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granQ

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Everything posted by granQ

  1. granQ

    German Misc Pack released

    nice work, great with mlods. Anything for arma3? would you like some help to convert stuff let me know by a PM :)
  2. granQ

    Smurf soldiers

    sounds like a possible reason, but it works perfectly with BIS soldiers, so don't think its related to the boat.
  3. hm, got it all working but it's a bit off. I have a 25600x25600.. seems I need to do something right?
  4. I thought I did this correctly and understood it.. and just to "test it" i did one simple road, a straight line across my 25600x25600 map.. and when I load with the roads it says "too objects in grid", seems very strange to me. If anyone could help me out I would be very thankful.
  5. Anrop.se proudly present the Volvo C303 After some hard work to figure out ArmA3's new features like driver animations and mirrors. We at Anrop.se are proud to release the Volvo C303 all-terrain vehicle. It comes in two versions, one "Stratis Tour" on the civillian side and one military green (actually Swedish) but on OPFOR side. There isn't much thought behind this except that we guess many people like to have some new vehicles. Features: Includes a mission, racing to catch a boat departure. New custom, very cool driver animation Support for replacing textures/logo, I would love to see a rally version of this one. Should have working wind wipers if it starts to rain.. but since disabled in Alpha, we will have to wait and see :) SFP Volvo C303 7 mb For learning purposes only.. http://sfp.granq.se/files/sfp_c303_mlod.zip
  6. granQ

    Volvo C303

    Subroc is correct, while its released under anrop's name it's really like this: Model, made by SteelRat in oxygen. Textures, made with photoshop I think by subroc Straits tours logo, made by topex. Coding and animations by me. ---------- Post added at 06:17 ---------- Previous post was at 05:08 ---------- Updated first post with mlod's. Model: SteelRat Textures: subroc Stratis Tours logo: Topex Coding and animations: granQ all in all, an anrop addon :)
  7. Well perhaps they somehow fixed the most annoying thing with throw so you instead just define the mag add say its "throwable", want to do some grenades but making custom throw have nice ofp days been problems. Sorry no help, but I will also try later.
  8. Got a vehicle ready for release, but need to figure out how to do the driver animations. (For the steering wheel) Any information at all?
  9. sorry, didn't know arma3 would come so soon, so basicly we just stopped everything for arma2. Released everything as it was.. and moved on. Arma3 is so much better and more fun for a addon maker with all the new possibilities.
  10. granQ

    road shapefile making guide

    i am using the data from GeoFabrick OpenStreet Map Extracts, could someone explain the new/added steps.. I don't see how I can select just to get the area I want and also how to add all the info with layer, id, info..
  11. granQ

    Mag Repack

    haha, great post.. welcome to the arma3 community where everyone is your friend :) if you ever need to test something again in MP, please feel free to drop by our chat and I am sure someone will be around to help you. http://webchat.quakenet.org/?nick=Anrop_...&channels=anrop.net&prompt=1
  12. granQ

    The Giant Alpha Media Thread

    Supposed to write something.. but all I can think of is.. Result of 2 beers + some help from Stiltman... anyway, good friday :)
  13. granQ

    PiP and how to script it.

    anyone got PiP to really working? I done the steps, one a vehicle.. Model.cfg = find no reference in bis vehicles, so check .p3d = Got an area with #(argb,512,512,1)r2t(rendertarget0,1.0) as texture, No rvmat? and mempoints for the camera. Still no function :( EDIT. Not sure this is the trick, but everything worked like instantly when I used a "create box" and then deleted all other sides except one. Also had to flip the face around to make the camera right, but now its working.. so anyway, don't use insert+F6 if you have problem. Use a "create box"..
  14. Possible.. are you using simulation plane or planex? Try it in editor with "flyable". http://steamcommunity.com/sharedfiles/filedetails/?id=133074813
  15. my first car, using carx have rotating wheels but not the second one. So have nothing to do with the tools..
  16. A Patgb 203 on patrol (200 kb) So, many of you probably have some vehicles you want to import into arma3. There is so much new things, mirrors, physx, new rvmats stuff and probably you had some rvmat linking to ca\data\env_land.co or who knows. Anyway, this is not to bring vehicles into arma3 all features or quality but to get vehicles ingame that function as.. vehicles. Cause the Alpha needs more transports and you want to enjoy your models before everything is figured out. So here is a quick solution. Quick and easy.. for the record, simulation="car"; means it use same simulation as in arma2, while carx is with physx. Hope its useful for some otherwise for adding Physx.. http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm
  17. granQ

