Jump to content

Goth_Burner

Member
  • Content Count

    149
  • Joined

  • Last visited

  • Medals

Posts posted by Goth_Burner


  1. Quote[/b] ]well im not sure if it works but on [APS]Gnats frigates your are able to attach choppers on deck

    ok great! smile_o.gif i'll see what i can do with this script smile_o.gif tnx

    Quote[/b] ]This mod is simply brilliant, refreshing and very creative. All that i love in Ofp mods. notworthy.gifnotworthy.gif

    I would vote for it in the "community awards 2008" if we, poor ofp modders and mods, weren't excluded from it. Quite ungreatful, but we are not a commercial issue anymore...

    thanks wink_o.gif would be cool to see your own made mod in an games magazine biggrin_o.gif... poor enough it will never happen :P

    Quote[/b] ]Back to topic, is it possible to get some template missions (the same as you issued for the very first release, which aren't working any more) to know how to attach parts of ships and put fighters in them ?

    sure! smile_o.gif i'll also release an update soon.. i'd discovered an bug on the hunn carrier... last hanger can open, but cannot been closed any more crazy_o.gif

    and i want to update the motherships too ( make 6 sections and put them together by script like the hunn carrier)

    i'll create the missions now, so they're soon online smile_o.gif

    -edit!- here are the missions smile_o.gif»download« -/edit-

    -edit2- got here some first pics of an pirate warrior

    92345329iy7.th.jpg

    pirates2ez6.th.jpg

    -edit2-


  2. well.. here some picts of the pirates! biggrin_o.gif

    the weird pirate ground base has been deleted... i've decide to give the pirates an carrier as their home

    spacemod_pirates_carrier1_by_Metal_Burner.jpg

    and treemore.. ( big size so i've used an imagehack url)

    p><p><a  href=http://img361.imageshack.us/img361....MG]

    http://img254.imageshack.us/img254....MG]

    it needs some defend guns, then it's done.

    after this, i'll complete the other fighters http://forums.bistudio.com/oldsmileys/smile_o.gif' alt='smile_o.gif'>


  3. hey,

    i got here 3 multiplayer missions for spacemod smile_o.gif

    - dogfight (team that as first destroy the enemy mothership engines wins)

    - team flagfight ( converted bis mission into spacemod mission... goth droids VS. hunn infantry)

    - paintball (also converted bis mission, 8 hunn infantry.. every one VS. everyone)

    » DOWNLOAD «

    hope you'll like it smile_o.gif


  4. biggrin_o.gif:D fixed your bug

    Quote[/b] ]// cpp by burner -spacemod-

    // Basic def.

    #define TEast 0

    #define TWest 1

    #define TGuerrila 2

    #define TCivilian 3

    #define TSideUnknown 4

    #define TEnemy 5

    #define TFriendly 6

    #define TLogic 7

    #define true 1

    #define false 0

    // type scope

    #define private 0

    #define protected 1

    #define public 2

    class CfgPatches

    {

    class burner_testcpp

    {

    units[]={vimanlicher};

    weapons[]={};

    requiredVersion=1.00000;

    };

    };

    class CfgModels

    {

    class Default{};

    class Weapon: Default{};

    class vimanlicherl : Weapon{};

    class vimanlicher : Weapon{};

    };

    class CfgAmmo

    {

    class default{};

    class BulletSingle: default{};

    class m95bullet: BulletSingle

    {

    hit=9.5;

    indirectHit=1;

    indirectHitRange=0.0001;

    minRange=0.1;

    minRangeProbab=0.10;

    midRange=200;

    midRangeProbab=0.38;

    maxRange=400;

    maxRangeProbab=0.04;

    visibleFire=0.935000;

    audibleFire=0.035000;

    visibleFireTime=50;

    cost=0.7;

    tracerColor[]={2.16,0,0,0.7};

    tracerColorR[]={2.16,0,0,0.7};

    };

    };

    class CfgWeapons

    {

    class Default {};

    class MGun: Default {};

    class Riffle: MGun {};

    class M16:Riffle {};

    class m4: riffle{};

    class XMS: m4{};

    class m95Rifle: m16

    {

    scopeWeapon=2;

    scopeMagazine=2;

    valueWeapon=0;

    valueMagazine=1;

    model="\IOH_vil\vimanlicherl.p3d";

    picture="\IOH_vil\i\man.pac";

    optics=1;

    displayName="Steyr M95 Geweer";

    displayNameMagazine="m95bullets magazine";

    shortNameMagazine="m95bullets mag";

    drySound[]={"weapons\M16dry",0.010000,1};

    reloadMagazineSound[]={"\IOH_vil\s\reload.wav",db0,1};

    magazines[]={"m95Riflemag"};

    modes[]={"Single"};

    class Single

    {

    ammo="m95bullet";

    multiplier=1;

    burst=1;

    displayName="m95";

    dispersion=0.000200;

    sound[]={"\IOH_vil\s\shot.wav",5.000000,1};

    soundContinuous=0;

    reloadTime=2.100000;

    ffCount=1;

    recoil="riffleSingle";

    autoFire=0;

    aiRateOfFire=0.85;

    aiRateOfFireDistance=500;

    useAction=0;

    useActionTitle="";

