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Gorgi Knootewoot

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Everything posted by Gorgi Knootewoot

  1. Gorgi Knootewoot

    Unified zombie pack release imminent

    I extracted the "initmalezombie.sqs" and the "hasbeenbit.sqs" and put in a trigger I deleted the line "?!local Server: exit" But i get a message when i start the game: It is from the hasbeenbit.sqs file It looks like this this is how i extracted it whitout altering it execpt deleting the ?!local Server: exit line And when you said i need to chance this: gblBitList = gblBitList + [_u] publicvariable "gblBitList" Do you mean in the "initmalezombie.sqs" and the "hasbeenbit.sqs" all the variables? so it loosk like this? But still they float sadly Thanks again Edit: maybe because i have an older version? I have a file named unifiedzombies_b3.rar . Is this the latest version? As i read in it's .txt file in the zombiescipts.pbo there is a release candidate 4 which adds zombies to the resistance side. But i don't have zombies in the resistance side. Anyone got a link to the latest version?
  2. Gorgi Knootewoot

    Unified zombie pack release imminent

    This works great, but when playing multiplayer the clients dont have them stand up. On the server side pc they do stand up but the other computers they float over the ground. Any fix to this? But for the rest it works like a charm and is better then to "spawn" zombies out of nowhere
  3. Gorgi Knootewoot

    Unified zombie pack release imminent

    Kewl, so i can just give players and i will be able to punch zombies ? :P im gonna try now edit: darn doesnt work. back to the drawing table
  4. Gorgi Knootewoot

    Unified zombie pack release imminent

    OMG this is the best new i heard today. This is sooooo great Edit: i still have trouble by resurrecting dead players as a zombie. I tried using the hard game difficulty but i want it at medium So 1. i put a game logic named server. 2. i put in game logic zombie medium difficulty In it's initialation field i put 3. i put in game logic zombie resurrection daemon So i hoped this would resurrect my dead players as zombies within 5 seconds. But it doesn't. If i make a new level from scratch and put no respawn markers and have no respawn in the description.ext file, i just become a seagull. If i use my CTR (capture the relic) level where players are civilians and i put a respawn_civilian marker and in my description.ext file i have.. players just respawn as a normally CTF-game. What do i do wrong? Thx, and zombies rule.
  5. Gorgi Knootewoot

    Unified zombie pack release imminent

    Thx I will look it up (i just downloaded a .zip file called "uber-editor-tutorial.zip" ) Well i haven't found it. And only using gblalltargets = gblalltargets + [s1] doesn't work. So i must rename the player after he respawns. Edit: nvm, i figured it out. I created a trigger with in the condition: And in the on activation And the cooldown timer set to 22 second so it's activated when i spawn. And in the game logic i have I don't know what helped, but i just keep it all in my level
  6. Gorgi Knootewoot

    Unified zombie pack release imminent

    How do i rename my respawned player? And how do i re add him to the gblalltargets list? Thanks in advance
  7. Gorgi Knootewoot

    Unified zombie pack release imminent

    I have a question and i can't find the answer.. I have made a CTF level. I made the players civilian named S1, S2 and S3. When the flag is captured you hear a scary sound and 5 zombies appear around you and start to attack. When i die, they attack the other players aswell. But when we all died, they just stand there like.... zombies not doing anything. I have put the gamelogic medium difficuly. I have put in it's initialation field. I also put in a trigger which is activated by anyone repeatetly and in the zombie i have put on an island far far away with the code: Normally it works well, but what do i do wrong. They attack me 1st aswell as my other players, but after we die they do nothing. Plz help
  8. Gorgi Knootewoot

    Unified zombie pack release imminent

    Thx. Although for Dr tongue i was just using DrTongue and that also worked.
  9. Gorgi Knootewoot

    Unified zombie pack release imminent

    kewl, thanks for the tip. With the pre-loading it is so much better. Also your script rocks.
  10. Gorgi Knootewoot

    Unified zombie pack release imminent

    Yes, i also did that. Everytime the zombies spawn, the game pauses for a second. But when i want to clear the 2nd town, those zombies also have been activated. I wish i could make one town activated at a time. But without spawning.
  11. Gorgi Knootewoot

