow PUBLIC RELEASE 1.3 by Franze and xNodunitx" -
Mapfact releases: AH-64A and CH-47D v1.08
Gargantua replied to raedor's topic in ARMA - ADDONS & MODS: COMPLETE
ftp://ftp.ofpr.info/ofpd/unofaddons2/fzah64d_pr13.rar quite crappy textures, no lods, no good cockpit , but with some efforts i guess it can become a good addon -
Is there a way to fire multiple weapons...
Gargantua replied to rip31st's topic in ARMA : O2 MODELLING
with scripts. search for "sdp". they mod shilka and littlebird -
Mapfact releases: AH-64A and CH-47D v1.08
Gargantua replied to raedor's topic in ARMA - ADDONS & MODS: COMPLETE
I saw ofp addon of this. maybe try to contact the author ? -
so is there any more wip pics or it's gonna be finished by the mod itself ? exisitng images are pretty early wip...
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Animate Light Source points
Gargantua replied to [aps]gnat's topic in ARMA : CONFIGS AND SCRIPTING (addons)
then why not move it under the ground for 1km for ex ? -
Animate Light Source points
Gargantua replied to [aps]gnat's topic in ARMA : CONFIGS AND SCRIPTING (addons)
light source is a point in memory. you can animate it. i.e instantly move it inside chopper model or hundred meter down under the ground -
Liberation 1941-45 Mod patch 1.09
Gargantua replied to RN Malboeuf's topic in ADDONS & MODS: COMPLETE
btw... can someone explain me what is the reason in wasting time putting already existing in mod tanks in game ? Yes, there're some new, but... frankly speaking i can't see any quality progress comparing to original libmod kv's for ex - If i were yu i'd focus on unique content in much smaller pack that can be easily tested. and what is more important - i hope quality can be improved this way. PS: all russians tanks got red stars on the turret, but i never saw stars on tanks on real fotos/paint schemes... what reference did you use ? Maybe it's bad screen but hatches (i.e its connection to turret) on "Mickey Mouse" T-34 look wierd a bit. i'd lower it (there're pics on the web). and additional fuel tanks on the back were never used while in combat -
your file is half filled with zeroes so there\s no chance to recover _this_ file. I recommend to try R-studio or smth to seee if you can get some more data from your HDD
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there's no way to create anims that will be any good in o2. you can only move leg, hand a bit to match your vehicle. If you want smth more difficult use 3d max skeletone and rtm plugins
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but walkarounds lead to certain bugs too
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a lot simplier. just a satalite mask with great resolution
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Make Addon using copy of BIS unit
Gargantua replied to [aps]gnat's topic in ARMA : CONFIGS AND SCRIPTING (addons)
If you want new anims you have to make new model.cfg and copy the model. With this 'new' model you can create your own class