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Fox86

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Everything posted by Fox86

  1. We are working heavyly on the Blackbox CTI league for Armed Assault. The basic design and the ladder system made a good progress so far and we really hope that the league will be ready with the release of the game. <br> Our league is a league by players, for players, so we want your opinion about things like rules, difficulty mode etc. for the league. For that, we opend a few voting polls on http://pcblackbox.de the official website of the Blackbox league so far. Help with your votes to make the league more enjoyable! greetz, Battlefox, http://world-conflicts-clan.com
  2. Fox86

    Join "Project Flashpoint"

    World Conflicts Clan (International Gaming since 2003) http://world-conflicts-clan.com Operation Flashpoint is your favourite game and your are waiting to play Armed Assault online with the ultimate team experience? Then the World Conflicts Clan is your choice! We are one of the biggest Multigaming-Clans in Europe, after the BF Series and COD2, we are going to the next level: Operation Flashpoint + Armed Assault in our "Project Flashpoint" Help us to form a strong Armed Assault team! What you need: - Being at least 16 years old - Knowledge in Basic school-english - A headset - A original copy of Operation Flashpiont + Resistance Addon - At least a 384kbit ADSL connection - Living in Europe The normal clanmembership is free, no costs! No special skill needed, no trial-tests, we only check ur behavior towards others for a week. We will start with OFP1 in the next days, the aim is to form a good working team that will start playing Armed Assault as soon as it is released. So OFP is just for "Warmup" Teamplay and Engagement is the key of success in the WCC Clan, Personal skills are secondary, the skill of the whole team is that what counts!!! Register on our board and post under "Recruting Office PFP" if you wanna join us. http://world-conflicts-clan.com
  3. Renaming the texture to silnice_street has solved the problem, thank u soo much Planck. Now I can continue my "Project Autobahn"
  4. I have successfully build a road in Oxygen, I have also used the "roadway" lod, but when I add the road to the game and I try to drive on it, the skoda and all the other vehicles are driving very slow on it. Can someone give me a code example how to script the cpp in a way that OFP recognizes the Object as a street where the vehicles are been able to reach their maximum speed??? I tried this so far but it does not seem to change the surface for faster speed: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgPatches { class autobahn { units[] = {autobahn}; weapons[] = {}; requiredVersion = 1.96; }; }; class CfgVehicles { class All {}; class Static: All {}; class Building: Static {}; class NonStrategic: Building {}; class TargetTraining: NonStrategic {}; class TargetGrenade: TargetTraining {}; class Crate: TargetGrenade { model="\autobahn\autobahn"; armor=20000; scope=2; rough=0.005000; displayName="Autobahn"; } }
  5. I tried everything but all vehicles are not going faster than 40kph on the road. Here is my object: http://pcblackbox.de/downloads/autobahn.zip Maybe someone can see my fault.
  6. World Conflicts Clan (International Gaming since 2003) http://world-conflicts-clan.com Operation Flashpoint is your favourite game and your are waiting to play Armed Assault online with the ultimate team experience? Then the World Conflicts Clan is your choice! We are one of the biggest Multigaming-Clans in Europe, after the BF Series and COD2, we are going to the next level: Operation Flashpoint + Armed Assault in our "Project Flashpoint" Help us to form a strong Armed Assault team! What you need: - Being at least 16 years old - Knowledge in Basic school-english - A headset - A original copy of Operation Flashpiont + Resistance Addon - At least a 384kbit ADSL connection - Living in Europe The normal clanmembership is free, no costs! No special skill needed, no trial-tests, we only check ur behavior towards others for a week. We will start with OFP1 in the next days, the aim is to form a good working team that will start playing Armed Assault as soon as it is released. So OFP is just for "Warmup" Teamplay and Engagement is the key of success in the WCC Clan, Personal skills are secondary, the skill of the whole team is that what counts!!! Register on our board and post under "Recruting Office PFP" if you wanna join us. http://world-conflicts-clan.com
  7. Fox86

    WCC Clan starts "Project Flashpoint"

    The is a clan oriantated on military structures. Our aim is to offer nearly everyone a great multiplayer experience, independent from his nationality and interests. We support Arcade games like CS:S the same as we do for more serious tactic-simulations like OFP. We are not focused on pro-gamers, but also not focused on being a fun-clan. We are something in between.
  8. Our clan has a AMD 64 powered Server with Suse Linux 9.3 (64bit Edition) installed. Our Problem: Everytime we switch on the server with "./ofpserver start, it says "starting server.." but when I look into the log files i see that the server is crashed a few seconds later: Logfile: WATCHDOG (2685): [Di Dez 6 07:37:16 CET 2005] Starting server (port 2302)... 7:37:16 Dedicated server created, memory used: 3180 KB WATCHDOG (2685): [Di Dez 6 07:37:16 CET 2005] Server died, waiting to restart... WATCHDOG (2685): [Di Dez 6 07:37:21 CET 2005] Starting server (port 2302)... 7:37:21 Dedicated server created, memory used: 3180 KB WATCHDOG (2685): [Di Dez 6 07:37:21 CET 2005] Server died, waiting to restart... WATCHDOG (2685): [Di Dez 6 07:37:26 CET 2005] Starting server (port 2302)... Thats what we have done so far: We have installed the OFP1.96 serverfiles for Linux, there were no error messages during the installation. I editied the ofpserver file with a linux-editor to make evrything fit to our roots. The Gamefiles are correctly installed (all with small letters) at /home/game_ofp/ofp The first lines of our ofpserver file: OFP_DIR=/home/game_ofp/ofp CONFIG=${OFP_DIR}/server.cfg PORT=2302 PIDFILE=/home/game_ofp/ofp_server.${PORT}.pid RUNFILE=/home/game_ofp/ofp_server.${PORT}.run LOGFILE=${OFP_DIR}/log.${PORT}.txt SERVER=${OFP_DIR}/server The Port 2302 is opend. the gamefiles are all there. CHMOD777 also given on the roots. The server.cfg is also added properly. We have also tried the Suse 8 libs, no success. Can anyone help us? Or is OFP not working on a 64bit Linux system???
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