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Feint

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Everything posted by Feint

  1. I found the new features to be a lot of fun and a good challenge. I miss the startup sequence of starting up the helicopters via in-cockpit switches though. To me, it's somewhat strange to have a more advanced flight model, but moving the collective up starts up the aircraft. Maybe this feature can't be brought over from TOH, but it's one of the things I most want to see (along with helicopter maintenance). I'd also like to see animated collective and rudder pedal movements; not because they are pretty, but because they help indicate what is happening between my inputs and the inputs received by the game. Also, I'd like to say that my own personal experience so far has been very influenced by the setup of my joystick, throttle, rudder pedals and mouse. As each of these items is configurable inside and outside of the game, it's difficult for me to say, "This is awesome!" or "This needs more work!" Frankly, I'm still playing with it to see if I can get it to where I want. But small changes in my peripheral settings gave me a very different impression of the new flight model. This is also true of the old (original/standard) flight model of Arma 3. A few things I did were to greatly reduce the sensitivity of my rudder pedals and throttle/collective in the game. This made a big difference in my enjoyment as controls were way too sensitive out of the box when I first enabled the new features. Once I could have more "gross" hand and foot movements in order to make fine corrections in my flight controls, I had a lot more fun. I've also found the landing sensitivity to be a little too sensitive, i.e. exploding when landing on roofs. This could be me being not used to the new flight model though. Either way, thanks for additional content! Looking forward to tweaking on my end and on yours.
  2. I actually just drained the fuel for the test.
  3. Thanks Raven3. Very nice of you to say. I would suggest that there's another addon that's taking over the keystroke of the Raven addon. Usually that would completely block the execution of the launch script. Try uninstalling other mods you are using, then re-enabling them one at a time to see which one is interfering. You could also take a look at your .rpt file to see if there are any errors. Or turn on the switch "-showScriptErrors" which is a good way to track down any errors you might be getting in real time. ---------- Post added at 01:17 ---------- Previous post was at 01:07 ---------- There are some new changes coming to the RQ-11B Raven addon for Arma 3. New animations, new display, sound fixes, new sounds and more efficient coding. The 2.5 update will be out in a few days after I tweak a few more thing.
  4. Thanks. The island is Diaoyu.
  5. I've added a new feature to the Paddle Mod; the ability to drag it onto and off of the beach. Check out this video demonstrating the new feature: When they are stuck on land or in shallow water, just use the action menu to start and stop dragging. If you get too far or too close to the boat, the dragging stops automatically. The nice thing about this is that it doesn't use attachTo so it looks more realistic and the boat reacts to the ground and water more realistically. This new feature will be added to version 1.1 in the coming days. I'm still putting the finishing touches on it. Stay tuned!
  6. Feint

    SDV Mod

    UPDATE: I decided to use ctrlPosition and ctrlSetPosition and some math (rather than the old hacked way) and the display is now MUCH more fluid and accurate and the fps hit is way down. It's like watching a snake move up and down as you go over hills and valleys...
  7. Feint

    SDV Mod

    UPDATE: Well, I tried a different approach and I kind of have a terrain-avoidance sonar working. I'll upload a video once I get the display closer to what I want. But here's a very early work in progress screenshot (you'll probably have to look at the larger version to see the actual display). Basically, I measure the distance from the terrain to 40 points in front of and behind the SDV, then plot those points on a graph. The left side of the graph is the front of the SDV, the right side of the graph is behind the SDV. Works really well. I just want to scale the resolution so it looks better and make it larger to give the driver more of a warning when obstacles are ahead. Currently it measures 20 meters front and 20 meters back from the centerpoint of the SDV and from 0 to 30 meters down. I want to change it to 40 meters ahead and behind or make three of them and stagger the graphs to give a 3D graph of the terrain. But that may have some performance impact. I'll have to do some more testing. EDIT: I got the second and third terrain profiles working. Looks pretty cool in motion:
  8. Feint

    SDV Mod

    UPDATE: I've got the hatches working pretty well. The way I have it set up is if you are in any seat, you can open or close your own individual hatch. And, if you are outside of the SDV or in the Driver or Gunner seats, you can open or close all hatches at once. I tried adding sonar similar to the Navigation and Obstacle Avoidance Sonar that is on the real SDVs. I kind of got it working, but it's super buggy. None of the intersect line commands seem to work correctly underwater and the nearestObject commands are super buggy as well. So unfortunately, I have to drop that part of the project, much to my dismay. But at least the hatches are working now.
  9. Feint

    SDV Mod

    That's true. I'll see what I can do. I'm not aware of other models. Can you point me in the right direction?
  10. "MH-9 Door Control" FOR ARMA 3: ALPHA VERSION 1.0 CREATED BY FEINT Contacts: ================= Website: http://www.jonhillenbrand.com Facebook: http://fb.com/feintgames/ Required game: Arma3: Alpha (dev) ================= Tested with Arma 3: Alpha version 0.53.103507 (I think - it's hard to read) Required addons: ================= none Description: ================= This is a pair of scripts which will enable the following: Adds doors to MH-9 Adds ability to open and close doors individually Demonstrate how to use a single script for 8 separate actions This is purely an example set of scripts to help teach people some basic scripting on animations and to add some functionality to the built in MH-9 that didn't exist in Arma 3 Alpha. I hope someone finds it useful. I've added annotations to the scripts where I thought it would be most useful in order to show what is going on. I know over the years that I've looked at other people's scripting to figure out how to do things. So this is just me giving back to the community as much as possible. I hope you enjoy it. Example mission included. Installation: ================= Copy and past the mission into your missions folder. Open in the editor and enjoy. Credits: ================= Feint and the Biki Disclaimer/License: ================= By use of this addon, you agree to the following: You are using these files at your own risk. Author(s) of those files are not liable for any damage or loss of data caused by use of these files. Usage of these files is prohibited for any commercial purposes. VIDEO: ================= Here is a video with a WIP version of these doors DOWNLOAD HERE: MH-9_DOOR_CONTROL.rar MIRRORS: MH-9 Door Control [ALPHA] v1.0
  11. Forgot to mention, I think I found a fix for that too. Once I post the update, I'm hoping one of you can report back that the fix worked.
  12. Feint

