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Everything posted by granQ
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Swedish Forces Pack: 0.7.4 (Updated 27th of May)
granQ replied to granQ's topic in ARMA 3 - ADDONS & MODS: COMPLETE
and now time for the release.. Here is a changelog for the new version of SFP (0.4.0). Biggest change is that we decided to split the Swedish and OPFOR units into two downloads. This a decision for several reasons and we might look into letting our OPFOR be dependent on some 3rd party addons like RHS and only focus on new units. We also fixed an issue with handgrenades as requested in this thread. Also we finally added support for insignia, includes a module to easy choice a insignia for your soldiers. We have of course added support for slingloading on the Blackhawk and while it takes a while to config you may fire from our Hkp 9 cargo doors, we plan to add this functionality to more vehicles. Thats it for now. Don't forget to check out our aggressors! :)- 568 replies
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and now its time for that release. SFP Islands have been updated to 0.0.5. Changes are manily that Wamako is "restored", we had some problems with the new tools but now we back at business. I will soon start making new areas and making the desert more "desert"ish. Sturkö, the Swedish islands have been updated to a more summerish feeling. Sturkö requires A3MP or @AIA_tp, whatever you prefer.. Wamako right now only requires A3 but might change for next release to include objects from Takistan for the desert areas. As always, download is on first page.
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Swedish Forces Pack: 0.7.4 (Updated 27th of May)
granQ replied to granQ's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi guys, new patch, new job and other things been keeping me busy. We are looking into a patch very soon with changes (Splitting our russians/african soldiers into a separate download for instance, adding sling loading and firing from vehicles of course).. but I will make sure we also fix this issue with grenades. Thanks for the heads up :)- 568 replies
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Tail rotor destruction issue.
granQ replied to petracephas's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
sadly that didn't help for me, I also get the problem if I start flying 8 meters up, hoover and press "hook". Been copying the config from the sample helicopter and can't spot any differences in the model :( -
Tail rotor destruction issue.
granQ replied to petracephas's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Running into the same problem now :) -
I want to make a muzzle flash, similar as those on the artillery/aa cannons not the machinegun (zasleh) but another one. I know how to setup the config (i think) but need help with a working model.cfg part. Could anyone help me?
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thanks, that was exactly what I needed. Fennek, wish I could be for some reason my elitness stopped working with that function :/
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What you could do is of course adding something at the end like >& or whatever, and then do a find and replace with a line break. So thank you PabstMirror, I will try this later for myself, this is great way to make friends help out and build :)
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Swedish Forces Pack: 0.7.4 (Updated 27th of May)
granQ replied to granQ's topic in ARMA 3 - ADDONS & MODS: COMPLETE
To Drakedaeron, Thanks, its always good to get some feedback. We made a very good progress with a automated build process. So as soon as someone sends something to the server, it generates a new version of SFP. It saves sooo much time, and its just simply awesome. However, we failed to notice that the build server lacked some files that generated some bugs (including the Tgb 16 with bars, no-moving Hkp9 rotors). We working to adress those issues. The machine gun bug has also been fixed, while there still some other. Many of us is not very experienced with all the new stuff in arma3, such as shaders and physx coding so we still have problems.. but we working hard and I hope to fix it. Hopefully a new release by the end of this week, no promise but I think so. To BagPiperGuy, Isn't wargame like the best game (after arma3 of course), I also enjoy it and we started making a "wargame" mission actually but so far we been playing more traditional Capture the island. Love the idea with "command vehicles" however. Anyway, regarding the units, I will do a quick for each unit but lets start with saying that Wargame focus on 1970-1985:ish and we focus on 1990-2035:era. ---Helicopters--- Hkp 3, we have a few versions on our server, all far from completed but we want the Hkp 4 instead. Basicly Hkp 4 (Sea Knight) and the Hkp 9 (Bo105) makes a big and one small chopper mixed fleet, excellent for many mission. Hkp 6, we got an awesome model thanks to USMC Rocket (if I remember correctly right now), however we probably will use it just for police. ---Armor--- Veak 40 was just a prototype, instead we go for the Lvkv90 which is the strf90 with a radar. I want to add some proxy fuse script to it. http://www.defencetalk.com/pictures/data/4623/medium/lvkv_90.jpg Strv 103C, we released it for Arma2 and while there is a problem with how to code it. I think it will come to arma3 soon.. ;) Strv 104, same here.. we want to solve some of the bugs of the Light destroyer (Ikv 91) before throwing in more