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Posts posted by Goth_Burner
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well, the fighters are almost done.. some need 1 or 2 textures. and the carrier needs fire /geometry lods
and im looking for some ideas for more types of infantry/pilots
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thanks sgtodeath
i got some new picts of the pirate fighters
pirate bomber
pirate interceptor
pirate pulsar fighter
when these are completed, will start making some other pirate soldiers/pilots
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ok i tried to get this baby flying.. but when the ship leaves the ground, she loose all sections.. so al what's left are "dancing" carrier parts..
any idea's to get an better result?
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bennie: take a look at this site: opflashpoint.org
here can you find an nice sound and music tutorial + example mission
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Quote[/b] ]well im not sure if it works but on [APS]Gnats frigates your are able to attach choppers on deckok great! i'll see what i can do with this script tnx
Quote[/b] ]This mod is simply brilliant, refreshing and very creative. All that i love in Ofp mods.I would vote for it in the "community awards 2008" if we, poor ofp modders and mods, weren't excluded from it. Quite ungreatful, but we are not a commercial issue anymore...
thanks would be cool to see your own made mod in an games magazine ... poor enough it will never happen :P
Quote[/b] ]Back to topic, is it possible to get some template missions (the same as you issued for the very first release, which aren't working any more) to know how to attach parts of ships and put fighters in them ?sure! i'll also release an update soon.. i'd discovered an bug on the hunn carrier... last hanger can open, but cannot been closed any more
and i want to update the motherships too ( make 6 sections and put them together by script like the hunn carrier)
i'll create the missions now, so they're soon online
-edit!- here are the missions »download« -/edit-
-edit2- got here some first pics of an pirate warrior
-edit2-
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it's like an airfield...that flies.. it cannot move, because then will all parked planes inside fall of the ship ( but if there's an option to let them move.. please tell me )
later are you able to control an turret of the carrier
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well.. here some picts of the pirates!
the weird pirate ground base has been deleted... i've decide to give the pirates an carrier as their home
and treemore.. ( big size so i've used an imagehack url)
http://img361.imageshack.us/img361....MG]
http://img254.imageshack.us/img254....MG]
it needs some defend guns, then it's done.
after this, i'll complete the other fighters http://forums.bistudio.com/oldsmileys/smile_o.gif' alt='smile_o.gif'>
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hey,
i got here 3 multiplayer missions for spacemod
- dogfight (team that as first destroy the enemy mothership engines wins)
- team flagfight ( converted bis mission into spacemod mission... goth droids VS. hunn infantry)
- paintball (also converted bis mission, 8 hunn infantry.. every one VS. everyone)
hope you'll like it
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Quote[/b] ]soon i'm really busy for now withholidays
also very important
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hey how's going with the mod? any updates/new picts?
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BurnerIt got an error when i copied the config from this forum.....
that's why i must send u the pbo
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:D fixed your bug
Quote[/b] ]// cpp by burner -spacemod-// Basic def.
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
// type scope
#define private 0
#define protected 1
#define public 2
class CfgPatches
{
class burner_testcpp
{
units[]={vimanlicher};
weapons[]={};
requiredVersion=1.00000;
};
};
class CfgModels
{
class Default{};
class Weapon: Default{};
class vimanlicherl : Weapon{};
class vimanlicher : Weapon{};
};
class CfgAmmo
{
class default{};
class BulletSingle: default{};
class m95bullet: BulletSingle
{
hit=9.5;
indirectHit=1;
indirectHitRange=0.0001;
minRange=0.1;
minRangeProbab=0.10;
midRange=200;
midRangeProbab=0.38;
maxRange=400;
maxRangeProbab=0.04;
visibleFire=0.935000;
audibleFire=0.035000;
visibleFireTime=50;
cost=0.7;
tracerColor[]={2.16,0,0,0.7};
tracerColorR[]={2.16,0,0,0.7};
};
};
class CfgWeapons
{
class Default {};
class MGun: Default {};
class Riffle: MGun {};
class M16:Riffle {};
