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franze

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Everything posted by franze

  1. franze

    New AH-64D Pack

    It's primarily a emergency option - in reality they don't stand on the sides like that, they sit in them, but I still need to make a proper static animation to show them in that position. It's a documented feature, uncommon, but it's been used. There should be four places for personel in the crashed meshes. IF anyone survives a crash, they'll be placed in the crashed mesh that's generated (I had a hard time trying to script a way to make a crash survivable, but it didn't work out so well, especially in multiplayer). Not a problem - for the crashed meshes you only need one for each type of the AH-64 on the map; for example, a AH-64A model (either modern, 1985 or rogue) all use the same AH-64A wreck - you only need to place one on the map. A AH-64D wreck for any AH-64Ds on the map, and so on. The current sound is pretty much the best one I could find - if anyone would like to help me out in this respect, I'd appreciate the help.
  2. franze

    New AH-64D Pack

    If the textures appear bland, then they're doing their job to the letter. HOWEVER, if anyone would like to retexture it, feel free to.
  3. franze

    New AH-64D Pack

    The GPS is really inaccurate in it's current state (especially along the map borders) as I'm still trying to figure out how to make it work best - it needs a lot of tweaking, but mostly in the central areas of a map, it works as a position locator. Should be able to get more accuracy as I come to understand it more. Sidwinder proxies - they will appear reversed if any other missile/rocket has been fired and left at a uneven number. This goes for just about every missile. To correct it, I'd have to grab each weapon and reposition it - and I don't think it's worth the cost in the diverted scripting power. I know it looks funky, but it keeps thing simple. Haven't noticed wobbly landings unless on the landing pad object. Can remove the compass, but for the status box, will need to figure out how to get a counter onto the weapons MFD for the chaingun ammo. Also, will need to make a fuel guage on the engine MFD as well. I'll get to these things as soon as I can (splitting time between the AH-64s and a Ka-50).
  4. franze

    New AH-64D Pack

    Excellent! Nice pics!
  5. franze

    New AH-64D Pack

    Be careful... Those AGM-114A's still pack a wallop, even in '85...
  6. franze

    New AH-64D Pack

    I've got Version 1.1 of the AH-64D package in a "releasable" state - major changes: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> Changes from 1.0 ----------------- -Added AH-64A(1985) and AH-64A(Modern) versions of the helicopter -Pilot's right MFD now shows current positioning of helicopter on the map display (not accurate) -Crashed meshes now have damaged appearance -AH-64 pilots now have JAM XM177E2 carbines -AH-64 crashed meshes now have ammo for rifles (A and D) and Stinger launchers (D only) -Added AGM-114A Hellfire types for AH-64A models -Pilot and Gunner animations changed from UH-60 to AH-64 Download links: RAR: AH-64D Public Release 1.1 in RAR ZIP: AH-64D Public Release 1.1 in ZIP Enjoy!
  7. franze

    Realistic Heads

    The only improved "head" that I'm aware of is the upgraded Soviet soldier made not too long ago - I forget who did it. OT - What I don't understand, most of all, is why some of you think that lots of addons (especially those of the same type) are bad. You do know variety is good, right? The resulting competition between the teams doing the same addons is also good, IMO. So what if there are 100s of new soldier model types - it's a large list for the players to select from what they like the best. /OT
  8. franze

    New AH-64D Pack

    EDIT: Got it to work with some quick modifications... Lookin' great, Bobcat!
  9. franze

    New AH-64D Pack

    Well, I'll change it to DTV since it's a minor thing to change, and you'll need NVGs to see well at night anyways (although not so much now, since a partially transparent green overlay seems to assist sighting at night...) PR 1.1 will be ready as soon as I can finalize some changes for a special request someone made.
  10. franze

    just spotted something

    I'm assuming this primarily means small arms, because cannon weaponry seems to have smoke: AH-64 Firing Cannon
  11. franze

    New AH-64D Pack

    Yes, that's correct... but I don't think we have the option to make actual IR displays in OFP. Regardless, the view system serves the purpose of being able to track and identify targets out to long range - whether or not it's FLIR, DVO or DTV.
  12. franze

