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franze

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Everything posted by franze

  1. franze

    Oxygen?

    Brsseb has a excellent array of beginner's tutorials here: http://www.ofp.info/brsseb/
  2. Well after scouring through a bit and searching for help, tutorials, etc., after 5 days I've finally got a fairly likeable AH-1W Whiskey Cobra. Bugs: Rockets, TOW, and Cannon all come out of the center of the A/C (will fix later); Non functional or even advanced cockpit; no gunner view; Seems to be just a tad too large for a AH-1W (will rescale eventually); textures are alpha; Transparent cockpit seems to "cut out" in cockpit objects; and some texturing bugs. Not too different from the AH-1S game-code wise, which is why I chose it. Same armanent, I might change this later (add a stinger equipped model maybe, hellfires possibly). Please note, this is a TEMPORARY AH-1W until some other people finish their AH-1Ws. I don't intend to publically release it, and my knowledge of making the model in OFP aside from the mesh is a little bit low (especially memory points!). But I assume you guys just want to see a shot of it, SO... If you want the mesh/model/unit for yourself in current form, contact me @ franzebots@mechmodels.com .
  3. franze

    Carriers - ofp 1.46

    I've got myself a very basic object, not much more than a test (a very simple Wasp class helicopter carrier). I've heard that only Resistance will allow you to walk around and land on them. Regardless, I have gotten it to work to a certain degree in OFP v 1.46, but helicopters, when landing on the carrier, "bounce" around a bit (which steadily gets more violent), and walking movement is sluggish while on the deck. The carrier is just a static object, but is there any way to eliminate the bouncing of the helicopter?
  4. franze

    How to make glass textures?

    This one has me stumped too. *NONE* of the textures I try to add alpha channels to or save masks to work in Oxygen.
  5. franze

    Carriers - ofp 1.46

    Will the roadway work in OFP 1.46? I've heard that OFP 1.46 doesn't support the roadway function.
  6. franze

    Carriers - ofp 1.46

    Also, I've ran into a problem where only the general center of gravity is landable/walkable on. I read that this has to do with the convexes, but none of the simple blocks or boxes I have created effectively hold anything up. You can walk or fly right through them.
  7. Simple, how do you get textures that work in oxygen to work in game? I can't seem to make my models appeared textured. I've used the assign texture command, putting the .paa files into the object folder, but no go. Also, I've heard that only Resistance will allow helicopter landings and walking on objects out in the water; is this true? One last thing I forgot, how do you add bounding spheres?
  8. It's a rather simple situation, but how might one say, get a UH-60 to come pick up a few pilots after their aircraft got shot down...? I have it set so once the aircraft gets shot down, a few radio messages come up, but what I really want is to get a copter to come pick up the pilots if their own aircraft is shot down (rather common in the mission I'm working on; all kinds of mguns and Cobras have that weak armor!)
  9. PFM. But really, just go into your mission or any mission, and hit print screen. Then go to a imaging program of any sort, go to edit, and hit paste.
  10. franze

    Dead units

    Set the helicopter's and guy's health/armor slider all the way to the left in the unit properties menu (double click the unit).
  11. franze

    Sar copters

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Rastavovich @ Mar. 21 2002,22:36)</td></tr><tr><td id="QUOTE"><span id='postcolor'> Thanks, I found a script and managed to work it into the mission. However, I can't seem to group/ungroup any units with the grpnull command. There a special trick to ungrouping units in game?
  12. I don't know if this has been answered before, but I've spent at least two hours looking around for one simple thing: how do you make, say, two Cobras guard a couple Blackhawks or transport helicopter (or simply put a "Follow" waypoint on the unit to be defended) until the helicopter drops its cargo off (or until a trigger has been reached). Also, what scripting might be used to make the mission fail if the/these transport helicopters are destroyed?
  13. Try this: when the last waypoint is reached, put this in the waypoints "On Activation" box: forceend If the scripting guide was right, the mission should end once the waypoint has been reached.
  14. Although, will it work if the human player is the leader of the cobra flight? I can't seem to get the waypoint to follow the Blackhawk around, so I'm guessing there might be a simple way to make a waypoint follow a specific unit around...?
  15. franze

    Helicopters oooh you gotta love them

    Check this tutorial out:
  16. "Just a thought, you could try to make a GUARD WP for the cobras directly on top of the transport helo in the editor (if its directly on top of the helo, that WP should move with the helo), then make a second WP somewhere else. In the condition field of that GUARD WP type something like escort_done And for the transport helos Transport Unoad WP, in the actvation field type: escort_done=true that way when the transport helo unloads cargo (or whatever) the cobra's in theory should move a way to the second WP." Thats essentially what I had in mind, but what would be the full lines of code you would put into the waypoint scripting box, if any?
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