    };

    };

    class m95Riflemag: m95Rifle

    {

    scopeWeapon=0;

    scopeMagazine=2;

    picture="\IOH_vil\i\bmag.pac";

    displayName="m95 Magazine";

    displayNameMagazine="m95 Magazine";

    shortNameMagazine="m95 Magazine";

    count = 5;

    };

    class m95Rifle2: m16

    {

    scopeWeapon=2;

    scopeMagazine=2;

    valueWeapon=0;

    valueMagazine=1;

    model="\IOH_vil\vimanlicher.p3d";

    picture="\IOH_vil\i\man.pac";

    optics=1;

    displayName="Steyr M95 Geweer";

    displayNameMagazine="m95bullets magazine";

    shortNameMagazine="m95bullets mag";

    drySound[]={"weapons\M16dry",0.010000,1};

    reloadMagazineSound[]={"\IOH_vil\s\reload.wav",db0,1};

    magazines[]={"m95Rifle2mag"};

    modes[]={"Single"};

    class Single

    {

    ammo="m95bullet";

    multiplier=1;

    burst=1;

    displayName="m95";

    dispersion=0.000200;

    sound[]={"\IOH_vil\s\shot.wav",5.000000,1};

    soundContinuous=0;

    reloadTime=2.100000;

    ffCount=1;

    recoil="riffleSingle";

    autoFire=0;

    aiRateOfFire=0.85;

    aiRateOfFireDistance=500;

    useAction=0;

    useActionTitle="";

    };

    };

    class m95Rifle2mag: m95Rifle2

    {

    scopeWeapon=0;

    scopeMagazine=2;

    picture="\IOH_vil\i\bmag.pac";

    displayName="m95 Magazine";

    displayNameMagazine="m95 Magazine";

    shortNameMagazine="m95 Magazine";

    count = 5;

    };

    };

    class CfgVehicles

    {

    class All{};

    class AllVehicles : All{};

    class Land : AllVehicles{};

    class Man : Land{};

    class Soldier : Man{};

    class SoldierWB : Soldier{};

    class TESTSOLDAAT : SoldierWB

    {

    displayName="TEST Soldier TEST";

    weapons[]={"m95Rifle2"};

    magazines[]={"m95Rifle2mag","m95Rifle2mag","m95Rifle2mag","m95Rifle

    2mag","m95Rifle2mag"};

    };

    class TESTSOLDAAT2 : SoldierWB

    {

    displayName="TEST Soldier TEST2";

    weapons[]={"m95Rifle"};

    magazines[]={"m95Riflemag","m95Riflemag","m95Riflemag","m95Riflemag

    ","m95Riflemag"};

    };

    };

    i'll send you the pbo asap smile_o.gif


  5. Hi Goth_Burner

    Can I ask you someting plz?

    I want know all side weapon,magazine,unitname,...etc editor name for use mission edit.

    Can you help me?

