Greg
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Posts posted by Greg
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The Resistance mision 'No Turning Back' doesn't end. I am trying to play through the campaign again. After completing my first couple of objectives, I go to the crossroad where a vehicle is waiting and nothing seems to work from there. I even went back to my camp to find 3 tanks sitting there. They ignored me, so I placed sachels and blew them, but mission still didn't end. My final objective leads me to a dead end in the road and it says 'wait for others'. Perhaps I did something I shouldn't have and broke the script? I did shoot down a chopper with the fixed machine gun. Ended up using 'endmission' cheat to get past, but disapointed. Using Latest version of game 1.91.
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To help reduce the audible problems with the SB Live with HW acceleration on in OFP, I tried the following registry change:
Setting the DWORD value for Turbo to 0 under
HKEY_LOCAL_MACHINE\SYSTEM\ControlSet001\Control\Creative Tech\Emu10kx\DriverSettings\Wave\Pin#00000002
I then benchmarked the computer using 'Ziff Davis Media Audio WinBench 99'. Â The results were consistant and surprising. Â With this registry change, the CPU usage went up from an average of perhaps 8% to 35%. Â Having said that though, I didn't notice significant slowdown within games in general or in OFP.
I also benchmarked CPU utilization on a few other sound chips including CMedia and NForce2. Â If Placebo or someone would like to give me a email address, I'll send some .GIFs (total 196k) of the benchmarks.
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Problem solved! By the new 9.76 driver which has the new option 'Disable acceleration in games' (default on).

However, the extra mouse buttons still don't work in games.

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I have been able to reduce the effect by playing with the accel and speeds in windows and games, but the issue still remains: Try to make very small (eg. 1 pixel) accurate moves with the cursor/crosshair.
Can anyone else with a MX700 try some cursor moves in the game and windows and tell me how they go? In windows for example, open 'Paint' and try moving the cursor just 1 pixel left & right, then up & down. In the game, find a distant target (preferably an enemy head) and try to line it up a few times, quickly, without having to wave the crosshair over it trying to stop on it.
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I feel your pain Goeth. It is possible that the problem is not entirely the SBLive's fault since it occurs in no other game than OFP. However since older drivers and different settings are fine, it must be part of the problem.
I have contacted Creative Labs, Code Masters and BIS about the problem, but they have either ignored me, or shown little interest in solving it, after all, our suffering has not cost them $... yet. (The fact that I'm never buying another Creative product, and will hesitate to buy a BIS one and will tell others why, has not yet come into effect).
The problem could be something as simple as a slightly invalid sound file associated with the 'shilka' in the game. That invalid sound causes corruption in certain drivers which are sensitive to it.
If BIS would even bother to look into this 100% reproducable crash, I'm sure they could find a workaround, you wouldn't need another sound card, and I could stop using my integated sound chip while SBLive sits idle.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Greg @ Mar. 15 2003,16:05)</td></tr><tr><td id="QUOTE">I am about to try the 'turbo' registry thing to see if it effects stability, not just the 'Hardware acceleration' noise problem. Â There have been a few threads about these issues in the past.<span id='postcolor'>
Reporting back... The 'turbo' setting does not effect stability. The game still crashes as usual. However, since HW Accel (OFP sound option) is now less noisy, it may be a viable solution to enable this mode as it is stable.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (BergHoff @ Mar. 15 2003,13:27)</td></tr><tr><td id="QUOTE">Maybe these drivers has caused so much trouble for me.
When I'm playing first the sound goes away and then BAM the computer reboots...NEVER HAD ANY PROBLEM WITH MY GF3 and SBlive5.1 driver from my disk!
Strange indeed...
<span id='postcolor'>Yep, that problem was introduced in the last version of SBLive drivers and is still here, though usuall the sequence goes:
1) Shilka fires at you
2) Sound stops
3) Blue screen in WinXP (or reboot if auto-restart)
I am about to try the 'turbo' registry thing to see if it effects stability, not just the 'Hardware acceleration' noise problem. There have been a few threads about these issues in the past.
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Just tried these new drivers. The no sound, then crash bug is still in this version. All I do to reproduce is hop in a chopper and get shot at by shilka.
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Speaking of unusual enagements or targets of opportunity, I recall a story about a US Airforce pilot, who during the 1991 Gulf War dropped a bomb on an Iraqi helicopter which was in flight.
Speaking of the topic at hand:
pvt: "There's a enemy helicopter hovering over there, permission to engage?"
sgt: "negative, that's not standard operating procedure."
