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moricky

BI Developer
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Everything posted by moricky

  1. You want to use openMap. forceMap is for forcing map screen in cutscenes.
  2. moricky

    Load EDEN without loading mods?

    How is the weather mod initialized? If it's a module which is using Module Framework, it shouldn't be executed in Eden workspace at all. If it's a module outside of the framework or some automatic (e.g., preInit or postInit) function, I recommend to abort the functionality when is3DEN command returns true.
  3. More info about event handler improvements added to the Community Wiki. Basically you no longer need to use third party addons to safely configure your event handlers.
  4. getClientState == "BRIEFING READ" See Community Wiki for more details.
  5. Avoid compiling on the fly as much as possible. There are better ways how to extract variable with dynamically composed name: call (missionNameSpace getVariable format ["AW_fnc_%1",_playerClass]);
  6. moricky

    Problem Exporting Mission To Multiplayer

    Could you share the mission somewhere, so we could check it? Ideally to the feedback tracker.
  7. moricky

    Eden Feature Requests

    About manual - there's already ingame system for tutorials, and while there are only two introductory ones there, we're planning to expand it further as we get closer to the release. You may also be interested in the Community Wiki page, where I'll be also adding detailed descriptions. Right now, we have to divide our attention between documenting what's done and analyzing and implementing what's planned, so the state of documentation will remain work in progress for some time.
  8. moricky

    Eden Feature Requests

    Including me ;) It's definitely planned, but we it won't be implemented in the next few weeks. Right now, our priority is to finish custom layers, and then we have a lovely task of adding many description.ext properties straight to the editor while still maintaining backward compatibility :)
  9. moricky

    EDEN - Questions

    Sorry, there were some problem with packing text data, so the label wasn't updated. Rotation widget should otherwise work.
  10. How are yous setting the custom appearance? In object's init field?
  11. moricky

    Zeus Documentation

    Here's a documentation for everyone interested in implementing or modding Zeus, or Curator how the system is called internally: Basic explanation of how the system works Scripting commands Event Handlers (those starting with curator prefix) Multiplayer Game Types
  12. moricky

    3DEN usability tweaks suggestions/discussion

    1) We're planning general editor preferences, camera settings are on the list. 2) I just removed the sound. You're right it doesn't really belong to a tool which Eden is, while it was justifiable in Zeus (mainly because there were standard battle sounds there as well). 3) As of today, object tooltip shows the class name as well ;)
  13. moricky

    Eden Editor

    Welcome to the Eden Editor! The new 3D editor has been released to Arma 3 and you can try it now! This thread category is the ideal place for editor-related discussion. Whether you have ideas for new features or would want to comment on something that's already there, you're at the right address. For reporting issues, we recommend to use the Feedback Tracker, because it will help us to keep track of all problems in an organized way. We'll be scanning this thread periodically and often replying, so don't be afraid that your points will fall on deaf ears. And when we're not writing anything, that means we're busy making Eden Editor even more splendid ;) Useful Links: Community Wiki OPREP - Eden Editor Beta Eden Editor Sneak Preview How to switch to dev-branch Feedback Tracker
  14. Well, there's a hidden functionality our designers are sometimes using internally. While in Eden, open debug console and execute the following code: [] call BIS_fnc_3DENExportOldSQM; It will copy old sqm mission file to clipboard. It's very simplified though - it exports only objects, and only some of their attributes (basically only position and direction). The function was created for exporting simple compositions, it in now way replaces full mission export.
  15. moricky

    Syncing Modules in Eden

    Any interaction with map objects is unreliable, and have been for some time. Each objects is identified by unique number; however, that number often change when terrain data are updated. This hasn't been a problem in previous projects, where terrains were not patched anyway for various reasons (e.g., lack of incremental patching on Steam, leading to large patch files in the era of not so fast internet). But updating a terrain is not an issue these days, and missions relying on object IDs could break after each patch. Imagine a scenario where player has to destroy a building in order to continue. When IDs change, the ID could now be pointing to a random bush kilometers away and the mission would be stuck. The ideal solution would be to fix terrain processing technology, so IDs would remain unique no matter what. However, that would require major change in Terrain Builder, and it's not something Eden can affect in any way. In the end, we decided to not feature any map object interactions (i.e., attaching waypoints and syncing triggers on map objects, as well as showing their IDs), to avoid confusion and prevent potential problems with missions. I recommend to use nearestObject with position and class name as parameters. When you're detecting a building of specific type on given position, it will work even after terrain update. Unless building's position changes as well, which is less likely though. This solution works only with objects that actually have a class name, which sadly excludes all vegetation. I hope this answers your questions, even though it may not be the answer you hoped for.
  16. moricky

    Eden Feature Requests

    Confirmed
  17. Already reported on Feedback Tracker, we're investigating it.
  18. moricky

    Removal of the 2D Editor

    Eden Editor already has 2D map, just press 'M' ;)
  19. moricky

    Eden Feature Requests

    Does this look ok? Variable names are also copied when present.
  20. moricky

    EDEN - Questions

    Alt+LMB for teleporting was accidentally missing upon release, should be fixed in today's dev branch update.
  21. I'm afraid these are not valid side respawn marker names. Please check the Community Wiki link I've posted.
  22. Respawn markers for independent side are named respawn_guerrila, see Arma 3 Respawn Community Wiki page for more info.
  23. That template shows all possible control types and their properties, but it is NOT build on Arma 3 style, even though it may resemble it a bit. Copying base styles from config viewer (Ctrl + Shift + C will copy the whole container) as DreadedEntity suggests is one way to go. Even better is to use GUI editor and export all major parent classes using Ctrl + P (press F1 to see all possible shortcuts).
  24. moricky

    Why are Insignias removed from MP-Arsenal?

    For personalization in MP, please use squad logo defined by squad.xml . Insignia is intended to be set by mission (i.e., by mission designer, by Group Management, or by any other system).
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