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FBI Agent 2004

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About FBI Agent 2004

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  1. FBI Agent 2004

    Graphics/Physics

    Link?
  2. FBI Agent 2004

    Graphics/Physics

    omg have you been watching too much hollywood movies or what? do you even know how a grenade works? in movies you see flames above the trees when a nade goes off and ppl fly for like 30ft. no no no the fragments of the grenade drill deep into the target. kinda like a bullet. standing on a grenade when it explodes might rip your foot off if you're unlucky. and I have this strange feeling there is an open topic of game physics and graphics just above You are bringing up a side case subject that I didn't even dwell upon closely in my original post. It was mentioned to categorized the subject I was trying to present. Making assumptions about my qualifications of weaponry intelligence by asking a rhetorical question does not make you any smarter or mightier. Â Look, when somebody shoots you with a rpg the body simply does not fall to the floor intact period. All grenades do not operate the way you have mentioned. Yes, they don't blow up everything on site, but the way it happens in the game seems too simple. Little bit more debris and if a grenade does fall below my feet and goes up, why no detaching of my limbs? This is war, it has to be bit more realistic.
  3. FBI Agent 2004

    Game physics

    How about this insight? http://www.flashpoint1985.com/cgi-bin....t=43564 Thanks!
  4. FBI Agent 2004

    Graphics/Physics

    The rag doll effect can be tamed. It doesn't have to be unrealistic like other video games if that's what you are referring too. Currently, Operation Flashpoint's characters when shot and/or killed feels fixed. The blood and damage is not realistic enough. This is war, there should be some resemblance to this nature of violence. The game is tactical and complex, but this part lacks the emotional and physics feel. It feels too simple to be realistic enough. Rag Doll effects can have a good influence to the physics of the bodies due to the free range of motion. Examples: HIGH EXPLOSIVES: Currently- Shooting enemy with RPG or and high explosive weapon is relatively lame. They simply fall to the ground or fligh high up without any movement. Improvement- When shot at with high explosives, do the real thing! Body parts come off with grenades or with RPG they basically explode. This is war and war is not pretty. It doesn't have to be cartoonish or overdone, but if done with a style like Saving Private Ryan it can work. SNIPING: Currently- This is a sniper weapon people, the body has to take some hardcore damage! They simply look bloody and that's it. No bullet holes or resemblance of being shot with a high powered rifle. Improvement- Hopefully with rag doll effects, a shot to the head will react and die if it were to happen in real life. There will be an impact reaction, then the aftermath appearance. If shot in the body, the person can fall to the ground and still live. However, if shot in a touchy area (heart) they will obviously be killed and let them fall according how they were shot. Show bullet wounds, blood and if possible internal parts to add to the realism. I am not trying to make the game a horror blood fest. We all know this game isn't about graphics or necessarily the physics of the game. However we have to be frank and realize that this game's foundation is based on realism of war and emotion. In war, there is wounds, blood and death. Let's show that and make this game really shine out from the crowd. Thanks! Â
  5. FBI Agent 2004

    Graphics/Physics

    Hey all, I really love this game, I am hooked. Now I can't wait for Operation Flashpoint 2, but it has to be done right the first time! [begin]: Please do rag doll effects, please!!!!!!!!!!!!!!!!!!!!!!!! This is a must! If you shoot them at different angles they should fall according to physics. EXAMPLE: If you have a helicopter and are blasting them with gantling gun, their bodies should basicly explode (((appropiate body parts should come out. Gruesome yes, but has to be done since this is war and it's not pretty))) due to the fire rate and sheer strength of a larger bullet/ammunition. Same goes for sniping enemies. Their bodies should fall appropiately according to a real shot. The physical appearance after a sniping shot should be accounted as well. The game already has that scare feeling to it. You feel if you don't do the right move at the right time, it's going to cost men and possibly your own life. Now let's make the graphics stand out. [end] Please let's make this happen. This new addition can really make this game own all the rest!
  6. FBI Agent 2004

    Operation Flashpoint/Resistance Creators!

    It's really not too hard. I guess if you are not tactically inclined then this game can become tedious. You see I use to do a lot of gun shooting and paintballing in my younger days. this makes me tactically inclined since I had a good understanding on how to protect and defend your side/team at all costs. To me this game should be more out there. More than the overhyped Doom 3 and now the failed Half-life 2.
  7. FBI Agent 2004

    Post your OFP nigglies

    Oooooh and have rag doll effects please!!!!!!!!!!!!!!!!!!!!!!!! This is a must! If you shoot them at different angles they should fall according to physics. EXAMPLE: If you have a helicopter and are blasting them with bullets/mm, their bodies should basicly explode (body parts, yes gruesome a bit but must since this is war) due to the fire rate and sheer strength of a larger bullet/ammunition. Same goes for sniping enemies. Their bodies should fall appropiately according to a real shot. The physical appearance after a sniping shot should be accounted as well. PLEASE DO THIS ON THE NEXT VERSION!!!!
  8. FBI Agent 2004

    Post your OFP nigglies

    Pretty much everybody here has said what was on my mind during the game. However, maybe their next game the interface can be a little more attractive. The current interface is alright, but it could be better with a smoother transaction. Â
  9. FBI Agent 2004

    How do you free fall?

    Nope I figured it out. ALl you have to do is eject and let your man do it automatically! WEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!
  10. FBI Agent 2004

    Operation Flashpoint/Resistance Creators!

    Nice welcoming, good game and good forum = a BIG + Still nobody has answered my question about the popularity of this game.
  11. FBI Agent 2004

    Operation Flashpoint/Resistance Creators!

    Just pointing where to look, it's hard when you are the new kid in class   Yeah tell me about it! Thanks again! Quick question.... Why isn't this game very popular like others? I mean this game is truly amazing, look what you are able to do! Loks like this game has more of a underground fan base....hehe. Thanks!
  12. FBI Agent 2004

    How do you free fall?

    How can I use the parachute? Do I need an add-on mod? Thanks!
  13. FBI Agent 2004

    Operation Flashpoint/Resistance Creators!

    Thanks! I am new, would you mind showing me a link to these mods or add-ons? I wouldn't mind adding stuff to this brilliant game. Â
  14. FBI Agent 2004

    Operation Flashpoint/Resistance Creators!

    Hello all, My friend has been nagging me for couple of years of playing this PC simulation/action game on the PC. I kept ignoring him thinking he was crazy because he always talks about the scale intensity of this game. Finally I caved in when I had no other games to play on the PC. All I can say now is.....WOW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Geezy Louisy, Operation Flashpoint came out 2001?! Man oh man, talk about ahead of its time. There are many tactics you can use in this game, it's unbelievable. The outcome and the action is never the same which I love. Just the shear fact you can use anything at your disposal. Sure there are some querks in the game that I dislike. Weird shapes on some angles and some bugs. However, the sheer size and gameplay totally outshine the little annoyances. Playing Resistance was even more enjoyable. I just like to give thanks to the creators and developers. Truly a one of a kind game that needs some publicity to get recognized. It's a shame that a unique game like this isn't advertise like other games. You have a new fan! Â Thanks for reading! Â
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