*boom*
pvt: *oh no, 2 is down*
sgt: *1 is down*
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The 43.00 crash durint ALT-Tab for me. Pre 41.09 didn't (at lest with the OFP version I was using at the time). I used to copy map files during MP games, or check email during SP games, but ALT-Tab is unstable with latest drivers and this game. I don't think I have had a single crash ALT-tab-ing from UT2003 or other games.
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No, I didn't mean that one Placebo, but I tried that last night, and after restarting it made no difference. Certainly keep those suggestions coming though.
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I'm back after doing over 1/2 hour of testing.
I tested with these mice:
Logitech MX700 (cordless optical, PS2 & USB)
MS Intellimouse (corded optical, PS2 & USB)
Mouse Clicker M01 ($2.50 ball mouse, PS2)
I tested the them in PS2 and USB as supported.
I also ran the game with the windows mouse cursor on and off to observe the effect of the windows cursor.
Note that the windows cursor applies filtering, speed and acceleration to the mouse values. OFP uses DirectInput and applies its own process on the raw mouse data (returned in Mickeys).
I plugged up to 2 mice into the computer at the same time so I could test them directly against eachother.
I tried 3 different mouse surfaces, a cloth mouse mat, a wood grain table and a white piece of paper. The cloth mat was best all round, the table was poor with MX700, the white paper was good, but mice didn't slide on it.
I also move the MX700 receiver close to the mouse which improved the smoothness slightly (i belive it was a noticeable improvement, but didn't solve OFP problems.)
Here are the results:
Logitech MX700:
Mouse movement in OFP was jerky and inprecise. The windows cursor was smoother, but still exhibited minor jerks. It was as if the game amplified any movement anomalies. Even though the windows cursor had low speed and medium low acceleration, the OFP cursor had relatively massive acceleration. Outside OFP, in windows, and in Unreal Tournament 2003, this mouse performed much better, but was still not 100% smooth. Behaviour with USB and PS2 were identical. (Note that when I had 2 mice plugged in at the same time, I could switch back and forth between them and the difference was amazing. The other 2 mice moved more slowly and precisely and were consistent. Hot switching both mice between USB and PS2 did not change the behaviour significantly).
MS Intellimouse:
Mouse movement in OFP was consistently smooth. The windows cursor was equally smooth, and as usual the game applied significant speed and acceleration to the cursor relative to windows use. In UT2003 and windows, the mouse was very smooth, but perhaps still not 100% smooth. (Wonders what 100% smooth is anyway). Behaviour with USB and PS2 were identical.
Mouse Clicker mouse:
Mouse movement in OFP was consistently smooth, in fact this is probably the smoothest of the 3 mice. Same relation between windows and OFP cursor as described earlier. UT2003 and windows were smooth. This mouse seemed to have different speed and acceleration characteristics possibly because it used a differnent windows driver to function.
Conclusion:
I am yet to reach a conclusion on what is up with the MX700. The mouse itself appears to have some issues and OFP seems to magnify those issues greatly. I completely uninstalled the logitech drivers and used MS USB and MS PS2 drivers, that didnt help anything. I also confirmed that the windows mouse configuration options have no effect at all in games as expected.
On a side note, it appears a US$2 mouse gives a US$100 mouse a good run for its money.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (theavonlady @ Mar. 06 2003,16:50)</td></tr><tr><td id="QUOTE">Still, did you look into that FAQ item and the CONTROL PANEL settings I mentioned?<span id='postcolor'>
Yep, still no solution.
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yep, thats exactly what its like, some kind of smoothing or acceleration. If I move the mouse slowly, it does nothing, a bit more and it jerks around. The problem is only in OFP, I play other games and use apps with no problems at all. I still havn't tried another mouse, or even touched OFP since I got real frustrated after a MP game where I couldn't shoot jack.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (joltan @ Feb. 26 2003,18:25)</td></tr><tr><td id="QUOTE">
8--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (theavonlady @ Feb. 26 2003,17
8)</td></tr><tr><td id="QUOTE">1. Windows default mouse drivers, instead of Logitech's?<span id='postcolor'>I'm sure that will solve it - basically the Logitech drivers suck and all devices are directly supported by the OS anyways. Don't see why anyone would use them!<span id='postcolor'>
Tried that when I first got the mouse, and a week ago while mulling about bothering to post since at least one other person had a similar unresolved problem. Didn't seem to make any difference, yet I played the whole OFP, OFP:R and a load of user missions with no aiming problems in the past. Hey, I'm a paranoid tester, so I might plug in another mouse sometime and see how that goes.
