FlipeR
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Everything posted by FlipeR
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Have you even tried to add a proxy to a turret??? FlipeR
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Antichrist: Hex editing?! I presume aLoneWolf wrote a conversion tool that changes (in case of TGA) colour values into elevation values and writes them into WRP file in the proper Hex format! Thats all.... WRPEdit will soon be released to the public as BETA test! Just for info... FlipeR
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No, I dont think I will include the Car15! Why? Are yo making one? FlipeR
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OK, here you go with some pictures: Early, PRE-1.55 MP BETA test attempts - soldiers can move freely but wehicles start bouncing on touchdown! Attempting to land an A10 - with no success With the release of the 1.55 MP BETA test, many things become possible Chinook landed, soldiers disembarked: Me posing with my Cessna - LANDED successfuly on the A.C.! FlipeR
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NIIIICEEE!!!! Any chances of BETA testing? FlipeR
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While testing my Aircraft Carrier in MP BETA 1.55 I was able to land on it with a Cessna (BiS:whats the Cessna's aprox. weight??), but was unable to do it with the 2 heavier planes (Su25 & A10) - when I touched the deck, the ship would sink together with my plane! In 1.58 & 1.59 I cant even land the Cessna!!! It became too heavy? Or you cahnged something in the collision detection code?? I hope that with Resistance I'll be able to simulate that AC properly... FlipeR
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I'm sure it will work for Angelina as it worked for me in my Nimitz Aircraft Carrier experiment! Choppers land without any problems, but landing aircrafts is much more difficult. I bet you're not thinking of using a fixed wing aircraft on your yacht FlipeR
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Yeah, its better if you have your RoadWay LOD slighly higher than the Geometry LOD! That way you prevent objects and vehicles to COLLIDE! FlipeR
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (aLoneWolf @ May 23 2002,11:18)</td></tr><tr><td id="QUOTE">Sorry, but I don't deal with EXEs - licence violation !<span id='postcolor'> OK
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Indy! Your Vulcan is not rotating because you (probably) didnt created the selections "buben" and "osa_buben" which works as other rotating parts in OFP - i.e. "buben" selection is the whole rotating part of your Vulcan and "osa_buben" is the AXIS of its rotation (as "osa_hlavne" for main heli rotorts)! I hope you understand now... Se non hai capito cosa fare - il mio mail c'e l'hai FlipeR
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Back to the good old Hex Editing, huh Wolf? Colonel_Klink: Are you sure you're using 1.55/1.58 for your tests??? You have to run "OFPMPTEST.EXE" from OFPs root dir or create a new shortcut pointing to that file!! Besides that, I hope your ramp has an inclination that doesnt exceede 40°-50°!!! Else I dunno if any vehicle could make it to the top:) FlipeR
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And the latest addition - I'm building this C-Mag that a lot of you requested! Its 80% done - it only need the front and side textures and its ready! Then I'll release the first M4A1 pack! FlipeR
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Sar-21 (singapore assault rifle)
FlipeR replied to PiNs_Da_Smoka's topic in ADDONS & MODS: DISCUSSION
Antichrist: There is no Muzzle Flash BUG because Pins forgot to add the muzzle flash at all ))))) But like he said....its a VERY early beta;) FlipeR -
Seems that with v.1.55 MP public BETA the well known "Muzzle Flash BUG" is gone and the cfgModels class section now works perfectly!!! Can somebody of BiS team confirm that?? TNX FlipeR
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And not only light vehicles aLoneWolf!! I can land choppers and planes on my Aircraft carrier! Finaly!!! P.S.: Seems that the cfgModels section now WORKS!!! There is no trace of Muzzle FLash BUG! Can someone confirm my findings?? FlipeR
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Rob, in that addon its still the same - its a helicopter class!!!! Lets hope there will be VTOL class in Resistance... FlipeR
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I hope you all realise that making two different reloadtimes for the same magazine class IS IMPOSSIBLE in present OFP .CPPs! FlipeR
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ummmm...now I realy need to get to my BMD project on 110% speed - so we can have Russian Paratrooper missions... FlipeR
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OK, Desert Eagle there was a missunderstanding about the textures! And I didint got mad!! Dont worry - it was only an advise from a friend And you didint had to REMOVE the pictures...just make them smaller! Any1 else have comments about my M4A1s?? FlipeR
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Sure - all M4A1s (except the supressed ones) will have that firing sound! What do you say about the M4A1+M68 version and the slightly reskinned and .CPP improoved M4A1+M203? FlipeR
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2nd BETA test round! M4A1 with 2x magazine: The M68 reflex scope: Get them here: M4A1: M4A1.zip M4A1 + M203: M4A1+M203.zip M4A1 + M203 + M68: M4A1_M68.zip Post your comments in this thread! TNX FlipeR
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Desert Eagle!! Why are you posting those pictures in this thread??? Start your own thread and post a link here! And your pictures are WAY TOO BIG! I ask you to at least rescale them! And next time you could ask me BEFORE using my model textures (!your PM!.... FlipeR
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Same for me.... FlipeR
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E perche non parlate italiano gia che ci siamo FlipeR
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I think its better to leave those front window hatches opened! You can make the low-poly interior from the one you're building for the interior LOD! only some textures, 2 sits and a steering wheel!? FlipeR