    shure smile_o.gif

    here all the stuff smile_o.gif i hope this is all what you need smile_o.gif

    Quote[/b] ]================

    infantry/droids

    ================

    hunn rifleman: hunnrifleman

    weapon - hunnrifle

    magazine - hunnrifleammo

    =======================================

    hunn squadleader: hunnriflemanSQ

    weapon - hunnrifle

    magazine - hunnrifleammo

    =======================================

    hunn platooncommander: hunnriflemanPL

    weapon - hunnrifle

    magazine - hunnrifleammo

    =======================================

    hunn sniper: hunnsniper

    weapon - hunnsnipe

    magazine - hunnsnipemag

    =======================================

    hunn machinegunner: hunnriflemanmg

    weapon - hunn_machinegun

    magazine - hunn_machinegunmag

    =======================================

    hunn AT-man: hunnriflemanAT

    weapon - hunnrifle, hunnAT

    magazine - hunnrifleammo, hunnAT

    =======================================

    hunn AA-man: hunnriflemanAA

    weapon - hunnrifle, hunnAA

    magazine - hunnrifleammo, hunnAA

    =======================================

    hunn medic: hunnriflemanmed

    weapon - hunnrifle

    magazine - hunnrifleammo

    =======================================

    hunn female crew: hunnriflewoman

    weapons: NONE

    magazine: NONE

    =======================================

    hunn rifleman snow: hunnriflemanS

    weapon - hunnrifle

    magazine - hunnrifleammo

    =======================================

    hunn squadleader snow: hunnriflemanSQS

    weapon - hunnrifle

    magazine - hunnrifleammo

    =======================================

    hunn platooncommander snow: hunnriflemanPLS

    weapon - hunnrifle

    magazine - hunnrifleammo

    =======================================

    hunn sniper snow: hunnsniperS

    weapon - hunnsnipe

    magazine - hunnsnipemag

    =======================================

    hunn machinegunner snow: hunnriflemanSmg

    weapon - hunn_machinegun

    magazine - hunn_machinegunmag

    =======================================

    hunn AT-man snow: hunnriflemanAT

    weapon - hunnrifle, hunnAT

    magazine - hunnrifleammo, hunnAT

    =======================================

    hunn AA-man snow: hunnriflemanAA

    weapon - hunnrifle, hunnAA

    magazine - hunnrifleammo, hunnAA

    =======================================

    hunn medic snow: hunnriflemanmed

    weapon - hunnrifle

    magazine - hunnrifleammo

    =======================================

    hunn rifleman GREEN: hunnriflemanG

    weapon - hunnrifle

    magazine - hunnrifleammo

    =======================================

    hunn squadleader GREEN: hunnriflemanSQG

    weapon - hunnrifle

    magazine - hunnrifleammo

    =======================================

    hunn platooncommander GREEN: hunnriflemanPLG

    weapon - hunnrifle

    magazine - hunnrifleammo

    =======================================

    hunn sniper GREEN: hunnsniperG

    weapon - hunnsnipe

    magazine - hunnsnipemag

    =======================================

    hunn machinegunner GREEN: hunnriflemanGmg

    weapon - hunn_machinegun

    magazine - hunn_machinegunmag

    =======================================

    hunn AT-man GREEN: hunnriflemanATG

    weapon - hunnrifle, hunnAT

    magazine - hunnrifleammo, hunnAT

    =======================================

    hunn AA-man GREEN: hunnriflemanAAG

    weapon - hunnrifle, hunnAA

    magazine - hunnrifleammo, hunnAA

    =======================================

    hunn medic GREEN: hunnriflemanmedG

    weapon - hunnrifle

    magazine - hunnrifleammo

    =======================================

    goth droid: gothdroid

    weapon - laserRifle

    magazine - laserRifleMag

    =======================================

    goth droid squadleader: gothdroidSQ

    weapon - laserRifle

    magazine - laserRifleMag

    =======================================

    goth droid platooncommander: gothdroidPL

    weapon - laserRifle

    magazine - laserRifleMag

    =======================================

    goth shotgundroid: gothdroidshot

    weapon: lasershotgun

    magazine: lasershotgunMag

    =======================================

    goth sniper droid: gothsnipedroid

    weapon - lasersnipeRifle

    magazine - lasersnipeRifleMag

    =======================================

    goth AT droid: gothdroidAT

    weapon - laserRifle, plasmabaz

    magazine - laserRifleMag, plasmabaz

    =======================================

    goth machinegunner droid: gothdroidmg

    weapon - laserMG

    magazine - laserMGMag

    =======================================

    goth repair droid (like a medic): gothdroidRE

    weapon - laserRifle

    magazine - laserRifleMag

    =======================================

    goth human soldier: gothhumm

    weapon - laserRifle

    magazine - laserRifleMag

    Quote[/b] ] ====================

    land vehicles

    ====================

    hunn static MG: Burner_hunn_mg

    weapons: laser

    magazines: laser

    =======================================

    hunn LAV : hunn_attackcar

    weapons: laser

    magazines: laser

    =======================================

    hunn LAV snow : hunn_attackcarS

    weapons: laser

    magazines: laser

    =======================================

    hunn medical LAV: hunn_mediccar

    weapons: NONE

    magazines: NONE

    =======================================

    hunn pilotcarrier: hunn_basetrans

    weapons: NONE

    magazines: NONE

    =======================================

    hunn troopcrawler: hunn_trooptrans

    weapons: NONE

    magazines: NONE

    =======================================

    hunn medical LAV: hunn_mediccar

    weapons: NONE

    magazines: NONE

    =======================================

    hunn snowwalker: hunn_walker

    weapons: laser

    magazines: laser

