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Grymlok

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Everything posted by Grymlok

  1. Grymlok

    WGL Mod 4.12 Update

    Hmm I'm getting a 701kb file instead of a 3mb one, is this right? Also the veg pack link still doesn't seem to be working: http://ofpc.de/files/wgl_vegetation_replacement_pack.rar Thanks for your vigilance! lol Grym
  2. Grymlok

    WGL Mod 4.12 Update

    Nope, I saw that fine. Unfortunately the thread linked to by the big red text doesn't provide the veg or texture replacement packs, which is what I was asking for. Or did I miss them there somewhere? Grym
  3. Grymlok

    WGL Mod 4.12 Update

    Thanks for the fast response! There's still a few problems though... http://ofpc.de/wargames/download.php?list.2 Clicking the "Get" link for the veg pack on this page is still broken. http://ofpc.de/wargame....acement The title of the download link says texture pack (this is the veg pack page). http://ofpc.de/wargames/download.php?view.2 Downloading this only gives a 701kb file (it's supposed to be 129mb). The site looks great though and I appreciate any help. Grym
  4. Grymlok

    WGL Mod 4.12 Update

    Thanks for the help all. Next question... I can't seem to find links to the CWC texture and veg replacement packs. I see the following pages on the ofpc.de site: http://ofpc.de/wargame....nt_Pack http://ofpc.de/wargame....acement ...but I don't see any download links. Am I blind and the links are there somewhere? Or does anyone have an alternate link for these 2 packs. I checked out the download folder at ofp-zeus.com but I don't see them in there. Thanks again. Grym *edit* Ok I found where the files are on ofpc.de and am downloading the texture pack, but the link to the veg pack seems to be broken: http://ofpc.de/wargames/download.php?list.2 Anyone have an alt link please?
  5. Grymlok

    WGL Mod 4.12 Update

    Hey all... New guy here, trying to track down WGL 5 beta. The wglcti.com website is gone and I haven't been able to find alternate links. I found 4.12 here but 5 beta sounds like it's got a lot of improvements. I'm running FFUR right now but I can't stand the crosshairs/ironsights as they seem radically inaccurate. Thanks in advance. Grym
  6. Grymlok

    Question regarding mouselook

    Hi all... I'm new to OFP but I'm already a big fan. I love the scale of the game and the high level of realism, and I'm really looking forward to ArmA (and OFP2, whatever it ends up being called). My only problem with OFP is that I'm one of those weird guys that enables "Invert Mouse" in every FPS I've ever played. I don't know why, it's kind of like being left-handed (which I'm not... go figure). Inverting the mouse in OFP is a very strange experience though, due to how the crosshairs behave in "normal" view. As you all know, OFP gives you a little crosshair "mouse pointer" that you aim with, until you move it to a certain point out from the center where it actually kicks in mouselook and rotates your whole view. It's an interesting feature, but as many people have stated, the ironsights are a much better solution for aiming most of the time, and I agree. To aim well in ironsights, I *need* to invert the mouse. But inverting the mouse makes the default "mouse pointer" crosshair actually invert too! It's extremely bizarre to try to use... when I'm in Windows using a mouse pointer, I use it the same way you do. I don't invert my mouse for a 2d pointer in windows. Mouse inverting is for those of us who imagine ourselves in 3d space a bit differently (more like aircraft controls, forward means pitch down). Anyway, my question is: is there any way to "lock" the crosshairs so that the "mouse pointer" effect is disabled? Is there possibly some variable in a config file that determines how far from the center of the screen mouselook kicks in, and I could just set it to zero? Or perhaps an add-on that addresses this? I searched for "fixed aim", "mouselook", and "invert" but I didn't come up with any posts regarding this, so my apologies if this has been addressed elsewhere. Also sorry for the long post, this is just the only issue that is keeping me from properly enjoying the greatness of OFP. Thanks for any help. Grymlok
  7. Grymlok

