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Ghost

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Posts posted by Ghost


  1. I know how to fill a weapons crate and I know how to keep it filled but I want to do it in a different way. I am wanting to know how to detect when someone access the gear on a specified weapons crate so that a script can launch and fill it. This way no need to have a script looping to keep the crate full and you can have small numbers of weapons to get the most weapons possible into a weapons crate.


  2. I think this games needs more weapons. And not just weapons but a new way of handling weapons. You should be able to choose a base weapon such as an m4 and then choose from a list of mods to make your custom weapon. mods could include: bipod,flashlight,acog,aimpoint,m203,peq laser, front grip, ect. Though there currently is a good list of mods not every combination is available. Better weapon animations more specific to the style of weapon would be a nice touch. More dynamic vehicle destruction. no more turning black when damaged but have the different sections of the vehicle get damaged and show damage. For instance a tank is tracked, have that track damaged looking, or if an engine is hit it will look like it. The ability to utilize cargo compartments in a more realistic fashion. It would be great to open a c130 ramp and walk into the cargo then be able to buckle in or unbuckle without being ejected from airplane. Or be able to drive a vehicle into the cargo or an airplane then take off. Add more explosive type weapons such as small charges that stick to walls and only blow down a wall or blow open a door. Fences/walls should blow apart and not fall down when hit with vehicle or explosive. fix the animation transition for units so you can change weapons for example from a rifle to pistol and back without stopping or lower/raising of weapon. throwing a grenade while moving also halts the unit and the unit ends up doing a double throw animation.

    So in conclusion I personally would pay to have engine improvements and content as mentioned. More weapon types and all types of mods for those weapons, better animations, improve airplane cargo ability, and explosive damage to buildings and fences of a more realistic nature. Those are currently some of the weakest points of the game and a lot are unchanged from ofp.


  3. I am trying to damage the light bulbs of all streetlights.

    {_x sethit ["lampa", 1]} foreach ((getpos player) nearObjects ["streetlamp",3000]);

    is supposed to work but does not and i cannot figure out why.

    according to the Dev Heaven site this is the config for streetlights

    class StreetLamp {
    aggregatereflectors[] = {};
    animated = 0;
    armorlights = 1;
    armorstructural = 1;
    brightness = 0.15;
    colorambient[] = {0.02, 0.02, 0.02};
    colordiffuse[] = {0.9, 0.8, 0.6};
    destrtype = "DestructTree";
    model = "";
    simulation = "StreetLamp";
    class HitPoints {
    	class HitBulb {
    		armor = 1;
    		material = 60;
    		name = "lampa";
    		passthrough = 1;
    	};
    };
    class Reflectors {
    	class LampLight {
    		ambient[] = {0.1, 0.1, 0.1, 1};
    		brightness = 0.2;
    		color[] = {0.9, 0.8, 0.6, 1};
    		direction = "";
    		hitpoint = "lampa";
    		position = "Light";
    		selection = "";
    		size = 0.5;
    	};
    };
    };
    

    I know how to turn them off but i want them destroyed and not by killing the whole lamp post.

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