    =======================================

    hunn lighttank: hunn_ltank

    weapons: MediumPlasma

    magazines: MediumPlasma

    =======================================

    hunn lighttank snow: hunn_ltankS

    weapons: MediumPlasma

    magazines: MediumPlasma

    =======================================

    hunn lighttank desert: hunn_ltankD

    weapons: MediumPlasma

    magazines: MediumPlasma

    =======================================

    hunn heavytank: hunn_tank

    weapons: 2Mediumplasma, minibull

    magazines: 2Mediumplasma (ANTENTION! for each bullet 1 magazine! ) , minibull

    =======================================

    hunn heavytank snow: hunn_tankS

    weapons: 2Mediumplasma, minibull

    magazines: 2Mediumplasma (ANTENTION! for each bullet 1 magazine! ) , minibull

    =======================================

    hunn AAA tank: hunn_transcarAA

    weapons: 88

    magazines: 88

    =======================================

    hunn AAA tank snow: hunn_transcarAAS

    weapons: 88

    magazines: 88

    =======================================

    hunn supporttank: hunnsupp

    =======================================

    goth trooptransport tank: goth_trooptrans

    weapons: NONE

    magazines: NONE

    =======================================

    goth grounddefgun: Burner_gothgun

    weapons: gothground

    magazines: gothground

    =======================================

    destroyed grounddefendgun: burner_gothgundes

    weapons: NONE

    magazines: NONE

    possible for init line: this inflame true

    =======================================

    goth lighttank: Goth_tank

    weapons: GothLight

    magazines: GothLight

    =======================================

    goth AP tank: Goth_aptank

    weapons: lasergatling

    magazines: lasergatling

    =======================================

    goth mech: goth_mech

    weapons: mech_plasma

    magazines: mech_plasma

    =======================================

    goth AAA tank: goth_AA

    weapons: gothAA

    magazines: gothAA

    =======================================

    goth supporttank: gothsupp

    =======================================

    goth ammocrate: space_ammo

    =======================================

    hunn ammocrate: space_ammohunn

    Quote[/b] ]====================

    air vehicles

    ====================

    hunn intercepter: burner_Huninterc

    weapons: LaZer

    magazines: LaZer

    =======================================

    hunn interceptor2: burner_huninterc2

    weapons: LaZer, plasmI

    magazines: LaZer, plasmI

    =======================================

    hunn starfighter: burner_Hunstar

    weapons: plasmI

    magazines: plasmI

    =======================================

    hunn bomber: burner_hunbomber:

    weapons: spacemachine, plasm_bomb

    magazines: spacemachine, plasmbomb

    =======================================

    destroyed defgun1: Burner_hunngundes

    destroyed defgun2: Burner_hunngundes1

    hunn defgun: Burner_hunnmothergun

    weapons: 88

    magazines: 88

    =======================================

    hunn trooptransporter: burner_hunntrans

    weapons: NONE

    magazines: NONE

    =======================================

    hunn ammo transporter: hunn_ammosupp

    weapons: NONE

    magazines: NONE

    =======================================

    hunn fuel transporter: hunn_fuelsupp

    weapons: NONE

    magazines: NONE

    =======================================

    hunn carrier: hunncarrier44

    weapons: NONE

    magazines: NONE

    =======================================

    hunn mothership: burner_mothershiphunns

    weapons: NONE

    magazines: NONE

    =======================================

    hunn pilot: hunn_crew

    weapons: NONE

    magazines: NONE

    =======================================

    civilian transporter: burner_ducktrans

    weapons: NONE

    magazines: NONE

    =======================================

    goth interceptor : burner_inters

    weapons: plasmainter,lazer

    magazines: plasmainter,lazer

    =======================================

    goth keeper: burner_keeper

    weapons: plasmkeep

    magazines: plasmkeep

    =======================================

    goth crossfighter: burner_cross

    weapons: plasmcros

    magazines: plasmcros

    =======================================

    goth bomber: burner_bomber

    weapons: machinegun, plasm_bomb

    magazines: machinegun,plasm_bomb

    =======================================

    goth frigate: burner_fregate

    weapons: gothdef

    magazines: gothdef

    =======================================

    goth defgun: Burner_mothergun

    weapons: gothdef

    magazines: gothdef

    =======================================

    goth trooptransporter: burner_transport

    weapons: NONE

    magazines: NONE

    =======================================

    goth female crew: goth_crew

    weapons: NONE

    magazines: NONE

    =======================================

    goth keeper crew: keeper_crew

    weapons: NONE

    magazines: NONE

    =======================================

    goth mothership: burner_mothership

    weapons: NONE

    magazines: NONE

    =======================================

    goth flagship: gothflag

    weapons: NONE

    magazines: NONE

    =======================================

    destroyed flagship: gothflagdes

    weapons: NONE

    magazines: NONE

    possible for init line: this inflame true


  6. and if you run the mod with an empty addon folder (spacemod only) do you still see te error? because me and some beta testers have never seen that error huh.gif

    Quote[/b] ]This is a fun Mod the only thing is that some of the Hunn stuff has a very high armour value and are hard to destroy. Also are the Hunn forces going to get any more desert vehicles.

    later, i've already added an desert lighttank, but later more desert vehicles smile_o.gif

×