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Everything posted by FW200

  1. VSR is older than Flora, Flora is basicly what is issued at the moment. My set of VSR bdu's is from 1994 to give you a rough feeling about time, so during the first chechen war VSR would be the more common, no idea when flora was introduced but iirc it's something of the last few years. VSR is quite rare on the collectors market , while flora is more widely available. Offcourse, I don't know if this says anything about what the actual Russian army has in it's stocks..
  2. FW200

    New title for FLASHPOINT2

    Since we are going retro, how about: Operation Real Virtuality
  3. FW200

    Flashpoint Photography 4 - No images over 100kb.

    Crash on take-off: Addons: Unreleased FWA Yak-40 Excuse my shitty AMD DURON 800 with GF 4 MX :P
  4. FW200

    Vietnam: The Experience OFP

    Looking good! It has certainly come a long way since the last time me and VTE met
  5. FW200

    BIS @ E3: Confirmed!

    Excuse me? you haven't bothered checking any threads here then?
  6. FW200

    New pics of OFP2 from Gamespot

    Your wrong I think.. I think it's the wreckage of this plane: http://image.com.com/gamespo....015.jpg And a tank driving behind it
  7. FW200

    OFP2 and "armed assault" - what's up?

    It looks absolutely smashing! And.. Russians ! wooo Just one point of criticism, faces need to be fixed up a little, for the rest absolutely great!
  8. FW200

    New Engine

    Pssst. we already have 100kmË› islands, 12.8x12.8km = 163kmË›
  9. FW200

    Armed Assault - should the name be changed?

    Who cares what it's called to be honest, I quote a certain member of the OFP community: It's OFP 1.5, what are people complaining about
  10. FW200

    Armed Assault info for modmakers

    Yeah I think we need something like this, especially seeing the new effects
  11. FW200

    BIS @ E3: Confirmed!

    The xbox version doesn't have a name, just look at this: No mentioning of Operation Flashpoint This confirms the rumours between BIS and Codemasters as far as I'm concerned
  12. FW200

    OFP2 and "armed assault" - what's up?

    Hmm I don't really like the name, sounds like a "B" movie or so Ah well, time will tell what this is all about..
  13. FW200

    VTV isn`t working

    Placebo is cruel
  14. FW200

    BIS @ E3: Confirmed!

    Great! Will the site be updated then as well or will that be done after the E3? By that I mean, can we use your site for reading the news or would we have to visit other sites? PS. Why did you suddenly decide to spell Placebo with a capitol P ?
  15. FW200

    The Iraq thread 4

    To be honest ,what I would if someone would come and want me to leave everything behind just so someone can fight there, I'd fight for my piece of land.. I'd pick up arms to defend that what I would have worked for.. It seems I'm not the only one who would do that..
  16. FW200

    The Iraq thread 4

    So the civilians should just leave everything they worked for behind for you to have your little battlefield? I mean, there are insurgents everywhere so according to your logic, all of the civilians should live somewhere in the desert, after all, that is where it's safe and no military action will happen...
  17. FW200

    The Iraq thread 4

    So if you don't care about civi casualties, what's the difference between you and them?
  18. FW200

    NVA-Mod (Nationale Volksarmee)

    I think the colors on the plane need to be different: http://wp.scn.ru/en/ww30/2 http://wp.scn.ru/en/ww30/1 http://wp.scn.ru/en/ww30/3
  19. FW200

    NVA-Mod (Nationale Volksarmee)

    Interested in taking this over? I just made it, haven't converted the pbo name yet or redone the inside, also I noticed the bumper is wrong but since I'm leaving for Italy (for a week) in about 3,5 hours, I thought, let's donate it! //EDIT: Since I'll probably be gone before you read this, I've given the unfinished addon to SmartDrv[Kyllikki] , so PM him on these forums if you want it.
  20. FW200

    Nogovan Armed Forces Project

    We got a nice flagship already...
  21. FW200

    The Iraq thread 4

    Very interesting to read, thank you for posting it
  22. FW200

    Russian medium Transport Planes

    If he'll redo that An-26 (which I hope), tell him not to use double sided faces anymore, they cause those lighting errors you can see. (not lightNing, lighting!)
  23. FW200

    Russian medium Transport Planes

    The Beriev Be-32K is quite shitty to be honest, the nose is all wrong and I should redo it sometimes, along with the updated cockpit I have. (That's what you mean with Bk-32?) In real life it's a passenger plane, the military variant was just an idea from me, since the Russians didn't have any medium transport planes.. It most definatly would not fit a BMD-3 inside, perhaps the unfinished An-12 by BDM would be better for this purpose. Hope to have answered your questions
  24. FW200

    Infant CVN project

    I'm willing to give that up I've had random blowing ups of the planes on my carrier, I'll try on the Nimitz as well. With this system I'm using now I'm having zero explosions (except if I drop the plane like a brick on the deck )
  25. FW200

    Infant CVN project

    Ok the idea is quite simple. I've noticed that: When landing on my carrier with a plane that has "gearRetracting = true; " , the plane blows up. When landing on my carrier with a plane that has "gearRetracting = false; " , the plane stays in one piece. So the solution is simple, give the plane you have with "gearRetracting = true; ", "gearRetracting = false; " Then you proceed by removing the gear eventhandler and adding useractions (example from my/Trenchfeet's Hurricane: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class ECB_HURlowgear { displayName ="Lower Gear"; position = "hooklever"; radius =2; condition = "player in this and this animationphase ""ECB_HURgear1"" > 0.5"; statement = "[this] exec {\ECB_Hurricane_DATAFILE\geardown.sqs}"; }; class ECB_HURupgear { displayName ="Raise Gear"; position = "hooklever"; radius =2; condition = "player in this and this animationphase ""ECB_HURgear1"" < 0.5"; statement = "[this] exec {\ECB_Hurricane_DATAFILE\gearup.sqs}"; }; The displayname is obvious The position is a point in the memory lod (near the pilots cockpit) The radius is the range around this memory point The condition checks the criteria for when the option should be visible. The statement then proceeds to run the normal gearup/down scripts you would also have used normally with the eventhandler gear (That is if you have a plane which uses advanced gear systems, most planes these days do) I hope this is a bit clear, if any questions remain, don't hesitate to ask