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furia

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Posts posted by furia


  1. I would like to know what are the main differences between Slavage trucks and repair trucks (I know repair trucks actually repair stuff).

    So far I do not see the use for Salvage Trucks but I have the feeling I am missing something.

    Can someone bring light into this subject??

    Thanks in advance

    :)


  2. The idea is great and could be very interesting to use in some missions.

    However let me add some issues you may want to take a look at:

    You need an "Observer" slot on the airplane, like the one avalaible in the UH-1Y, an observer that has a "FLIR" or something alike (as the UH-1Y) and that can zoom and lock targets or use a laser designator to help gunners to aim.

    Also on the real AC-130 the guns operate from the left side and the airplane makes left pylon turns over target.

    You may consider adding a countermeasures system such flares.

    For me the external model is not as important as the functionality.

    It must be a simple add on to use and place in the editor and it must be operable like any other aircraft.

    Adding the "observer station" inside the aircraft would allow to coordinate the fires and to search for targets, even infantry ones.

    Said this I have to say I love this add on idea.

    Keep up the good work and THANKS for your work!!!!!

    :icon_dj:


  3. I have created a multiplayer map with an UV that works very nice if I run it on my own computer as host but if I upload it to a dedicated server, even my very own computer as dedicated server, the UAV cannote be managed (does not give the UAV option on the action menu).

    The UAV works nice if I run it on my computer even in MP if I do the hosting, but curiosly if I create a dedicated server or I upload the same mision to a dedicated server, then no UAV option.

    Is this a known issue? Do I miss something?

    I use the same configuration as displayed on the UAV module wiki page

    Uav.jpg

    Any help would be welcomed since the whole mission turns around the capability of managing the UAV to gather information for one side.


  4. I have created a multiplayer map with an UV that works very nice if I run it on my own computer as host but if I upload it to a dedicated server, even my very own computer as dedicated server, the UAV cannote be managed (does not give the UAV option on the action menu).

    The UAV works nice if I run it on my computer even in MP if I do the hosting, but curiosly if I create a dedicated server or I upload the same mision to a dedicated server, then no UAV option.

    Is this a known issue? Do I miss something?

    Any help would be welcomed since the whole mission turns around the capability of managing the UAV to gather information for one side.


  5. I have been searching the forums about this but found not a specific answer for this trouble so I would be very grateful if somebody can help me on this.

    I know this question may sound silly because all the answers I saw about this were related to create mobil markers attached to a player or markers created ingame...

    Mine is very simple. I need to create on the editor some markers that will give the players Intel about the mision but since the scenario would be for two different human teams BLUEFOR and REDFOR, I need to make BLUEFOR markers invisible to REDFOR and so.

    This makers are not sophisticated, just things like the location of the REDFOR starting base that BLUEFOR should not know and so.

    Any help would be most welcomed!!!!


  6. Hi Tozmeister

    The new server logging systems allow admins to discriminate between types of kills. If you are banned you can go before the server admin or the clan court and get it overturned.

    At the moment there is a little bit of "give them enough rope" going on the clans are gathering evidence and intelligence.

    Helicopter pilots are respected in the community, good ones are treated like gold by their communities and jealousy guarded. If people are shooting at copters get their ID and pass it on to the server Admin

    The pilots roll

    A pilot should take a minute, before take off to examine the LZ in the Map; looking for possible obstructions such as Electricity Pylons, also consider slope, try to land uphill, but if it is too steep axe it.

    PLAN PLAN PLAN both Ingress and Egress routes. Choose routes that avoid exposure to enemy fire; such as valleys and hills. If you have the chance a pilot should rotate the helo over the LZ to see the lay of the land and so the Pilot and door gunners can spot obstructions, but this will not be possible over a hot LZ. DO NOT OVERFLY OBJECTIVES that have not been taken, helicopters are precious things. Helicopters need to stay about 600m behind allied lines.

    If you are hit in the tail gain height, default key [q], and use Yellow vehicle channel to tell all passengers to bail out, then you do the same. If you want to try to save your copter so it can be repaired: You can gain a lot of height then stick the nose down to gain speed this will straighten you up and allow you to fly somewhat, then as you come into a spot near BUT NOT OVER the base, cut the engine, and try to do an auto-rotation landing.

    DO NOT PRACTICE BEING A HELICOPTER PILOT IN MP!

