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fingolfin

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About fingolfin

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  1. I got a new PC, set up A3 and the A3 tools and everything works fine, only the Addon Builder does not binarize P3Ds anymore. According to AB, the program is binarizing the data and it takes some time (as it used to) but in the end the P3Ds are not binarized. I get no error messages and of course, the binarize option is checked. Has anyone ever experienced something like that? Any ideas how to fix it? And before someone mentions it: Yes, I am aware of Mikero’s tools but for reasons similar to the one in this post, I’d like to have AB as an option too. Edit: Also reinstalling the tools did not help. Edit 2: Wow, that was stupid! The path to the temp folder included an Umlaut (in the user name). I changed it to a temp folder in my workdrive and now it works.
  2. fingolfin

    Tier 1 Weapons

    That could work but would require new animations and a lot of scripting, also it would only work for Tier One weapons. Given my (almost nonexistent) knowledge of animations and scripting, I will not touch this.
  3. fingolfin

    Tier 1 Weapons

    AFAIK that is not possible in ArmA 3. If anyone knows a way, please let me know. Since there is no model to purchase AFAIK, no.
  4. fingolfin

    Tier 1 Weapons

    Not yet, but they will be. Yes, they will be in the next update No plans at the moment, maybe in the future.
  5. fingolfin

    Tier 1 Weapons

    Yes, you can mount the iron sights on the Wilcox riser and the model I use actually includes a small riser for the front sight, but in ArmA the iron sight is part of the weapon, not the optic. I could create an optic model including the BUIS, but in this case the BUIS would not be functional, and it would only fit well onto a specific weapon/handguard. Also, the weapon would have no iron sights when using other optics.
  6. fingolfin

    Tier 1 Weapons

    That was an easy fix: Here’s the ballistic chart for the X135 ammunition: As you can see, the bullet drop is quite significant, but it deals a lot of damage (hit parameter is 11.18 vs 9.0 for the vanilla 5.56mm) and is a great ammo for CQB. For long-range shooting just stick to the Mk316 Mod0.
  7. fingolfin

    Tier 1 Weapons

    I would like to, but AFAIK there is no model available for purchase. In the meantime, I replaced the EXPS3-0s on the Wilcox flip mounts with XPS3-0s since Delta doesn’t use the former (which I never noticed before). The EXPS3-0 will still be available without the Wilcox mount. The next update will also add magazines with the X135 70 Grain Brown-Tip TSX ammo. The values will come from this chart: https://www.barnesbullets.com/wp-content/uploads/2021/03/Barnes-CFR-Specs-and-Ballistics.pdf If anyone has any additional info - please let me know!
  8. fingolfin

    Tier 1 Weapons

    So far wrapped suppressors are only planned for the sniper rifles: But I guess I could scale them down for 5.56 suppressors. Thanks! Best of wishes for you too! 🙂
  9. fingolfin

    Tier 1 Weapons

    Thanks! 🙂 AFAIK you have to modify the handstop a bit. I went with this picture: (Overloaded CAG HK416 - handstop is mounted on a rail section.) And yes, it is/should be a Glock19 Gen5 MOS 3 with Dawson Fiber sights, Leupold DeltaPoint Pro red dot, ZEV magwell, KKM compensator, TARAN mag extension and SF X300V IR light.
  10. fingolfin

    Tier 1 Weapons

    Hey guys, it has been quite a long time without any news/updates. Sorry for that! I’ve been busy with real-life stuff (especially before Christmas) but it is not like there hasn’t been some progress on the mod. On the other hand, it will take still a bit of time until the next release and here’s why: After Cody updated some of his models, I started to rework some of the optics and since I had to change many of the models anyway, I decided to change the pbo file structure of the mod. That won’t affect your mission since all the old classnames will be kept but it probably will affect some of the retexture mods. As an upside, this will make it easier for me to release and maintain a separate optics mod many people asked for. In the process of revamping the mod also some less-common optic variants and laser light combos will be scrapped. As an example: Since only NSWDG uses the Midwest M-LOK handguard for the HK416s it will only feature the M600V, M600U and WML in combination with the LA5 or NGAL as possible laser/light combos. The old classnames will now be linked to one of the existing classes, so your mission will not be broken (and gameplaywise there is almost no difference between the different lights). Speaking of lights, all LA5 and NGAL attachments will use the new IR feature in ArmA and so will some of the flashlights like the X300V (you can switch between IR and visible light). I will also rework most/all rvmats. These are a pain to get right but I am slowly getting there. In addition to that, some new stuff has been added over the last few weeks... The mod is finally getting all the goodies for a decent CAG HK416: (New are the SF M600U, the Wilcox flip mount, the Geissele T-2 mount, the KAC micro sights, the cut-down A2 grip and the SF SOCOM suppressor.) The SR-25s are getting some love too: (Finally, a KAC URX-4 Keymod handguard...) And last but not least, a lot of Glock stuff is going on: (Glock 17 Gen 3) (Glock 19 Gen 4) (Glock 19 Gen 5, rvmat is still WIP) I can give no approximate release date since I have absolutely no idea when this will be done, but the mod is not dead and still being worked on. Merry Christmas to all celebrating! 🙂
  11. fingolfin

    Tier 1 Weapons

    No, RHS is needed for too many things: sounds, animations, ammo classes, magazines and the grip system.
  12. fingolfin

    Tier 1 Weapons

    You can turn the PiP effect on and off in your CBA options.
  13. fingolfin

    RHS Escalation (AFRF and USAF)

    Have you tried this? http://www.rhsmods.org/w/acu Not really a template but at least an UV map.
  14. fingolfin

    Tier 1 Weapons

    Hey guys, sorry for being AWOL so long! As you might recall, there was some flooding in western Germany a few weeks ago and my hometown was hit pretty hard. I wasn’t affected (since I live a few miles away now) but I spend most of July and August helping old friends clearing roads, cleaning up, throwing away stuff and organizing new temporary housing for some of them. That kept me quite busy until and I am now only just returning to ArmA modding. So, right now there is nothing new to show, but I am getting back to it. No plans for both so far. Yes, they will.
  15. fingolfin

    Tier 1 Weapons

    Let’s please not discuss “private” mods (to put it in the kindest possible way) here in this thread.
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