units but its on its way. Hkp 10, we got no good model here sadly.. other Swedish mod got one from the french addon makers. Hkp 14, subject to internal discussions... we got one, but haven't prioritized it yet. Shouldn't be far away. Hkp 16 armed.. yes, also the team wants it. Just me being lazy. JAS 39 Gripen, we had one modell but there is a excellent model coming from guy called eRazeri, we are waiting for him to fininish and then hopefully include in our mod. Strb90, unlike in wargame the real one doesn't come with hellfire missiles (it have however infantry that lands and fire from a tripod). The boat should come this year, the hellfire probably not. http://www.soldf.com/images/s_rb17skarp.jpg Pbv302, same as the other tanks, we got a model, its "ready" but we need to kill more bugs and understand physx better but working on it. Its a cute "m113 lookalike but with 20 mm". I love it :p Pvrbv-551 ATGM, probably not. Think was never really serious in Sweden, just a test platform. Lvrbv-701 SAM, same here.. I mean, it would be great for wargame/capture the island. But we got so limited resources that making old prototypes isn't very high prioritzed. Vehicles: Amfibiebil 101.. this is a placeholder from wargame. Sweden use the Tgb 40 (a new model is in production) and we will work with that, adding some features from arma2 like loading cargo, towing artillery and such. Ah 99 to look Swedish, who knows.. but probably not :)- 568 replies
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Possible to copy and paste between two projects
granQ posted a topic in ARMA 3 - TERRAIN - (BUILDER)
I have two projects in terrain builder, lets call them Pro A and Pro B. Is it possible to select a village in Pro A, copy and then paste in Pro B? I tried to fix so I got identical template libraries (or atleast those objects) but haven't got it to work yet. -
Possible to copy and paste between two projects
granQ replied to granQ's topic in ARMA 3 - TERRAIN - (BUILDER)
Ah, perhaps that could work. bit worried the coordinates will be way off tho, so I would prefer some sort of "relative" import, not absolute. That is however a later concern, will try your trick once I get home. -
Swedish Forces Pack: 0.7.4 (Updated 27th of May)
granQ replied to granQ's topic in ARMA 3 - ADDONS & MODS: COMPLETE
0.3.6 released. Change log: Fixed: Support for boot camp. New: Ikv91 light tank. New: Added correct sight for the Carl Gustav. Fixed: SFP backblast scripts gets automatically disabled if running AGM. Fixed: Strf90 may now lower the cannon 10 degrees (5 previously) Fixed: The backblast is no longer a instant killer if standing on top of a building. Fixed: Weapons damage and ballistic for all AT launchers. Fixed: More support for JSRS. Fixed: Most ballistic on infantry weapons now features realistic trajectory. Fixed: SVD have new recoil, soundeffect and adjusted dispersion. Fixed: Kobra sight calibrated, zeroed for 100m on the above and 400m on the below line. Fixed: Several minor issues with display texts/pictures on weapons and mags. Fixed: Adjusted weight and protection level of all different headgears/vests. Fixed: Weapons are no longer "bullet proof shields". Fixed: 90's Loader was missing the correct backpack. Fixed: Some instruments was rotating around the wrong axis in the Mi24.- 568 replies
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Anyone made a tank for arma3 with physx? I made a geo bouncy (just a simple box), put "canfloat=1" and played around with the mass, setting it very low and at realistic level. Only thing I get is a tank that can drives around on the ocean floor, which of course is cool but not the intention. So anyone else have tried (and hopefully succeed)
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damn you and armaholic are faster than me. Will put up some new screens once I get back from work. New satellite of Wamako is so improved :) EDIT. Some new screens
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Swedish Forces Pack: 0.7.4 (Updated 27th of May)
granQ replied to granQ's topic in ARMA 3 - ADDONS & MODS: COMPLETE
sure, question is.. want it realistic? or like radio on all vehicles?- 568 replies
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Swedish Forces Pack: 0.7.4 (Updated 27th of May)
granQ replied to granQ's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Did you wake up this morning with an urge to go to IKEA? To listen to some great music or perhaps made your partner jealous by staring at a tall blonde woman?` It's ok, it happens to everyone because today is the Swedish National day! We celebrate with releasing an update of our mod, featuring one of the most beloved units the Combatvehicle 90 or in Swedish Strf 90. The Cv90 is equipt with a 40 mm cannon, same as the famous Bofors gun anti air gun. Not only does it have a bigger gun than the M2A2 bradley, it got higher mobility and better armor. It's what we call Swedish kickass quality. The patch however also got some fixes and other updates: * Added Strf 90 * Added RBS 70 (Swedish Manpad, from Arma2) * Added Ural (From Arma2) * Added support for AGM Bipod and barrel swap on machineguns. * Fixed: T72 crew no longer visible from the outside when turned in. * Fixed: Leo 2 wheels on some lods was rotating around wrong axis. * Fixed: Leo 2 exhaust. * Fixed: Ksp 58 (M240) had wrong type of bullet, now fixed to 7.62 * Fixed: Ch 29 is now named Kh 29 * Fixed: Ak 5 and AK 4 fireselector now animated, including animations for m203 sights. * Fixed: Hkp 16 (Arma2 Uh60) had a problem with rotors on some lods. * Fixed: Now easier to find the "get in" action on the Gruppboat. * Fixed: Muzzle flash wasn't "random" on all weapons. * Fixed: Wrong displayname on RPG 18 magazine. * Fixed: Now longer possible to mount flashlights on AK4. * Fixed: Zsu became purple when destroyed. As always, link for download in the first post.- 568 replies