class m4: riffle{};
class XMS: m4{};
class m95Rifle: m16
{
scopeWeapon=2;
scopeMagazine=2;
valueWeapon=0;
valueMagazine=1;
model="\IOH_vil\vimanlicherl.p3d";
picture="\IOH_vil\i\man.pac";
optics=1;
displayName="Steyr M95 Geweer";
displayNameMagazine="m95bullets magazine";
shortNameMagazine="m95bullets mag";
drySound[]={"weapons\M16dry",0.010000,1};
reloadMagazineSound[]={"\IOH_vil\s\reload.wav",db0,1};
magazines[]={"m95Riflemag"};
modes[]={"Single"};
class Single
{
ammo="m95bullet";
multiplier=1;
burst=1;
displayName="m95";
dispersion=0.000200;
sound[]={"\IOH_vil\s\shot.wav",5.000000,1};
soundContinuous=0;
reloadTime=2.100000;
ffCount=1;
recoil="riffleSingle";
autoFire=0;
aiRateOfFire=0.85;
aiRateOfFireDistance=500;
useAction=0;
useActionTitle="";
};
};
class m95Riflemag: m95Rifle
{
scopeWeapon=0;
scopeMagazine=2;
picture="\IOH_vil\i\bmag.pac";
displayName="m95 Magazine";
displayNameMagazine="m95 Magazine";
shortNameMagazine="m95 Magazine";
count = 5;
};
class m95Rifle2: m16
{
scopeWeapon=2;
scopeMagazine=2;
valueWeapon=0;
valueMagazine=1;
model="\IOH_vil\vimanlicher.p3d";
picture="\IOH_vil\i\man.pac";
optics=1;
displayName="Steyr M95 Geweer";
displayNameMagazine="m95bullets magazine";
shortNameMagazine="m95bullets mag";
drySound[]={"weapons\M16dry",0.010000,1};
reloadMagazineSound[]={"\IOH_vil\s\reload.wav",db0,1};
magazines[]={"m95Rifle2mag"};
modes[]={"Single"};
class Single
{
ammo="m95bullet";
multiplier=1;
burst=1;
displayName="m95";
dispersion=0.000200;
sound[]={"\IOH_vil\s\shot.wav",5.000000,1};
soundContinuous=0;
reloadTime=2.100000;
ffCount=1;
recoil="riffleSingle";
autoFire=0;
aiRateOfFire=0.85;
aiRateOfFireDistance=500;
useAction=0;
useActionTitle="";
};
};
class m95Rifle2mag: m95Rifle2
{
scopeWeapon=0;
scopeMagazine=2;
picture="\IOH_vil\i\bmag.pac";
displayName="m95 Magazine";
displayNameMagazine="m95 Magazine";
shortNameMagazine="m95 Magazine";
count = 5;
};
};
class CfgVehicles
{
class All{};
class AllVehicles : All{};
class Land : AllVehicles{};
class Man : Land{};
class Soldier : Man{};
class SoldierWB : Soldier{};
class TESTSOLDAAT : SoldierWB
{
displayName="TEST Soldier TEST";
weapons[]={"m95Rifle2"};
magazines[]={"m95Rifle2mag","m95Rifle2mag","m95Rifle2mag","m95Rifle
2mag","m95Rifle2mag"};
};
class TESTSOLDAAT2 : SoldierWB
{
displayName="TEST Soldier TEST2";
weapons[]={"m95Rifle"};
magazines[]={"m95Riflemag","m95Riflemag","m95Riflemag","m95Riflemag
","m95Riflemag"};
};
};
i'll send you the pbo asap
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thanks
im now working at the pirate planes + pilot later some picts
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ok great if you need more, let me know
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Hi Goth_BurnerCan I ask you someting plz?
I want know all side weapon,magazine,unitname,...etc editor name for use mission edit.
Can you help me?
shure
here all the stuff i hope this is all what you need
Quote[/b] ]================infantry/droids
================
hunn rifleman: hunnrifleman
weapon - hunnrifle
magazine - hunnrifleammo
=======================================
hunn squadleader: hunnriflemanSQ
weapon - hunnrifle
magazine - hunnrifleammo
=======================================
hunn platooncommander: hunnriflemanPL
weapon - hunnrifle
magazine - hunnrifleammo
=======================================
hunn sniper: hunnsniper
weapon - hunnsnipe
magazine - hunnsnipemag
=======================================
hunn machinegunner: hunnriflemanmg
weapon - hunn_machinegun
magazine - hunn_machinegunmag
=======================================
hunn AT-man: hunnriflemanAT
weapon - hunnrifle, hunnAT
magazine - hunnrifleammo, hunnAT
=======================================
hunn AA-man: hunnriflemanAA
weapon - hunnrifle, hunnAA
magazine - hunnrifleammo, hunnAA
=======================================
hunn medic: hunnriflemanmed
weapon - hunnrifle
magazine - hunnrifleammo
=======================================
hunn female crew: hunnriflewoman
weapons: NONE
magazine: NONE
=======================================
hunn rifleman snow: hunnriflemanS
weapon - hunnrifle
magazine - hunnrifleammo
=======================================
hunn squadleader snow: hunnriflemanSQS
weapon - hunnrifle
magazine - hunnrifleammo
=======================================
hunn platooncommander snow: hunnriflemanPLS
weapon - hunnrifle
magazine - hunnrifleammo
=======================================
hunn sniper snow: hunnsniperS
weapon - hunnsnipe
magazine - hunnsnipemag
=======================================
hunn machinegunner snow: hunnriflemanSmg
weapon - hunn_machinegun
magazine - hunn_machinegunmag
=======================================
hunn AT-man snow: hunnriflemanAT
weapon - hunnrifle, hunnAT
