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Georg.B

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Posts posted by Georg.B


  1. Oh god yes please, this question has been bugging me for several years now! My project - which I have spent 3 years making - relies on this very thing and it's almost complete. I just need to know this. Please, I have devoted a long time to finding an answer to this, my wife left me and my children will not look me in the eye any more. :( They say "Daddy's gone insane" but what do those little shits know? Daddy need his triggers!


  2. I have a much simpler suggestion that is nonetheless highly important:

    Please, please for god's sake let people still be able to join the server if it has a 15 player mission running with all slots filled, but the actual maximum slots in the server config is set to 48.

    It's such a simple thing but it's one of the most annoying things when you are trying to run a server.


  3. well, haha thats honest :) Maybe you can elaborate? What would you like to see?

    Well it seems you based the textures on this:

    http://i4.photobucket.com/albums/y147/Kiwisdofly/bmd-1.jpg

    But it would look much more realistic if it looked more like this:

    http://i4.photobucket.com/albums/y147/Kiwisdofly/ACE_72114_BMD1.jpg

    minus the extra writing (it's just some dedication to soviet heroes stuff). That is the camo of the 40th Army which saw action in Afghanistan. I don't have precise confirmation on this (just a black and white photo) but I'm almost certain these dudes rolled flat green like in that illustration.

    You could also do a modern version that would be like this:

    http://i4.photobucket.com/albums/y147/Kiwisdofly/BMD-1_vttv_omsk_2007_001.jpg

    Or you could do a similar camo to the other russian armour that's already in the game so everything looks uniform.

    I just think the current texture you have right now looks too rusted out, as if this thing was left to the elements for hundreds of years but never saw any use and nobody ever looked after it. At the very least you need to show more "use" on it - dust, scratches, etc.


  4. Ugh, these warfare bits don't sound overly promising. I can only assume that a "Warfare mission" is more or less similar to the objective of Team Fortress? Keep the enemy away from zone x for y minutes and you win the day. I guess the joke is on me for expecting something along the lines of the stellar CWC campaign.

    Oh don't get me wrong, it is much better than CWC or Resistance. It's just annoying that they could have made it even better.


  5. Yeah I was dissapointed with the campaign too. I mean, it was decent length and took me about 30 hours to complete, but they could have masked the Warfare stuff better - it was too jarring.

    Also, while Warfare-style open engagement may have made sense when you align with CDF, but when you help out NAPA it makes no sense.

    It would have been much cooler if by choosing either NAPA or CDF you chose the campaign style too - choose CDF for open warfare with epic battles, choose NAPA for Resistance-type covert hit-and-run missions where you truly do some guerilla stuff.


  6. ArmA II PC (All Rebl Men Attack Immigrant Insurgents, Pants Coordination.) is like donuts just before they go in the deep fryer, all soft and easy to mold with professional hands.

    Arma II is like a beautiful woman that needs to lose some pounds, but she's already planning to start visiting the gym.


  7. It's ridiculously easy. Just plug it in, Arma picks it up and you can bind axis and buttons at your leisure. I use it to drive vehicles and fly around and it works very well.

    Also just a note, when you first run the game with it plugged in, by default Arma 2 enables the 360 controller but disables the second controller (which was the TrackIR for me). You basically just need to go to the list of controllers in the game options and enable them both - after that everything is peachy.


  8. I think this may just be the worst thread on the forums right now, which is saying something because the general standard in this place is so low. You have so much condescending bullshit from people who really don't know what they are talking about, and panic from gullible people just don't want to listen to reason. It's been said on these forums so many times:

    Language Pack does not cause FADE. That's it. I've personally had this game since German release and have replaced the language PBO files and nothing has happened - everything is fine. There are people who know a lot more than you and me about the internal workings who confirm this over and over again.


  9. So, I can't seem to get civilians to actually talk to me. I can get friendly troops to tell me things (you know, weather, targets, locations), but never any civilians - not in the campaign or when I make a mission in the editor.

    I thought the whole point was to get the locals to talk to you?


  10. And AK's are going to have large spread because they are infamous for their inaccuracy.

    I don't want to start a debate here, but that is just false.

    And yeah OP if you are wounded you can't shoot effectively.


  11. I forgot what it's called exactly but it's the one where you attack the whole island with NAPA and have to capture pretty much all of Chernarus. At a certain stage you get a call to investigate a communication base on the island south of Chernarus and there you find Lopotev. I've captured him, brought him back to base, drove the truck with some russians to the meeting place, got ambushed at the checkpoint and now what?

    The game doesn't tell you what to do next or even what the hell just happened. What am I supposed to do? I've tried going back to HQ and they don't react to this at all.

    Also did anyone else get bizarre slow sound during that cutscene when you hand over Lopotev? Everyone was talking in very low pitch and none of the actual sounds synced up. Happened every time I restarted that cutscene.

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