gazmen
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Everything posted by gazmen
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No I have this card with A7M266 and the aperture size & sideband adressing was working, since I change with the A7N8X-X one I have thes strange bugs...
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Thx Lee, but How does it works ? I have downloaded the REG files...
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Ok But you can set the shooting range at 7KM and scanning range to 20km circle... Also the tung shoot to late... Only whne target is 1KM, is to short... Perhaps somehone can make a good Anti Radar Script, like thos find in VIT plane or DKMM choppers, but with improvement, when I activate this fonction, the gunner cut it off, so could it be possible to add a script that works until you push it off... Also somehone shoold create a big map, dedicated for air fight... But large enough to be fun... Still needed for AIRPLANE: - Anti Radar Script who's not cut itself off autamticaly... - Alarm Sound to prevent missile strike (could be done with @ECP)... - Flares script for all plane (could be done with @ECP)... - A JAM_Missiles files to Help addon maker creation, whit realistic parameter missile... - Remove Dust/smoke effect, to be compatible with @ECP one...
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It would be cool to keep realistic range radar scan, perhaps you can improve your script, to be faster... Ask to Red & Snypir, they have a good knowledge of script programmation in OFP.
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I have this problem to; perhaps is the @ECP script who cause bug with DKMM addons I don't know
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Please, tell me how to actived the aperture size, and the sideband adressing...
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I don't know, I't would be great that add-on have information to...
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Hi, I love OFP, for me is the best game in the world, but I'm fed up, Is very hard to find server, and wait to play is very  ... Also since the 1.94 is out, two type of server are avaible, those for 1.94 and the old 1.91, this think make the online system more boring... Can you make a patch to be able to play directly like Counter Strike, please update... And choose his side and unit when game start... The ready button is not a good idea, you have to do it 2 time, one at side option and one at briefing, you should remove one. (or put 5sec for this section).. Or please BIS make a new campaign, I have buy GOTY 3 mon the ago for online gaming, and I think it was a bad idea...
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Yes but it still looks oversized. The height of the people standing behind it seems to reach the top or near top of the chasis. Whereas, in Bergmania's pic, above, the soldier is a head below it. They are russian so they're size are probably 2m... I m sure that the size is corret
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I perhaps find the bug, the files was name DKMM_tungunska.pbo instead of DKMM_tunguska.pbo.
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When I try to put the 2S6M-D on editor, the program bugs and stops... I don't know why... I use @ECP mod & Hisky... Can you help ?
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I see that somehone release a Car Racing pack, but the OFP engine don't support very well car... So is it possible to add manual gearing for car ? If it's possible, contact Matt to help him to update his cool pack...
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I never had this bug !?
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I think that you forgot to compress it with amalfi 1.1... The new files size is 8.801 Ko before it was 3.900 Ko and after I compress it with "Amalfi MakePBO 1.1" the size is 2.660 Ko So please try to compress them better next time Bye
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No, for the simple reason we want comonality with the current BIS units. Thats why the PK has the exact same config as the BIS PK, with the same RoF, the same dispertion etc. The whole idea of the pack is for it to fit in with the BIS vehicles as if they were in the game from the start. And you did well
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Isn't there a maximum of sighns/letters OFP can "read" in a shortcut? Â Yes you can't put more than 256 digit, i'm not sure...
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Your method loads tons of addon definitions into memory when OFP starts up. It's almost like using one addons folder with everything in it. I only start up an occurrence of OFP with the addons that I need. This speeds up startup time and I'm sure leaves more RAM memory available for more efficient processing during gameplay. I always do like this, and I never have problem Yes it s little bit slow when mission and game start, but I can wait
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For my self I create Mod Folder for each addon who begin with TAG (KEG, BAS) For now I have this command : "C:\jeux\Codemasters\Operation Flashpoint\FLASHPOINTRESISTANCE.EXE" -nosplash -nomap -mod=@ADDONS;@BAS;@BOH;@BW;@C8X;@CoC;@DKMM;@ECP;@HISKY;@INQ;@ISLAND;@KEG;@KMM;@LSR;@NAM;@OFrP;@ RHS;@ ROC;@RTS3core;@RTS3ww2;@TOW;@TWK;@UCE;@VIT Try to do same... It would be great that addons maker begin to use Mod Folder when they make donwloadable RAR files.
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Those Belgians will prolly laugh at u and say you're pathetic True i'm from Belgium, and our para will kick your ass Sole
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Ok, I have this error message sometime... Can not load texture SIG_T64b\barrelnu.paa Bye
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Thanks RhS, I was thinking that you will never release your tanks, but now some are done, and I will say great job, my prefered tank is T-64V... Do you have a release date for you T70, T80, T90 pack ? Thanks again for these nice units...
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Perhaps somehone can change the model in the config.cpp (@ECP) to replace the old by this one... Or perhaps somehone can make a patch to replace the UAZ in Guba Mission...
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I have the same problem the installer don't detect reistance, so he don't install the JAM_files... You must take the ZIP file, and install it by your owns...
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Why belgian ? You hate the Belgian Army ?
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This features was allready working for me without @ECP.