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Posts posted by Fox86

  1. Yes 8pm CET is 7pm GMT.

    There will be no spectator mode (would be stupid if dead players can report their teammates the enemy position inside Bagango.)

    We will play until last man is falling, when there is enough time will will play several rounds until 10pm or 11pm CET.

    BTW. This will be an infiltration mission, with teams lead by commanders, not a "lets make a fast rush and kill everything" mission wink_o.gif

  2. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

    ldd ./server

    linux-gate.so.1 => (0xffffe000)

    libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0xf7e6b000)

    libwwwinit.so.0 => not found

    libwwwapp.so.0 => not found

    libwwwhtml.so.0 => not found

    libwwwtelnet.so.0 => not found

    libwwwnews.so.0 => not found

    libwwwhttp.so.0 => not found

    libwwwmime.so.0 => not found

    libwwwgopher.so.0 => not found

    libwwwftp.so.0 => not found

    libwwwdir.so.0 => not found

    libwwwcache.so.0 => not found

    libwwwstream.so.0 => not found

    libwwwfile.so.0 => not found

    libwwwmux.so.0 => not found

    libwwwtrans.so.0 => not found

    libwwwcore.so.0 => not found

    libwwwutils.so.0 => not found

    libwwwzip.so.0 => not found

    libwwwxml.so.0 => not found

    libz.so.1 => /lib/libz.so.1 (0xf7e55000)

    libmd5.so.0 => not found

    libm.so.6 => /lib/libm.so.6 (0xf7e30000)

    libpthread.so.0 => /lib/libpthread.so.0 (0xf7e1c000)

    libgcc_s.so.1 => /lib/libgcc_s.so.1 (0xf7e11000)

    libc.so.6 => /lib/libc.so.6 (0xf7cf0000)

    /lib/ld-linux.so.2 (0xf7f58000)

  3. running on SUSE 10.1:

    It still saying:

    error while loading shared libraries: libwwwinit.so.0: cannot open shared object file: No such file or directory

    The libraries are installed, the file(s) do exist. Is there a special root where the library-files have to be stored aswell?

    libww --version commands says that we have the lib successfully running in 5.4.0.

    So what can it be? Wrong Version? Wrong path?

    We are desperate banghead.gif

  4. We have a problem with the www3 library on our Linux-Server.

    Everytime I start the server, it says:

    error while loading shared libraries: libwwwinit.so.0: cannot open shared object file: No such file or directory

    Is there a special version of the library we need? Any special things we have to do when we install the library?

  5. Is Bohemia living in a Windows-Dreamworld? About 70% of all Gaming-Clans use Linux-Servers for their games, (my clan world-conflicts-clan.com too) cause they are easyer to handle and not that expensive, but there is still no sign for a release of a linux software for that.

    The ArmA clan-community has a huge potential, but at the moment, most of the clans can just sit and wait cause they have no Windows-Servers.

    So Behima please wake up, 90% of all Online games have linux-software out after a few weeks, we are waiting for nearl half a year now. sad_o.gif

  6. The patch is absolutely great. The game is still not perfect, but this was a big milestone into that direction.

    -The new patch braught me a nice performance boost of around 10 - 15 fps.

    - The new multiplayer-browser is fantastic

    - No reloadscreen when opening the ingame map yay.gif

    My system specs:

    - AMD Athlon 64 3700+ San Diego

    - 2x 512 MB DDR400 in Dual Channel Mode

    - ATI Radeon 1800 XL with NGO 6.12 Drivers

    - Asrock 939Dual-SATAII Mainboard

    - MS Windows XP PRO SP2

    I have around 35 - 60 FPS now.

  7. A player of my clan has a serious problem with the Multiplayerpart of the game.

    As soon as he is connecting to a server (Lan/Inet), it crashes in the moment where the connection normally is going to be esatblished.

    He get back to desktop with the message of an error in kernel32.dll!!!

    The same happens when he hosts a game in LAN/Internet.

    Singleplayer mode is running without problems.