magazine - hunnrifleammo, hunnAT
=======================================
hunn AA-man snow: hunnriflemanAA
weapon - hunnrifle, hunnAA
magazine - hunnrifleammo, hunnAA
=======================================
hunn medic snow: hunnriflemanmed
weapon - hunnrifle
magazine - hunnrifleammo
=======================================
hunn rifleman GREEN: hunnriflemanG
weapon - hunnrifle
magazine - hunnrifleammo
=======================================
hunn squadleader GREEN: hunnriflemanSQG
weapon - hunnrifle
magazine - hunnrifleammo
=======================================
hunn platooncommander GREEN: hunnriflemanPLG
weapon - hunnrifle
magazine - hunnrifleammo
=======================================
hunn sniper GREEN: hunnsniperG
weapon - hunnsnipe
magazine - hunnsnipemag
=======================================
hunn machinegunner GREEN: hunnriflemanGmg
weapon - hunn_machinegun
magazine - hunn_machinegunmag
=======================================
hunn AT-man GREEN: hunnriflemanATG
weapon - hunnrifle, hunnAT
magazine - hunnrifleammo, hunnAT
=======================================
hunn AA-man GREEN: hunnriflemanAAG
weapon - hunnrifle, hunnAA
magazine - hunnrifleammo, hunnAA
=======================================
hunn medic GREEN: hunnriflemanmedG
weapon - hunnrifle
magazine - hunnrifleammo
=======================================
goth droid: gothdroid
weapon - laserRifle
magazine - laserRifleMag
=======================================
goth droid squadleader: gothdroidSQ
weapon - laserRifle
magazine - laserRifleMag
=======================================
goth droid platooncommander: gothdroidPL
weapon - laserRifle
magazine - laserRifleMag
=======================================
goth shotgundroid: gothdroidshot
weapon: lasershotgun
magazine: lasershotgunMag
=======================================
goth sniper droid: gothsnipedroid
weapon - lasersnipeRifle
magazine - lasersnipeRifleMag
=======================================
goth AT droid: gothdroidAT
weapon - laserRifle, plasmabaz
magazine - laserRifleMag, plasmabaz
=======================================
goth machinegunner droid: gothdroidmg
weapon - laserMG
magazine - laserMGMag
=======================================
goth repair droid (like a medic): gothdroidRE
weapon - laserRifle
magazine - laserRifleMag
=======================================
goth human soldier: gothhumm
weapon - laserRifle
magazine - laserRifleMag
Quote[/b] ] ====================land vehicles
====================
hunn static MG: Burner_hunn_mg
weapons: laser
magazines: laser
=======================================
hunn LAV : hunn_attackcar
weapons: laser
magazines: laser
=======================================
hunn LAV snow : hunn_attackcarS
weapons: laser
magazines: laser
=======================================
hunn medical LAV: hunn_mediccar
weapons: NONE
magazines: NONE
=======================================
hunn pilotcarrier: hunn_basetrans
weapons: NONE
magazines: NONE
=======================================
hunn troopcrawler: hunn_trooptrans
weapons: NONE
magazines: NONE
=======================================
hunn medical LAV: hunn_mediccar
weapons: NONE
magazines: NONE
=======================================
hunn snowwalker: hunn_walker
weapons: laser
magazines: laser
=======================================
hunn lighttank: hunn_ltank
weapons: MediumPlasma
magazines: MediumPlasma
=======================================
hunn lighttank snow: hunn_ltankS
weapons: MediumPlasma
magazines: MediumPlasma
=======================================
hunn lighttank desert: hunn_ltankD
weapons: MediumPlasma
magazines: MediumPlasma
=======================================
hunn heavytank: hunn_tank
weapons: 2Mediumplasma, minibull
magazines: 2Mediumplasma (ANTENTION! for each bullet 1 magazine! ) , minibull
=======================================
hunn heavytank snow: hunn_tankS
weapons: 2Mediumplasma, minibull
magazines: 2Mediumplasma (ANTENTION! for each bullet 1 magazine! ) , minibull
=======================================
hunn AAA tank: hunn_transcarAA
weapons: 88
magazines: 88
=======================================
hunn AAA tank snow: hunn_transcarAAS
weapons: 88
magazines: 88
=======================================
hunn supporttank: hunnsupp
=======================================
goth trooptransport tank: goth_trooptrans
weapons: NONE
magazines: NONE
=======================================
goth grounddefgun: Burner_gothgun
weapons: gothground
magazines: gothground
=======================================
destroyed grounddefendgun: burner_gothgundes
weapons: NONE
magazines: NONE
possible for init line: this inflame true
=======================================
goth lighttank: Goth_tank
weapons: GothLight
magazines: GothLight