    Unified zombie pack release imminent

    I haven't tried that one. You can place muliple zombies with one trigger. just use the ; between the different zombies. And i do know that you can use DrTongue my using "DrTongue" Createunit [getpos T1,group zgrp1,"newSold=this",0.5,"PRIVATE"] But i don't know about the crawler and the headless.
  12. Gorgi Knootewoot

    Unified zombie pack release imminent

    Make a trigger with the following code: This creates a zombie near a logic/trigger called T1 and you need 1 zombie placed on an island far away (so it wont be killed) with in it's init field... (to spawn other kind of zombie you can replace ZombieExwoman2 with things like ZombieEx3 or other numbers...)
  13. Gorgi Knootewoot

    question about spawning a unit

    whoops, i had the search function set to a month ago instead of beginning. i search again :P
  14. I searched the forums and didn't find any except this thread.. http://www.flashpoint1985.com/cgi-bin....t=52762 Which didn't help me much rofl. I need to know of a command/script that if i enter a town suddenly something appears. So the trigger has to spawn a unit. But how? thanks
  15. Gorgi Knootewoot

    Unified zombie pack release imminent

    Thx mate, u Pwn. Also i tried searching the forums on how the spawn game logic works but connot find it. Neither can i on google. How does the game logic work in order for zombies to spawn? Im a real editing noob I placed a game logic and chose resurrection deamon. But isn't there a readme.txt or something that explaines everything? Thx again
  16. Gorgi Knootewoot

    Unified zombie pack release imminent

    Every download link is dead. (haha, dead... did you get it :P ) Anyway, i was here to download it but i haven't got a working link for the zombie mod. anyone got an idea where i can still get the latest version?
  17. Gorgi Knootewoot

    Star Wars mod

    OMG i heard about this mod when OFP was kinda new (or some other SW mod). I though it was dead long ago. When will we be able to download some stuff and play :P Omg this is great
  18. Gorgi Knootewoot

    ArmA Progress Updates

    Oh no, i found this Armed Assault Shooter 12/30/2006
  19. Gorgi Knootewoot

    ArmA Progress Updates

    I read somewhere h1 2006 so it's released soon? I hope so. I still play OFP occasionally but i'm ready to get ArmA now.
  20. Gorgi Knootewoot

    Questions on unified zombie mod

    np, i got it now . heheee zombies are fun.
  21. Gorgi Knootewoot

    Questions on unified zombie mod

    wjoops, i got it. it was activated by west while i am civilian :P
  22. Gorgi Knootewoot

    Questions on unified zombie mod

    what? well, if you know how to get the zombies to eat you the normal way you can make a trigger that createunits the zombies once activated.. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"ZombieExwoman2" Createunit [getpos T1,group zgrp1,"newSold=this",0.5,"PRIVATE"] creates a zombie near a logic/trigger called T1 and you need 1 zombie placed on an island far away (so it wont be killed) with group zgrp1 = this in his init field... (to spawn other kind of zombie you can replace ZombieExwoman2 with things like ZombieEx3 or other numbers...) i get the message group zgrp1|#|= this': unkown operaotr i put "group zgrp1 = this" in the initialisation field of zombie women 3 (without quotes). when i only put zgrp1 = this in it it doens do error but doesnt spawn any. i have a trigger called T1 with in it's on activation bar .. "ZombieExwoman2" Createunit [getpos T1,group zgrp1,"newSold=this",0.5,"PRIVATE"] What do i do wrong?
  23. Gorgi Knootewoot

    Questions on unified zombie mod

    thx. i try that. but once i have gblalltargets set, wont the zombies on the island run towards me while im very far away?
  24. Gorgi Knootewoot

    Questions on unified zombie mod

    i want the zombies not to attack me until im a few meters away. The zombie leaders name is zombie1. i created a trigger around the zombies whioch is activbated by WEST. in the On activation i have [] exec "zombieattack1.sqs" in the sqs file i have zombie1 GblAllTargets = [p1] but the message i get is that [#] gblalltargets = [p1] is not legal How can i make zombies attack when im near? I dont want the whole city empty before i get there...
  25. Gorgi Knootewoot

    He guys,

    It's been years that i've been on this forum i think. So you guys still play OFP eh? Well i just started again after a long time on some LAN party's. It was way cool . Any new about OFP2? Maybe i need to search for it on this forums. Well have fun playing guys. After BF1942 i forgot the good times i had with this game. Secretly i like it more than BF1942.
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