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Folkmate

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Posts posted by Folkmate


  1. When the ArmA2 port is released also depends on when BIS releases their editing tools, since we can only put in MLOD (non-encrypted) models right now

    arma2 can run old odol models just as well ;) but it's impossible to cinvert infantry without new skeletne definition. and i doubt it will be published any time soon


  2. Check the allInOne project by .kju and check the reports for conversion issues

    can you post a link please ? most problems are due to standart arma pbo paths/class names. if you have an addon without it - it works in arma 2 in several attempts ;) yeh, 10 min is kinda hiperbolic, but i hope you got what i wanted to say - it's very crude atm.

    We get the first results / feedback with this addon.

    feedback ? i see nothing except standart 'wow' and non-standart '^&*#$@#' about this addon - how it can help in development ? :) such an 'addon' should go into editing section as config example then it makes sence ;)


  3. It is one of the first released A2 addons and can be used as a blueprint for the later addons. OK, the visual quality is not top notch, but this way, we can test weather such a config works.

    i can tell you that any arma addon can be converted in arma in 10 minutes. almost _Everything_ is like back in arma 1. But you need time to implement features/config tweaks of the new engine. but this addon was not tweaked for arma in a good way - thus it's a trash for me. huge step backwards from arma/ original arma 2 models.


  4. what advises may i know ? there're no active libmod members on this forum atm. and you haven't posted anything usefull too. wonna flame ? it's pretty bad idea with your english - i can't even understand most of your words.

    wonna be constractive ? - post smth usefull or even edited configs with bugs solved. but if you can only whine you better keep silent


  5. Mu first project for arma. lav-25 - http://en.wikipedia.org/wiki/LAV_25

    lav251hr3.th.jpg

    lav252on1.th.jpg

    sorry for small pictures (for some reason i can't get better one from bildozer)

    mapping and normal map is already done (though diffuse texture is very early wip - not shown in the pics)

    still have to make wheels and some on board stuff, though i'm thinking about taking it from bis mlods...  +still looking for good reference foto to base on.

    i hope i will progress quick with this. i'm aiming to get it ingame in a week or two...

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