    MH-9 Door Control

    The ticket is here: http://feedback.arma3.com/view.php?id=16018 Thanks a lot.
  13. Great update. Looks very cool.
  14. This comment is completely unnecessary and unappreciated. Lordprimate, if you have something to say to me, why not just put it in a PM rather than air your sarcasm. MadMalik, this addon was from the Arma 3 Alpha days. I've not looked at it in a while, but I'll see what I can do about fixing it. The game has changed a lot since I released this and the last time I looked at it, I couldn't initially figure out what was wrong with my code. But I'll take a look again and see what's going on.
  15. Back on topic... I've had an update for this addon almost ready to go for some time now. Just finishing up a few of the features and trying to get an unnamed feature working before I release it. New (announced) features: Easier way to pick up Raven and GCS Improved dropping of GCS and Raven Improved carrying animation of Raven (follows body position) Improved assembly animation (removed workarounds to Arma bugs with attachTo and improved a few other things) Some new sounds Fixed the "too loud sound" problem when using Zeus or MCC Code cleaning
  16. Feint

    MH-9 Door Control

    Yeah, there's a support ticket in place that's had a lot of input from the community, but it looks like BI isn't going to budge at the moment. However, the new helicopter module might bring back doors. Who knows. I still have the old models from the previous version of Arma that I grabbed and stored separately so they wouldn't be overwritten by the auto updates from Steam. But I'm not sure I can use the model without permission.
  17. It is a violation of my terms and conditions and a violation of the forum rules here. You don't have a right to modify my files without written permission. There are many reasons why addon makers set these rules, some of which may not be clear to you. In my case, you are working off of an old version of the files. The most recent versions are in my possession. To incorporate someone else's work is rife with problems. I've written this code from scratch and some if your code may break some things or violate my philosophy of gameplay (like allowing people to control the Raven from a vehicle or put gear in the backpack with the Raven). If you don't agree with my terms and conditions or the forum rules here, I suggest you speak to me offline via PM or contact me through my website AND contact the forum moderators concerning their policies. Forum rules: §20) Posting addon/mod other content without permission For many years this community has been known as the premium addon/mod creating community, people work tirelessly and in great detail to create fantastic addons/mods/missions/campaigns to release for free so that everyone benefits, including Bohemia Interactive. There are a few simple rules in place to provide the respect to these creative people/groups that they deserve: The first and most fundamental rule is that you must seek permission to alter someone's work, to mirror it or use it in any way other than for personal use. No permission, no editing, no mirroring, no adding to your mod pack, no editing and sharing around your private squad, none of that is acceptable. Obviously we cannot unfortunately control what people do outside of these forums, however on these forums you must follow this rule, if a person/team post a thread to share an addon/mod using content from someone else without permission and we receive a complaint then the mod thread will be closed until the issue is resolved and the forum member(s) risks being permanently banned from these forums for taking someone's work without permission. This isn't just limited to re-using content in addons/mods/missions however, it's not acceptable to edit someone's work without permission and then to post screenshots of it on the forums (even if the edited addon/mod is purely for personal use), it's also not acceptable to edit someone's work, or use someone's work in any way that you don't have permission for and then to create videos which you post on these forums, doing any of the above without the permission of the original creators risks a permanent ban, for individuals, for whole mod teams or squads. ---------- Post added at 09:26 ---------- Previous post was at 09:16 ---------- By the way, personal use is no longer personal when you publicly post information about it. You didn't post a screenshot or video about it, but you did list detailed information about the changes you made. I hope you understand and now will follow my terms and conditions.
  18. Negative. Suggestions are welcome. Modifying the files without permission is not. Please read the terms and conditions of use of this addon. This is clearly spelled out. http://feintgames.com/rq-11b-raven-welcome/raven-credits-and-legal/
  19. Feint

    Agile Helicopters

    Separate and modular is my taste.
  20. Feint

    SDV Mod

    I think you missed it...
  21. Feint

    SDV Mod

    Maybe. The addons I choose to work on usually have to inspire me, as I'm sure anyone could understand as it's a lot of hard work and effort to do these sorts of thing. Seems like a good idea. I'll see what I can do. You and everyone else in the Arma community. Haha. Camping, not campaign. I'll create a thread when I have something to report about it. Got the rear light working well...
  22. Feint

    SDV Mod

    Thanks everyone. This will be an addon similar to the paddle mod I just released. The camping mod is still under construction, so I'll release info on that as soon as things are stable for a possible release. :-) I had everything stable, but then Arma changed again and things are weird now. So I have to look at the code and see what the problem is. I'll put some work in on it tomorrow when I have some coding time set aside and I'll make a video.
  23. Thanks for the suggestion. Maybe in an update.
  24. You can use the shortcut keys and you don't have to use the scroll menu. Define the following keys in your game settings: SeagullFastForward (Kill Switch On/Off) SeagullForward (Paddle Forward) SeagullBack (Paddle Backward) GetOver (Paddle Stop) SeagullDown (Paddle Left) SeagullUp (Paddle Right)
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