Gloopy
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Posts posted by Gloopy
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Hello!
I have a problem with some triggers.
I have two triggers, they check (using GetDammage) if a weapons cache (Weapons US) has been blown up (below screenshot)
This is working OK as I am getting the obj complete message after destroying the ammo box.
Then I have another Trigger which checks to see if ammo1t and ammo2t are true and if so and if so it ends the mission. For this I am using in the condition field ammo1t AND ammo2t and getting an error of Error and: Type Object, expected Bool.
Screenshot of that trigger below
I'm sure it's quite simple and/or there's a better way to do it.
Any help much appreciated.
-Gloopy

Trigger1 AND Trigger2 returns script error
in ARMA - MISSION EDITING & SCRIPTING
Posted
Hell yeah,
Thanks guys. I see the issue now.
Will this work with probability of presence. i.e if ammo1 doesn't spawn, it isn't alive so technically the trigger will check it off and when you blow up ammo2 you will still get the End#1 result from the trigger?
Thanks again!