    New AH-64D Pack

    Ok, turns out the overlay for the gunner/pilot view was set to "always in shadow" - so changed it to shining and now it looks green, which is the way it's supposed to be (I think). I chose to call it FLIR because it's one of those modes that's effective at either night or day - it's pretty funny to use DTV at night, isn't it?
  13. franze

    New AH-64D Pack

    I'm afraid a real TADS page isn't possible within the limits of OFP. I thought I removed the TADS page in PR1.
  14. franze

    New AH-64D Pack

    SgtEversman - the flight path for the Hellfire in LOAL was the best I could do since there's no way that I'm aware of to actually control the pitch of the missile. Thus, it has to "step" up to a certain point before it assumes the right flight path. I found it to be very useful for hiding behind hills and launching missiles at targets with bob-up - but I guess not everyone flies the same way. Shadow - The LOBL/LOAL "switch" had to be duplicated in almost all LODs or the system doesn't function properly sometimes. Can't figure out why, but it used to be if you turned LOBL/LOAL on, sometimes it wouldn't activate the right mode. Putting the switch in the pilot, gunner, and main LODs seems to have fixed this. Will add a indicator for LOBL/LOAL in the gunner's IHADSS. Animate the sensors on the sides of the engines - will do. The color of the ironsight seems to be fixed at black - the texture itself is actually the same neon green as the IHADSS. There might be a variable to change this - anyone know? Wonder - will see about adding a VSI to the IHADSS and modifying the heading indicator.
  15. franze

    New AH-64D Pack

    I set reloadtime to 0.09 - my calculations got me 10.83 rounds a second. By the way, is anyone finding the LOAL Hellfire mode useful?
  16. franze

    New AH-64D Pack

    Yeah, I got it wrong - changed it to just a tad over 10 rounds a second for a maximum of 650 spm. If anyone is curious, the gun will fire 625±25 spm - so I've modeled the maximum of 650 with the latest version. Don't worry, the reduction in ROF doesn't make the gun any less dangerous.
  17. franze

    New AH-64D Pack

    For the M230 effects, having the little "puff" on the ground is ideal - in my opinion, of course. It helps to identify whether or not you hit your intended target, since it changes to a small explosion when it hits a object. Moreso, with the explosion effect, it can lag things down REAL fast because it's programmed to spit out around 20 rounds a second (although I may change that later - I could have gotten the arithmetic wrong on the ROF).
  18. franze

    New AH-64D Pack

    Small update... Working on a conversion to the A model of AH-64: Screenshot Changes are mostly minor, the bigger details unfinished (hey - just like the rest of this addon!) with the cockpits being the biggest. Slightly lower powered Hellfires in the AGM-114A form, for 1985. I'll also make a modern version of the A with the K model Hellfires and the same selection of rocket types as the D. Lastly, I'm looking into making a WAH-64, but I need someone to provide me with the proper references - ie, what differences there are in the cockpit, if any, better pictures of armament, etc.
  19. franze

    Mini-Mods

    This sounds like something fun to do - maybe make or add one or two special units, mini campaign around those, and use off the shelf addons for everything else.
  20. franze

    New AH-64D Pack

    Thanks, Shadow - exactly what I was looking for.
  21. franze

    New AH-64D Pack

    Topic is getting a few days old, but does anyone know if the AH-64A's display in the pilot's cockpit is a actual MFD or a simple flight symbology display?
  22. franze

    Usmc uh-1n

    And OFP1 can't?
  23. franze

    Usmc uh-1n

    This is a very neat little chopper, and it looks like things are going to get better! Thumbs up!
  24. I've noticed that a lot of the addons I've downloaded seem to use BIS cockpits/internals/cabins over custom ones. This makes me wonder, do a lot of you find that custom ones are hard to do? Not worth it? Those of you who don't make the models, what's your take? Do you like to see a different viewpoint other the default BIS views? Or is it not that big of a deal to you? For me, from a modeling perspective, I find that making custom views is a difficult but rewarding experience. Once a good internal view is done to go with a external view, it seems as if you have a killer mesh ready to go. FYI, I'm not saying EVERY addon out there should/shouldn't use custom viewpoints, I'm just curious as to how people feel about them.
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