Jump to content

GalComT

CDLC Developer
  • Content Count

    197
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by GalComT

  1. yes i have thought about it, but decided against it
  2. You should be able to open doors, climb on top of vehicles, add or remove signs, panels and covers and things like that
  3. Thanks for kind words, great motivation to keep on working :) This time its only a few vehicles and no armor and helicopter, as mentioned its a demo of our work, and those 3 vehicles were the ones furthest done so we figured we show them to the public ACRE version includes custom vehicle racks for the Mercedes GDs, in preparation for the custom radios which ought to follow at some point Map is Chernaurus with the summer vegetation pack
  4. Demo Released First post edited
  5. Yep as GossamerSolie said, when its done, however that might sooner then you might think
  6. The real luchs has optional 4 wheel or 2 wheel steering,...4 wheel steeering is nly for lower speed and for high manouverability in rough terrain,..the standard way to use it however is 2 wheel drive, as it allows much higher speeds and better control (4 wheel drive makes it wobble a lot and hard to control and speed exceeding 50 kmh) the rear driver will eventually work, and since i used to be a luchsman for more then 10 years i know all its quirks and details, thats why it hasnt been released yet as it has to live up to my expectations :P
  7. We tested something today, but we are not sure if we want to inlcude it in our upcoming mod, it is to be the revolution of cargo and supply handling and ended up in a broken fence. We don't believe the community is yet ready to handle such a tool, recklessly damaging fences, trees and other objects, so we are currently looking into making this idiot proof, which will most likely result in this feature being removed again. TuL1aNTg7rk
  8. If you can provide me some ref material then sure i can do that.
  9. Work on the GD250 "Wolf" has continued and it is almost ready
  10. Yes the Infantrie Units we have planned are pretty much heading towards a more traditional standard Soldier, the Initial ones will be wearing the regular german flakvest and the simple "koppeltragegestell". Another set of units is aiming to recreate the look of the german participation in the 1993/1994 UNOSOM II Mission. So i would say yes to Bristol vests as well, as it fits the timeframe of the addons we are covering.
  11. After a longer pause of only a few news, we have some bigger news today. We have entered a corporation with the swedish forces pack to bring you the BV206D in german versions, swedish versions as well as some other versions such as british UN and so on. In addition to that we are getting closer to our first release. Anyways here are the latest pictures. Wiesel MK20 Recon Tank Luchs Unimog and Fennek BV206D German BV206D Swedish We hope you enjoy the pictures as usual more pictures can be found on our Website
  12. Hi b101_uk Thanks for the input on the dirt, i used to have the entire front complety mud covered to make the side part authentic (as ive been told by another mog driver that one rarely sees dirt on that part of the mog unless the entire thing is pretty much one ball of slimy mud), however my team mates thought it was way to much dirt, so i reduced it a bit, if you look closely the front bumper is still covered in mud. If you have some reference pics of realy dirty mog that would definetly be helpfull to make it more authentic. Oh and nice mog btw :)
  13. the mod is not dead, we just taking it slowly :P
  14. I know this is an old thread, but i seem to have the exact oposite problem as descirbed here,... I DONT have the gear option on my vehicle, and i have no clue on how to add it, especialy since some of my vehicle have the option and some dont.
  15. Its been a while but here it is, an update of our current projects. The Tpz Fuchs in its HQ, Engineer and Medical Version as well the current progress on the navy part of the mod
  16. Its been a while since our last update, but here it is. Maverick who is currently in rough seas in the Northatlantik has sent us some pictures which we dont want to keep from you. He has made a lot of progress on the F260 Braunschweig class korvette. In addition the lack of news the past cup of weeks is explained by the main focus currently laying on bug fixing and polishing up scripts and configs for everything we have so far up for a first realease which hopefully wont be far away.
  17. Realy nice work pufu, definetly a chopper thats been missing in arma
  18. Some new Pictures, this time of the TPz Fuchs in the Engineer Version, as well as some first impressions of our upcoming map which features a part of northern germany.
  19. i see you found it :P Yes its a small thingy we thought is very important, and its adds a lil something to the entire mod :P
  20. Yes there are plenty of dedicated refuel versions, but at least for now we will just have a jerry can version.
  21. Its friday again, and we have a small update. We want to present you the light support vehicles which will be included in the mod. (the pictures feature the ISAF version) 2t gl GSI (repairtruck) 10t gl Ammotruck 5t gl KanPal (Fueltruck) As usual there is some more pictures on our website.
  22. this week the Luchs received some more love, apart from the turret its basicaly a completly new. more pictures on our website
  23. that would realy be a surprise :P lol even to me. Maybe in orange as a road sweeper tho :P
  24. The Enok is definetly not planned. The 270 is planned tho, but not for the initital release. However to not get people a wrong idea here, in our initial release the content wont contain super modern vehicles as seen in Afghanistan or Vehicles which only exsist in small numbers. The Initial release will contain Vehicles which pretty much shape and shaped the look of the german armed forces for the past decades and which still pretty much form the backbone. They might not be the most modern Vehicles but are needed to be able to set up the fountadation for the mod. Once that is set we can talk about "unique" versions or modern and rare vehicles. For the initial release we currently plan on having the following vehciles in the mod: Wolf GD250 in a few different version U1300L in a few different versions MAN 5t, 7t and 10t (maybe if we get it done the 15t FSA) in a few different version Bergepanzer 2 SLT 56 TPZ Fuchs in a few different versions (not including an A8 version) SpPz Luchs SpWg Fennek PzH 2000 and one or two surprise Vehicles with that content and in combination with the allready released BWmod and AMT content i believe the German Army will be well represented in Arma2. In a second set there will be some more modern stuff such as the Boxer, the Serval and the Puma and other things and some more combat vehicles
×