    Question regarding mouselook

    Hmm I tried it with the crosshairs turned off and while it's not as disorienting overall, the big dead zone before actually being able to mouselook is weird. I'm not sure if this is what you meant by "dead pan", jantenner. Kernriver what I'm saying is that the crosshairs in OFP act like your mousepointer in Windows. In Windows I don't think *anyone* in the world inverts their mouse. It's a 2d desktop, forward=up and back=down. Inverting the mouse only makes sense in 3d space: some people think of it as foward=look-up, and some people think of it as forward=pitch-down. As inverters, we're the latter. The problem is that OFP does a hybrid where your crosshair is like a Windows mouse pointer until a certain point, then switches to mouselook. If you invert it, your "Windows-style" crosshair now goes down instead of up. I don't know how to explain it better than to say, try turning your mouse upside down in Windows and using it. This is what the OFP crosshair-pointer feels like to me if I use invert mouse. Anyway, it's a neat system and all, and I've eventually just learned to deal with leaving invert mouse off and barely ever using optics (yeah, I know, weird). Honestly though I'm baffled that there's no way to disable it and just use the classic FPS mouselook. Another thing to look forward to in ArmA I guess. Grym
  8. Grymlok

    Question regarding mouselook

    I gave it a shot but those values seem to work a bit differently than I thought. MinGunTurn and MaxGunTurn actually deal with how far off center the crosshairs can go left and right. It defaults to 5 degrees either way and the horizontal movement in OFP feels almost like a "normal" fps mouselook unless you increase this value up a lot. As for vertical movement (which is where my problem lies as a mouse inverter), the values that affect it are MinGunElev and MaxGunElev. However, zeroing out these values simply locks the crosshair to the *horizon*, rather than to the center of the screen. In other words, your head still looks around, but now the crosshair doesn't follow up or down, it just stays pointing out straight ahead. It looks like I'll be learning to cope with the standard OFP interface after all. Grym
  9. Grymlok

    Question regarding mouselook

    Thanks again, I really appreciate the help. I'm going to try it out, and yeah, if it feels too strange I'll revert back to the regular system and just beat myself to death with it until it feels somewhat normal. Grym
  10. Grymlok

    Question regarding mouselook

    Thanks a lot! Where do I find those lines? I checked in all the .cfg files but didn't see them. As for losing the typical OFP feeling, I may in fact turn it back to normal and just keep trying, but I'd like to see how it feels the "normal" way for me. As much as I respect innovation in UI's, I just want to enjoy OFP for awhile without struggling with an interface that feels alien to me. Grym
  11. Grymlok

    Question regarding mouselook

    That's too bad, I was afraid it was something like that. I'm trying to get used to just using it like a mouse pointer as much as possible with invert mouse turned off. It's definitely not what I'm used to for a FPS, but if I just avoid looking up or down as much as possible I can cope with it. Oh, and I completely can't use ironsights. Pretty rough, but I'm coping. Luckily it sounds like ArmA will address this: linkGrym
  12. Grymlok

    P3D MLOD Format Description

    Did you not see what I posted about recovering your site? Or it's not helpful? Some sort of reply would be appreciated since I'm just trying to help your group out. Grym
  13. Grymlok

    P3D MLOD Format Description

    Hi... I'm very new to the community and though my head is spinning trying to figure out the Dance for OFP add-ons, I came across something that might help you out. I noticed that your OFPEC website got lost when I was looking for ECP stuff and the links were broken. Not too long ago I discovered an amazing site that documents a ridiculous number of websites (to a limited degree). It's called The Internet Archive Wayback Machine and if you know about it already then excuse my post. If you haven't seen it, a large amount of your site is stored there and can be recovered if you wish. Before you get your hopes up too much, the system seems to pretty much completely ignore forums and images, unfortunately. However, there's still a large amount of stuff there preserved in it's original format (sans images). Just pick a date, usually the newest is best but you may mine stuff you want out of older archives as well (e.g. front page news). Links are all clickable and will either work or give you a "not archived" message. You can also directly append path info to the URL in the address bar (i.e. typing in a link by hand). Anyway here's a link to your site's archive: OFPEC Site (sorta) I hope this helps you folks get your site back on your feet. Grymlok
  14. Grymlok

    Turning OFP into your favourite game!

