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moricky

BI Developer
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Everything posted by moricky

  1. If you're designing Arma 3 missions, you might have noticed many new or updated interfaces, like loading screens and debriefings. We're documenting them as they're being added in Mission Presentation page on Community Wiki. Please read the articles, link them when someone asks about their contents (e.g., how to configure loading screens) and expand them in case you find some useful info.
  2. Arma 3 Assets Navigating through 1000+ game objects can be a mess. To help you with finding a soldier, vehicle, object, item, weapon or magazine you want, we're going to maintain an official library of Arma 3 Assets on the Community Wiki. Entries are cross-linked, so you can easily access soldier's equipment, weapon accessories or addons they all belong to. Preview images are attached to every object and item with model, so you can check them without even starting the game. Have fun with modding ;) Objects By addons By side BLUFOR OPFOR Independent Civilian Empty Items By addons By type Weapons Vehicle Weapons Items Magazines
  3. moricky

    When The World Ends mision

    WHEN THE WORLD ENDS v1.4 by Gaia Last updated: 6th November 2006 Official mission page Hello, this is my more then half a year old mission, but it's translated to English only for few weeks. I worked on it for almost one year and it's my best and the most complicated mission. More info, list of addons and download link on the official mission page (link under the "poster"). Mission is now compatible with ECP, FDF and CSLAII.
  4. moricky

    Laws of War DLC Feedback

    Let's call it a homage ;)
  5. These are conditions for unlocking "Humanitarian" achievement: BTW: The sleeping dude is an oversight, he should be there only in memory of Oreokastro scenario. I'll remove him.
  6. Thanks for the feedback, I'm glad you liked the campaign. The campaign is supposed to finish once all mines are unlocked, but it seems something went wrong. Do you think you could upload your savegame, so I could investigate it? The savegame file is on one of the following locations, I'd ask you to share the whole Campaign folder. <Documents>\Arma 3\Saved\A3\Missions_F_Orange\Campaign <Documents>\Arma 3 - Other Profiles\<ProfileName>\Saved\A3\Missions_F_Orange\Campaign If anyone else encountered the issue with campaign not ending or with memory achievement being unlocked early, could you please share you savegames as well?
  7. Then something seems to be wrong, because there should be memories in total. Could you please upload your campaign save (Documents\Arma 3 - Other Profiles\<YourName>\Saved\A3\Missions_F_Orange\Campaign\campaign.sqc), or alternatively send a screenshot with the list of all fragments in the diary?
  8. You can leave the memory anytime by pressing 'U' (or whichever key you have assigned to team switch). There should be a hint informing you about it. Just in case, I just tweaked it so the hint won't fade out until you press they key, should be available in the next dev build update.
  9. moricky

    Laws of War DLC Leaflets

    It is indeed a bug, just fixed it. Thanks for finding that ;)
  10. moricky

    Laws of War DLC Feedback

    Thank you for such extensive feedback! I'll make sure to process most of the issues and suggestions next week, it's still not late to change things ;)
  11. The sensitive one gets triggered by any movement (e.g., rabbits), but also by nearby explosions. Think twice before throwing grenades in areas with UXOs.
  12. Apex NVGs are equipped only if you own Apex, otherwise default NVGs are used. They have the same functionality, so it's purely cosmetic change.
  13. If it's built in Eden, that means it's then marked as editable by Zeus using addCuratorEditableObjects. Not making it editable would have the same result as objects being simple. Or am I missing something?
  14. How was the composition placed? By Zeus, or was it prepared by mission designer and made editable?
  15. Thanks for report, I've added RscFrame, RscCheckbox and RscLine to the list. They will appear when you export both default and all parent classes using the function. Should be available in upcoming dev build update.
  16. That's not a bug. Not defining the name is a way to filter the music track from the list when selecting trigger or waypoints effects, and these are obsolete classs which are kept for backward compatibility. All of them should have a variant with newer class name (you can even see it on the screen, e.g., Underwater or Night Ambient are there twice). If you're author of the Eden radio (nice idea BTW), I suggest to hide all tracks without a name.
  17. And since the map is not in controls group, you need to position it in screen coordinates, not in local positions relative to group's left corner.
  18. Could be caused by the fact that maps cannot be in controls groups. Engine treats them a bit differently because of how complex they are.
  19. moricky

    Camera controls in Eden

    In the upcoming patch, the camera controls will be configurable in a new Editor Camera category. You can currently test it in the game's dev branch.
  20. Thanks for info, should be fixed in the next dev build update.
  21. moricky

    EDEN Editor BUGS

    Thanks for info, both the typo with duplicate 100s and the incorrect slider value after opening attributes window should be fixed in the next dev build.
  22. moricky

    Eden Feature Requests

    You don't have to save the scenario either, just hit PLAY. The description.ext is now reloaded every time you run the preview.
  23. In the upcoming patch, you'll be able limit height of the trigger and move it to the floor. Can be already tested in the dev branch.
  24. Could it be because you have class Controlsinstead of class Controls: Controls
  25. moricky

    EDEN Editor BUGS

    Sound lists will be sorted alphabetically in the next dev build update. Thanks for info ;) The debug console issue is now being investigated.
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