=======================================
goth AP tank: Goth_aptank
weapons: lasergatling
magazines: lasergatling
=======================================
goth mech: goth_mech
weapons: mech_plasma
magazines: mech_plasma
=======================================
goth AAA tank: goth_AA
weapons: gothAA
magazines: gothAA
=======================================
goth supporttank: gothsupp
=======================================
goth ammocrate: space_ammo
=======================================
hunn ammocrate: space_ammohunn
Quote[/b] ]====================air vehicles
====================
hunn intercepter: burner_Huninterc
weapons: LaZer
magazines: LaZer
=======================================
hunn interceptor2: burner_huninterc2
weapons: LaZer, plasmI
magazines: LaZer, plasmI
=======================================
hunn starfighter: burner_Hunstar
weapons: plasmI
magazines: plasmI
=======================================
hunn bomber: burner_hunbomber:
weapons: spacemachine, plasm_bomb
magazines: spacemachine, plasmbomb
=======================================
destroyed defgun1: Burner_hunngundes
destroyed defgun2: Burner_hunngundes1
hunn defgun: Burner_hunnmothergun
weapons: 88
magazines: 88
=======================================
hunn trooptransporter: burner_hunntrans
weapons: NONE
magazines: NONE
=======================================
hunn ammo transporter: hunn_ammosupp
weapons: NONE
magazines: NONE
=======================================
hunn fuel transporter: hunn_fuelsupp
weapons: NONE
magazines: NONE
=======================================
hunn carrier: hunncarrier44
weapons: NONE
magazines: NONE
=======================================
hunn mothership: burner_mothershiphunns
weapons: NONE
magazines: NONE
=======================================
hunn pilot: hunn_crew
weapons: NONE
magazines: NONE
=======================================
civilian transporter: burner_ducktrans
weapons: NONE
magazines: NONE
=======================================
goth interceptor : burner_inters
weapons: plasmainter,lazer
magazines: plasmainter,lazer
=======================================
goth keeper: burner_keeper
weapons: plasmkeep
magazines: plasmkeep
=======================================
goth crossfighter: burner_cross
weapons: plasmcros
magazines: plasmcros
=======================================
goth bomber: burner_bomber
weapons: machinegun, plasm_bomb
magazines: machinegun,plasm_bomb
=======================================
goth frigate: burner_fregate
weapons: gothdef
magazines: gothdef
=======================================
goth defgun: Burner_mothergun
weapons: gothdef
magazines: gothdef
=======================================
goth trooptransporter: burner_transport
weapons: NONE
magazines: NONE
=======================================
goth female crew: goth_crew
weapons: NONE
magazines: NONE
=======================================
goth keeper crew: keeper_crew
weapons: NONE
magazines: NONE
=======================================
goth mothership: burner_mothership
weapons: NONE
magazines: NONE
=======================================
goth flagship: gothflag
weapons: NONE
magazines: NONE
=======================================
destroyed flagship: gothflagdes
weapons: NONE
magazines: NONE
possible for init line: this inflame true
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and if you run the mod with an empty addon folder (spacemod only) do you still see te error? because me and some beta testers have never seen that error
Quote[/b] ]This is a fun Mod the only thing is that some of the Hunn stuff has a very high armour value and are hard to destroy. Also are the Hunn forces going to get any more desert vehicles.later, i've already added an desert lighttank, but later more desert vehicles
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so weird i did not use that script, and didn't added an row in the cpp to that script are you shure it isn't an error from an other addon?
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heya,
finaly the moment is there the mod is done!
»Download« rapidshare
»Download« filefront
and ofcourse an example mission for the capotalships:
this was my last project for ofp, so there won't be any updates for this mod ( ok only the promissed space pirates ).
more info @ the the spacemod website
cheers.
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tnx i'll try it
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visitor2
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WW2 Desert Collection Pack
in ADDONS & MODS: DISCUSSION
Posted
here something new WiP
@ Â d@nte.. does that mean you'll release your desert stuff?
btw.. i've also an british version of an m4a1.. ( d@nte should know wich one i mean )