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I thought something was missing in ArmA2, like a minigun you could carry. Download: http://anrop.se/hosted/sfp/gQ_minigun.zip (300 kb) I only tried this weapon in the editor, against trees and I felt really good.. so if someone makes a mission with a lot of targets, please share :) EDIT: People requested REAL!?! screenshots so here its.. Wu7GbojHuzQ ********************************* * granQ minigun * ********************************* Table of content 1. Description and credits 2. Installation instructions 3. Classnames 4. Screenshot ----------------------- Description and credits ----------------------- Model is from BIS sample vehicles and this isn't any well produced addon I hope to win the "best user addon award" with, its for fun and fun only. I won't even use it, I just felt there was a need for new weapons (not M4 versions). Anyway... This one is dedicated to all you people I wish to put infront of the minigun, like the young kids trying to be cool and just soo annoying, the old people that take ages when doing the grocery shopping, people that kills seals for their fur, God and other people that making me feel bad about myself. ------------ Installation ------------ If you don't know how, add yourself to the credits list. If you do know how, I recommend you to just try it in the editor then uninstall. It might cause bugs or even death. --------------------------------------------------------------------- !!!!! You find the guy under US -> Men-> Rifleman (Minigun) !!!!!!!!! --------------------------------------------------------------------- ---------- Classnames ---------- Soldier Weapon Magazine gq_minigun_dude gQ_minigun gQ_minigun_4000Rnd ---------- Screenshot ---------- . ....:7OOO$=. .:$888888+.. . ...=O888888I.. . ...:Z88888Z:. .=Z88OI:. ....:Z8O?:.. .:7888O?,. .~Z8888O+,.. .:Z88OO88I:,. . .:Z88I?Z88O$+:,, ...~O8O+=Z88888OOOZZZZZZ+. _______ _______ _______ _______ _______ .~Z88OO8888887I?+=~::, ......,78OZOOOOOO$:.. ......,78$:,, .:$8Z~.. ......=O8O+... .....,IO88Z~.. .~Z888Z~.. ,?O8O8Z~. ..=Z8OZ8Z~. .:$887$8O+.. ...=O8Z=?O8$:.. .?O87,:Z8O?.. ..,78Z=..+Z87,. ...:=:....~=:.... _________________________________________________________________________________________________________
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Since the new tools (2014-05-30), I don't get a log file.. which was extremely helpful to understand what was/is wrong in a config file. Where can I find this?
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What really annoys me is that it now takes two extra clicks compared to the old one. Before: *Click* Pack Done Now *Click* Pack *Click* Are you sure? *Click* Done! Done If you pack an island once a day, its great... if you work mostly with addons and pack 4 times during one hour, it gets annoying..
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Authentic Gameplay Modification
granQ replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Haven't had chance to fully look into this (at work.. wait, what I am doing at the forums?). But I like the concept of what I can see and will have our Swedish Forces Pack team to look into it and the Anrop community to play with it. In the best of worlds, we will help with this development and make SFP compatible to create a win-win. EDIT. Never mind, found the Issue tracker :p -
short answer.. yes :)
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ah will fix, cause it no longer does require (as the pbo's have been moved) but forgot to check since I always run with swedish forces pack. Sorry for that.. :/
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Swedish Forces Pack: 0.7.4 (Updated 27th of May)
granQ replied to granQ's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, think it already does on the AK 5 "adam" but not on the charlie versions, could be wrong.- 568 replies
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New version released, up 500 mb but also includes the Wamako island and no longer should require SFP for working.
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Swedish Forces Pack: 0.7.4 (Updated 27th of May)
granQ replied to granQ's topic in ARMA 3 - ADDONS & MODS: COMPLETE
0.3.4 is released! Changes include moving objects (500 mb) from SFP to SFP island. SFP Island have also been updated with including Wamako again. Texture look bad when you zoom out in map but ingame its smooth. Anyway changes in SFP: * Added support for JSRS on almost all weapons (a few left) * Added Tgb 40 (Cargo truck) * Added Bofors 155 artillery gun (can be towed by the Tgb 40) * New arma2 vehicles: UAZ, Golf * Added two soldiers with tshirt (woodland, desert) * Added the G36C for special forces * Corrected rate of fire on the Patgb203. * Removed radar on T72, Strv 122 and other vehicles that shouldn't have. * Fixed turned out on driver on the T72. * Hkp 9 is now confirmed rotating again * Tgb 13 Ksp 58, muzzle flash wasn't connected to the gun. * Dropping a russian uniform gave an error about missing texture. * Fixed inventory picture for the AK 74 with grenade. * Fixed weapon fire selector switch sound on the AK 47, AK74, Mp5- 568 replies
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