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Before getting a logitech mouse, OFP's aiming was okay. Â It's responsiveness was fairly simulated. Eg go prone and use sights was slow to turn, but precise to aim etc.
But now I can't aim precisely at all. Â I move mouse very slowly and it does nothing, then suddenly jumps about 5 pixels, right over the target. Â (Smoothly jumps 5 pixels or so.)
Yes, already played with Accleration and put it back to default.
Yes, checked for mouse lag, game is responsive, Frame rate is high, pre-render no more than 1 frame etc.
Yes, read FAQ thanks Avon.
Also tried mouse in PS2 port, tried different video drivers, tried running game at 640x480x16, tried forcing on vsync.
Fact is the game is so annoying to play in both single and multiplayer, I don't want to play it... but I do.
No other games are affected, in fact logitech mouse is very smooth in other games like Unreal and windows apps.
I can only think this is related to Logitech mouse, or newer OFP:R versions. (not sure if I tried an old one.)
Any new ideas?
WindowsXP
Athlon 2100XP
Geforce3ti200
CMedia sound
Logitech MX700 mouse
512mb
OFP:R
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Games that use the Quake engine including Half life use OpenGL which automatically uses the desktop color depth. I believe the nVidia drivers allow that to be configured manually however you may still find that opengl changes the texture format even when the display is set to another mode. Eg. it is possible to have 16bit display with 32bit texture and viceversa, (dithering may be applied when 32bit is used in 16bit modes).
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (erfworm @ Feb. 14 2003,05:27)</td></tr><tr><td id="QUOTE">the weird thing is I used to run FAT32 reformatted my HD to run NTFS thats when the problems began to occur.<span id='postcolor'>
That is interesting, but it could be that when you reformatted, you installed later drivers than you were using before?
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Can anyone confirm that this is not just the equivalent of going to Control Panel -> Sound... -> Speaker Settings->Advanced->Advance Audio properties tab, And turning down HW acceleration? (Or similar.)
Most SBLive noise problems seem to be related to HW accel, although OFP stands alone as the pinacle of problematic game sound.
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How stable is your computer with software other than OFP?
Some things to try:
o Use MemTester or DocMem to test your RAM.
o Leave 3DMark running overnight in infinate loop mode and see that it still runs 10hrs later or so.
o Use SiSoftware Sandra to do some stress tests on your system. (Edited name)
o Run other games and see if they have any problems or similar effects. (You mention Ghost Recon is playing up to).
o Double check you havn't left some overclocking on anywhere eg. cpu, ram, vid, ide.
Hopefully you can isolate the problem or get some piece of mind where the problem isn't with a few of these tests.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Spitfire @ Jan. 31 2003,11:31)</td></tr><tr><td id="QUOTE">Try downgrading your Detonators. At least on my system the latest Detonators seem to cause freezes and CTDs.<span id='postcolor'>
I 2nd this, some of the latest detonators exhibit exactly this effect.
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I used to play a cool mission called 'beach landings' but a few patches later, it's just a slide show, so I don't play it anymore. Sad really.
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I have noticed some similar lag playing the other day. Friend got in tank. I ran toward tank to get in as it was stationary. Perhaps 20sec later when I was just about to jump in, it warped 50m away and was speeding off. Lag on foot was not as pronounced.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DragoFire @ Jan. 21 2003,03:48)</td></tr><tr><td id="QUOTE">There's something to do with ether the 1.90 patch or DirectX9, as before upgrading to both of these I had no problems.<span id='postcolor'>
Did you happen to install the latest SBLive drivers recently as well? I finally traced the problem to that. If I uninstall the 5.12.01.0244 drivers and reinstall the old ones, the problem goes away.
Enemy alerted to grenade before boom
in TROUBLESHOOTING
Posted
Playing the good old 'steal the car' mission while configuring controls the other day, I saw an enemy, facing away from me, way down the end of a street. Smiling to myself, I pulled the pin from a grenade, aimed nice and high and flung it. Almost as soon as the nade left my hand, this soldier, barely in range of my nade, turns around, obviously alerted to the rusty pin being pulled from my grenade, and returns fire, shooting me before my grenade even hits the ground. What kind of super sensitive ears do these soldiers have? I'm sure its something like grenades being treated the same as guns... Hit 'Fire' and enemy is alerted to your position instantly.