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granQ

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Everything posted by granQ

  1. granQ

    KP CTI Released

    yes, yes and yes. and finaly, there isnt a better time to upload stuff then when you drunk, its probaly the only time you think you got fast uploadspeed
  2. granQ

    Were are those mods?

    nope? FDF is still here, vilas and me was around for OFP and we released most of whats been released so far, another group is Mapfact. I dont see so many newcomers that has released anything, a few that showed some VIP team. The germany 85 mod is just "old" OFP addon teams under a new name.
  3. granQ

    Be 32K

    sorry guys.. was supposed to release tonight. Havent seen shadow around.
  4. granQ

    Be 32K

    it was rather more very much for release last friday, but then we tought we could fix it alittle bit better, and honestly we havent made anything yet. I will see what I can do tomorrow to get it released.. no promises, last word is shadows, last work is probaly mine.. and then we need to collect missions and stuff. This wouldnt be hard if we were one team, but now we are 3 people from all over the world (well europe and america) and not used to work together... EDIT... about the movie.. hope this will do.
  5. granQ

    Mando Missile ArmA

    This is so.. well, not words for it but its great. Deanosbeano showed me his videos and what can I say.. (yes have to admit I havent checked it myself ingame yet and I mean YET). I am very much for realistic multiplayer working on a CTI and just thinking on where I could use this.. we so need new models to support this. How "MP safe" would you say it is? Sofar the best "addon" for ArmA..
  6. Those all go to step1.jpg top secret messages have to have some sort of security Fixed the links now, thanks.
  7. granQ

    Can sombody confirm this plz???

    bronco will come as a probaly kickass addon, not from me but from a friend. BTR80 is released and mi24 is around the corner, ok i admit, not BIS quality and the biggest diffrence "this requires a addon". Would be great if users could release units, with premission for BIS to include in one of their patches. Win Win for everyone?
  8. just make a version of what you want to be "shadow", and be sure to use tringalate and after you done that be sure to reverse the model (Press W). http://d5914232.u93.surftown.se/images/articles/shadow_step1.jpg http://d5914232.u93.surftown.se/images/articles/shadow_step2.jpg http://d5914232.u93.surftown.se/images/articles/shadow_step3.jpg http://d5914232.u93.surftown.se/images/articles/shadow_step4.jpg
  9. granQ

    Be 32K

    havent made it yet so answer is nope. I wont do it unless I fix some nice parachute stuff to go with it, will see if get bored next week. Its not a priority for me, its not often used in missions anyway. However the "eject cargo" is nice,esp like in CTI when you buy many soldiers and want to eject. My only problem when i tested it in cti was that i clicked on the eject action instead of eject cargo action
  10. granQ

    Small ethical question

    well, most of us addon makers dont have life for sure, but 48 hours without a reply is nothing..
  11. granQ

    Be 32K

    still want to figure out how to get the damage textures to work, and thinking if I should do some "eject cargo crates" for the UN version.
  12. granQ

    steerable TOW

    Just adjust the the config file to lock, hit me up if you need assistance. Problem isnt to get it to lock, but to not get it to lock and still be useful and to make so you can lock on only air vehicle with a stinger.
  13. granQ

    steerable TOW

    too bad bis cant do it right.. in config "manualcontrol, irlock, airlock".. its just the same thing.. ;/ Good work, but too bad its needed.
  14. granQ

    MR Editor Guy

    setacctime x Were X is the time, 1 is normal, 0.5 slowmotion and 2 twice as fast. Do not work in multiplayer.
  15. granQ

    Be 32K

    well..hopefully soon, but some models got some issues (like the gunpods). We will discuss this and see what we can do, however everyone is new to arma editing. So even with the current textures and models there is alot of stuff that can be made. Now back to the Be32.. I added a small script so you can eject everyone in cargo. Just place a trigger or write in the waypoint [airplaneName] exec "\RC_Be32K\scripts\eject.sqs" and now some pictures.
  16. granQ

    BMD-1 Released!

    oh of course we do know.. you forgot we added damaged textures to the BTR 80? EDIT. the crew is either config (crewVulnerable = true; ) or firelod, most likely the firelod.
  17. granQ

    OFP addons into ArmA?

    sounds like you guys forgot to apply some mass to the geo lod.
  18. granQ

    Be 32K

    so do I.. Be32 is "done", except i just cant get the damage textures to work.
  19. granQ

    Be 32K

    that would probaly be FW200..
  20. granQ

    Be 32K

    I will include some script for paradrops that make it easy. Expect a new release on friday.
  21. granQ

    BMD-1 Released!

    since both me and mecha also got our hands down with the mi24, and its "airborne" as the bmd1 i dont think its so off-topic. What the mi24 really need is all three of us sit down and discuss what to do before release..too bad that seems impossible due to timezones =)
  22. granQ

    BMD-1 Released!

    yeah for first addon with working tracks and with nice mapping, soon the community got "everything" understood without the tools
  23. tonight.. .. :/ its not night here anymore.. its bloody morning and no sleep yet. Good work mecha.. see you tomorrow.
  24. granQ

    Tiberian Genesis Mod

    really awesome job.. I just hope the game play will rock aswell..but thats hard to know before hand.
  25. well, i guess I can send you the model and you can redo it.. i mean it sucks with a small UAV with just a plain color, not a proper uv map and spectacluar stuff..
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