    PhysX query

    i am not sure, but think we need to wait for a new oxygen to access a new lod.
  18. can't, this is to help people to do their own addons.
  19. I think many feel like me today. Remembering when I was downloading the OFP demo on my old modem and today felt just as exciting. 12 years later since OFP and I still love BIS and their games, I've also got a job and can afford to pay extra to my favorite publishers by buying support version. It was a day to remember and it will be, sadly for the wrong reasons. The money is gone, the game haven't arrived but what really brought me down was something else. The feeling that BIS and the mods think that all I care of is a name in the credits... All these years of hours and hours to make addons for the community and myself, all those hours playing .. and then to be treated like someone who wants to buy their way into the credits, I find it offensive to know that BI don't think higher of their community than that. I wanted to support you, thats it. Any relationship has its up's and down's, so I look forward and hope our relationship will continue to be a happy one, but today BIS, you have hurt my feelings.
  20. i didn't see "continue helping Unsung" as an option ;) anyway I know how much support you given them and just wanted to say thanks. I love nam mods and anything to make them be. But my vote goes on, whatever makes you most happy to play/edit with.
  21. i mean scopes are like "magazines", you need to define in the weapons config which scopes/magazines it can use or define new weapons. (! I am not 100% sure of this, but 86% sure). So if you do this you need to consider if you want to mod the bis in config or do new ones.. but hey, dont trust me. Try it first because I havent and could be wrong :)
  22. some of these might not look so good, but if you want a different muzzle flash try one of these. muzzle_flash1.p3d muzzle_flash2.p3d muzzle_flash3.p3d muzzle_flash_2x2.p3d muzzle_flash_2x2_Front.p3d muzzle_flash_GM6.p3d muzzle_flash_GMG.p3d muzzle_flash_Mk20_Front.p3d muzzle_flash_pistol.p3d muzzle_flash_pistol_FlareGun.p3d muzzle_flash_pistol_Mk26.p3d muzzle_flash_pistol_P07.p3d muzzle_flash_pistol_Ruger.p3d muzzle_flash_rifle_AA40.p3d muzzle_flash_rifle_GM6.p3d muzzle_flash_rifle_KRISS.p3d muzzle_flash_rifle_KSG.p3d muzzle_flash_rifle_M200.p3d muzzle_flash_rifle_M230.p3d muzzle_flash_rifle_M4.p3d muzzle_flash_rifle_Mk20.p3d muzzle_flash_rifle_MX25.p3d muzzle_flash_rifle_PDW2000.p3d muzzle_flash_rifle_RFB.p3d muzzle_flash_rifle_Scorpion.p3d muzzle_flash_rifle_TRG20.p3d muzzle_flash_rocket_70mm.p3d muzzle_flash_rocket_Aim9x.p3d muzzle_flash_rocket_Hellfire.p3d muzzle_flash_rocket_Zephyr.p3d muzzle_flash_silencer.p3d muzzle_flash_XM25.p3d Smoke_white_tail.p3d I have been looking into codes and files.. not ingame, so can't say how this is actually used but I noticed there is also some gunfire script.. but anyway, you will find out :)
  23. Slatt, you do know you need to overwrite the Bis weapon in order to make your stuff working with a3 guns right? just so you consider how you will handle that.
  24. optic_sam, should be sam_optic right?
  25. How to bring A2 weapons to A3. First, I know sooo many people know this already, shouldn't take so much time. So please people, if you know stuff, share it. Only way for the community to advance. Now on topic.. If you have a weapon with built in silencer (no muzzle flash) and no attachment you are lucky, your weapon already have all that is needed, but then you probably wouldn't look here anyway right. So this is for weapons with muzzle flash and all the attachments. Step 1 - Remove unneeded content This means the A2 proxy for muzzle flash and scopes, IR pointers. Step 2 - Add proxies to your model Look at your weapon from the side. Click on the menu Create and choose proxy Write: \a3\data_f\proxies\weapon_slots\muzzle.001 Repeat but write instead: \a3\data_f\proxies\weapon_slots\top.001 \a3\data_f\proxies\weapon_slots\side.001 This gives the places for attachments. For muzzle flash write: \a3\data_f\proxies\muzzle_flash\muzzle_flash_rifle_mk20 In config, just inherit from one of the current weapons. I hope this was enough to get your guys started and then someone else can keep writing.
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