    Nevermind, I diddled with the url and got it off gamepark.cz. Here's a working link: Material Properties addon Grym
  15. Grymlok

    Turning OFP into your favourite game!

    I've been looking for an hour for the Material Properties addon but every link in the thread seems to be broken. Google turned up nothing as well. Anyone know where the LOCKE_OrgobjMatDef.rar file can be found these days? Thanks in advance. Grymlok
  16. Hello folks, I just started following the OFP series after reading about Armed Assault. This is exactly the type of game I love, and so I've become an instant supporter. That said, I must admit I cringed every time I read "Next Generation PC Game", "Military Sim", or any other completely un-sexy name being used at E3. AT E3!!! To me, this about as sexy as hiring "Booth Dudes" instead of "Booth Babes". But I'm not here to dwell on the missed opportunity to actually push a *title* at E3. This thread is about prodding BIS to come up with a name once and for all. On a more positive note, by not having a name at E3, BIS ensures at least one chance in the industry spotlight when actually picking a name creates some buzz around the game (Gamespot news, etc.). Also, yes I realize there have been some threads on the name before but most degenerated quickly and the best one I could find ended up being locked after 9 pages, and the post is almost a year old (link). Alright, on to the various naming theories... It basically comes down to how much they want to risk litigation (aka being sued) at the hands of Codemasters. I've read that "Operation", "Flashpoint", and "Combined Arms" are off-limits, so the first approach many people thought of (myself included) is to go acronym on their asses: Suggestion #1: The Undefined Acronym Example: OFP 2010 This one is fantastic for being recognizable, but really... it almost ensures ending up in court. Next... Suggestion #2: The Unrelated Acronym Example: Our Fathers Paid Too (i.e. OFP Too) One Foxtrot Papa Two (i.e. OFP Two) Operational Fighting Program (kinda dull) Again court seems likely, and really none of those names are very good anyway. Next... Suggestion #3: Operation <something fiery> Example: Operation Firestorm Operation Inferno Operation Wildfire Forget the fact that it has the word "Operation" for a second (more on this later). The fire-centric words *plus* "Operation" make this another candidate for lawyers to swarm on. Let's leave it for now, even though I like those names. Suggestion #4: Operation <something else> Example: Operation Tactical Assault Operation Assault Force Operation Tactical Warfare Operation Tactical Combat Ok here's where I'm going to go off about this whole "Operation" thing. There is *no way* Codemasters has a legal leg to stand on regarding the word "Operation". Go to Gamespot and search for "Operation". Theres *43 PAGES* of games with the word operation in them, ranging from "Army Men: Operation Green" to "Rebel Raiders: Operation Nighthawk" to the video game version of the classic kid's game "Operation". You know, if Codemasters owns the trademark to the word "Operation" in video game titles, they should just stop publishing games and start suing. They'll make millions off those 43 pages of name-stealing bastards. Oh wait, that's ridiculous, and any sane court will agree. Think hard on this one BIS, and have a long talk with your lawyers. The word "Operation" is arguably the defining identity in OFP's title. I'd put up some fight to try to include this word in your new game's title. I'll say it one more time... 43 pages. Finally, if the threat of litigation is just too crazy for BIS even after considering the above... Suggestion #5: Armed Assault <something> Examples: Armed Assault 2 Armed Assault 2010 Why do I have a feeling one of these will end up as the title? Well, they're safe and they work. Armed Assault isn't nearly as well branded as OFP, but at least there's been some brand building done this year at E3. Anyway, I'm not trying to troll or be overly critical, but I do think it was a mistake to not have settled on a name in time for this year's E3. That's in the past though... there's still more than enough time to come up with a great name and get it out there. Thanks for reading. Grymlok
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