    One thing to ALL NEW GUYS please do not practice being a pilot in MP! The SP mission editor is the place for that, stick in some enemy AA units so you can get used to choosing LZ's that will not attract their attention. Practice, Practice, Practice. Find out what slopes you can land on and at what angle and how you need to fly to land on them and take off from them. Practice Autorotation Landings, do this even when you experienced, it is part of your pilots skills and needs to practiced regularly. If you set a mission in the editor you can include a tail rotor failure script, or brute force it by setting up a playable AI with an an MG or heavy sniper rifle as well as you in the pilot roll, then team switch a shoot out your tail rotor, then team switch back into the pilot roll to practice Autorotation landings.

    Moving to MP Pilot

    Once you have practiced. Act as door gunner for say 7 MP trips to get a feel for what is needed. On your first three MP pilot trips out; Tell the pasengers you are new and ask for experienced door gunners; if they are good they will be talking to you about the LZ and when over it telling you whether you are clear to land. Choose the safest LZ for your first few trips. Beware of yellow chain, Red chain and lag spikes or Desync, if they happen consider autohover. If you have a bad ping do not choose any pilot roll. Look for servers that have good pings for you.

    The commanders roll

    A good commander should point out a range of LZ's looking out for Power Pylons and cables. Clearings in forests are often favoured. Then let pilot choose the one they are happiest with. The Pilot should take a minute to look hard at the map for possible obstructions such as power lines and choose ingress and egress routes that reduce exposure particularly to Objective AA defenses. In the Helicopter the pilot is captain and has last word about their bird and the LZ.

    Once you have a secure LZ keep using it; a good battle commander will keep it safe. If you think a closer LZ is now safe let the pilots know. Beware commander there are scripts out that will setpos Guarded By OPFOR trigger over a frequently used LZ, so things will get harder as the mission makers improve!

    Crew Chief and Door Gunner's Role

    The Crew Chief is the primary eyes and voice on LZ, the door gunner should still holler out if that right side is not clear. The Crew Chief & door gunner should also look hard at the map for possible obstructions such as power lines. It is the duty of Crew Chief & door gunner to look down at the LZ and tell the pilot if they are clear below and behind. Saying "Forward 10", "Left 10" "rotate 20" etc. until the pilot is clear. All measurements in metres and degrees, a metre is the approx same as a yard. The Crew Chief & door gunner needs to pay particular attention to telegraph polls and sign posts and other man made objects, as well as the odd tall tree sitting on its own in the LZ. All are chopper killers.

    Passengers roll

    Tell the pilot thank you for getting you to the LZ safe. Protect their LZ. If the tail rotor gets hit get ready to eject. If you see or hear of a copter comming in dammaged or hear an emergency landing request. Grab a repair truck and fuel truck but keep back until rotors have stopped, then race to the the copter to get it repaired and refuled congratulate the pilot for a safe landing. Rember to give the pilot room to land at the extraction LZ. Pop smoke to tell them where to land. It is the job of all on the ground to tell the pilot they are under fire and to abort.

    If you see numpties tail rotor shooting report to the server admin, use the space Bar to see their game name. They will be FRAPSed then banned. If the server admin is not there, the game admin can kick them and you can report with proof via FRAPS or a [Print Screen] key Photo to the clans forum.

    Kind Regards walker

    This is the the soundest post I have ever seen on this forums.

    I wish more people think like this on this community and we surely would have more fun and interesting gaming.

    Kudos Walker !!!!

    :cheers:


  7. This may sound absurd but for some reason all the MP missions I created cannot be found on the usual mp mission folders.

    If I open my own server the mision is avalaible on the missions list and you can actually play it, but I want to send it to some friends and I find all my MP folders empty.

    As curiositry if I save the mission sittuation the save file can be nicely located on its folder and the server can restart the mision.

    I have read that Windows 7 may have have some "troubles" with .pbo files but I was not expecting this.

    I made a full search on my hard drive with the mision name but I only got the un-pbo folder and other files related to this mission except the .pbo one.

    I searched either on the MPMission folder located on the Bohemia Interactive\Arma 2\MP Missions and of course I also searched on Documents\Arma2 Other Profiles\username\MPMission and so...

    I am missing something???? :j:


  8. (since maps aren't generally used in RL aircraft either, other than possibly an air-to-static-ground radar)

    LOL where did you got that??

    Of course maps are used either on paper or in digital presentation on the MFD.

    Nobody is flying without a chart, specially the military :bounce3:


  9. I think this has to do more with specific joystick setting and the particular way you take off rather than with the game physics.

    On this game you do not need 100% "power" to take off, unless you want to make a rocket take off. Like in a real helicopter you apply power gently until you are airborne and then you gently pick up speed untill you reach translational airspeed. Usually on my joystick that means no more than 80% "power".

    However I agree with you there is something wrong with the rate of climb/pitch rate/ power settings.