    More and more people seems to have a problem with that and cannot connect to MP servers at all.

    I hope someone can report BIS this very serious bug, cause it makes the game nearly unplayable in MP!!!!

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

    ================================================== ===================

    == F:\Programme\ArmA\arma.exe

    ================================================== ===================

    Exe version: Sat Dec 02 19:51:12 2006

    Cannot register unknown string STR_MSG_PLAYERID_EMPTY

    Cannot register unknown string STR_MSG_PLAYERID_INVALID

    Cannot register unknown string STR_DIFF_DEATH_MESSAGES

    Cannot register unknown string STR_DIFF_NETWORK_STATS

    Cannot register unknown string STR_DIFF_ALLOW_SEAGULL

    Cannot register unknown string STR_DIFF_SUPPRESS_PLAYER

    Cannot register unknown string STR_DIFF_REAL_FATIGUE

    Clearing multiplayer statistics

    Updating user profile WCC|Hammer

    Clearing multiplayer statistics

    NAT Negotiation started for cookie : 23603

    failed (NNThink - result 3

    Clearing multiplayer statistics

    NAT Negotiation started for cookie : 26704


    ================================================== =====

    Date: 12/03/06 Time: 16:31:01


    Exception code: C06D007F at 7C812A5B

    graphics: D3D9, Device: NVIDIA GeForce 6800 Ultra, Driver:nv4_disp.dll

    resolution: 800x600x32


    CAIntroAnims in ca\introanims\, Desert in ca\desert\, CASounds in ca\sounds\

    CAWheeled in ca\wheeled\, CARoads in ca\roads\, CA_Anims in ca\anims\

    CAAir in ca\air\, CAAnimals in CA\animals\, CAWeapons in ca\weapons\, CAUI in Ca\UI\

    CAFonts in ca\uifonts\, CACharacters in ca\characters\, CASigns in ca\signs\

    CAMisc in ca\misc\, CAPlants in CA\plants\, CAVoice in ca\voice\, CAData in ca\

    CAWater in ca\water\, CALanguage in ca\language\

    CA_Anims_Char in ca\anims\characters\, CATracked in ca\tracked\, Sara in ca\sara\

    CABuildings in ca\buildings\, CARocks in CA\Rocks\

    Mods: CA

    Version 1.01.5094

    Fault address: 7C812A5B 01:00011A5B C:\WINDOWS\system32\kernel32.dll

    file: intro

    world: Intro

    Prev. code bytes: 8D 7D C4 F3 A5 5F 8D 45 B0 50 FF 15 08 15 80 7C

    Fault code bytes: 5E C9 C2 10 00 85 FF 0F 8E 36 93 FF FF 8B 55 FC


    EAX:01AFEA40 EBX:00000000

    ECX:00000000 EDX:00000001

    ESI:01AFEB04 EDI:05700000


    SS:ESP:0023:01AFEA3C EBP:01AFEA90

    DS:0023 ES:0023 FS:003B GS:0000


    ================================================== =====


    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">


    System Information


    Time of this report: 12/3/2006, 14:57:29

    Machine name: MAIN

    Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)

    Language: German (Regional Setting: German)

    System Manufacturer: NVIDIA

    System Model: AWRDACPI

    BIOS: Phoenix - AwardBIOS v6.00PG

    Processor: AMD Athlon(tm) XP, MMX, 3DNow, ~1.2GHz

    Memory: 768MB RAM

    Page File: 305MB used, 1188MB available

    Windows Dir: C:\WINDOWS

    DirectX Version: DirectX 9.0c (4.09.0000.0904)

    DX Setup Parameters: Not found

    DxDiag Version: 5.03.2600.2180 32bit Unicode

  8. what is that kind of "convoy"??

    When I capture a town, new vehicles arrive there as convoy or what???

    I cannot imagine that u only have a few vehicles during the whole CTI mission, that would mean: We fight 1 hour, then all vehicles are destroyed and we spend the rest of the hours with walking doozens of km's over the island or what?huh.gif?