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GunFox

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Everything posted by GunFox

  1. GunFox

    Patch 1.03

    That makes it all the more depressing that they haven't addressed the blatantly obvious issues like the receiving bug.
  2. Yeah right now a helicopter will instantly kill everyone within something like an 80 meter radius. It can even take out other helicopters.
  3. Yeah After posting that I saw the other forum. My mistake, sorry about that. And your solution worked. Much obliged. Good eyes.
  4. I'm attempting to replace the hellfires on the AH-1Z (in armed assault) with sidewinder missiles or any missile with air to air capabilities. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">This removeWeapon "hellfirelauncher"; This addMagazine "4Rnd_Sidewinder_AV8B"; This addWeapon "SidewinderLauncher"; yields a cfg bin error deal on the "sidewinderlauncher" portion. This seems to work when adding any sort of bullet based weapons, but the sidewinders do not. My guess being that the sidewinder script actually attaches a model to the object unlike things like the m2 or the m134 and as such it doesn't know what to do when I tell it to attach sidewinders to the helicopter. That is just a guess though, and true or not, any help on how to get around it would be nice. Even if I could just change the hellfire targeting system to allow for acquisition of airborne targets would be nice.
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