    If for instance you make a max speed shallow dive using high power settings, you need to start the dive recovery very high since the helicopter does not respond well to pitch up commands on this settings, and the nose pitch up rate is slow and the application of max power just complicate the things even more so your recovery is so slow that unless you started it high enough you end up in a colorful explosion on the ground.

    Trying to think positive, this could be related to the helicopter reaching Vne (Velocity Never to exceed) but despite there is no indication on this and we do not suffer the dreaded uncommanded left roll, I guess it is not related.

    Pitch up authority and lift generation is not very goog at high speed, no matter how much power you are using, and that should be reviewed, although on the meantime, it is just a matter to get use to it and fly accordingly to every aircarft speccific flying characteristics.


  10. I am becoming curious about this issue.

    After reading some vehement posts with people so irritated with the flight model I would like to know what exactly do you mean? Compared with what?

    What are the unacceptable issues that bother the people so much or that must be addressed right away to make it more real?

    I have read about blackhawk having terraing following radar but as far as I know this is only installed on Pave Hawks. Other models just have the Radio Height Hold navigation mode that consist in mantaining the selected radio height your radio altimeter in your tail is reading. This works nice on flat surfaces like deserts or sea and so but not on mountain areas since the radio altimeter just reads what it is BELOW you not ahead from you.

    Anyway I am very curious to know a bit more in detail what exactly should be changed that keeps so much people concerned because everybody talks about flight model but nobody gives details. I already mentioned one flight model issue on my previous post on this thread. Can you guys state what are the other specific issues that concern you so much?


  11. I am a professional helicopter pilot with an ATPL rating and more than 16 years flying career and I am not as dissapointed as you are.

    At the time I am writing I am just in Italy passing my annual competence checkride in the AW139 in a state of the art full motion simulation.

    And even this multimillion dollar simulator has its "issues".

    Reproduccing helicopter flying on a PC is a very tricky bussines and ARMA is trying to reproduce the flying of many different models of helos.

    In real life the flight model of a UH-1Y and a Kamov are very different.

    I have much fun flying helos in Arma, of course there are things that should be improved like the tendency to sink due high G load, hardly recovering from a fast dive no matter you pull back full cyclic and all full power...

    but belive me this are "small issues".

    In real life every helicopter flies different and has its different techniques and procedures. Just learn to fly ARMA helos the way they are. I see many skilled pilots on multiplayer games on public servers and I bet most of them have never flown a real helicopter. They just learned to fly the ARMA helos the way they are. That is a nice challenge. :cool:

    IMHO other dedicated flight simulators like the Flight Simulator saga are much far away from reality regarding Helicopter flying than ARMA.

    The actual main trouble is the throttle control being "digital" instead analogic and I belive this would be addressed for the next pach.

    This is a general public sim for people looking for a fight and a combat.

    Flying a realistic helo model would force players to dedicate a lot of time to study complex procedures (in the real thing we do not start engines with Q ;) )

    Enjoy ARMA, it is a great combat sim that has the SUFFICIENT aeronautical inmersion to allow you to apply "AIR POWER" and "AIR SUPPORT" into a excellent combat sim.

    However if you like it more real you can always join your local Air Force, or Flight School and spend the next years learning to fly.

    As a cheap option you can buy Black Shark sim, that from what I heard is quite "realistic" for a PC sim. :)


  12. I Of course operating off a crowded deck would be another story in game (but if you watch actual ops, they give them a lot of room to run up).

    Here's a clip of the real deal (and it looks about like what we have):

    http://www.realmilitaryflix.com/public/617.cfm

    (launch is at about 4:10 into the footage)

    This is also the "real deal" and of course the AV-8B should be ABLE to make an on the spot Vertical Take off.

    5Fh6SqNQsHQ

    The reason for using a short run instead a pure vertical take off is related to the significat difference on the fuel burned on each manuver and also important, on the maximum take off weight. (Harriers as most fighters are very limited on fuel)

    Since this is not a super realistic flight simulator, I would prefer to have the option to make VTOL with the Harrier.

    By the way, why the F-35 can do pure VTOL in ARMA 2 while the Harrier no?

    Is there any reason for this?


  13. I am stuck at Fix wing training in Boot Camp.

    I complete the traning mission nicelyin 14 minutes getting 3700 points and getting the message that I have qualified for the Fix Wing aircrafts but when I select continue, I get back to the Boot camp scenarios and I see that Fix Wing training is not checked.

    I repeated 3 times the training with the same effect.

    So I went back to my last checked training, helicopter and I repeated it again.

    This one keeps checked in green so I select again Fix wing training, I again pass the training nicely but despite getting a nice score and a messag saying I qualified, then I do not got that training "chcecked".

    Did anybody had that issue before? Is there a way to fix it? :j:

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