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FlipeR

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Everything posted by FlipeR

  1. FlipeR

    Missles on turret?

    Have you even tried to add a proxy to a turret??? FlipeR
  2. FlipeR

    Wrp test

    Antichrist: Hex editing?! I presume aLoneWolf wrote a conversion tool that changes (in case of TGA) colour values into elevation values and writes them into WRP file in the proper Hex format! Thats all.... WRPEdit will soon be released to the public as BETA test! Just for info... FlipeR
  3. FlipeR

    The m4 family...

    No, I dont think I will include the Car15! Why? Are yo making one? FlipeR
  4. FlipeR

    Bridge test...

    OK, here you go with some pictures: Early, PRE-1.55 MP BETA test attempts - soldiers can move freely but wehicles start bouncing on touchdown! Attempting to land an A10 - with no success With the release of the 1.55 MP BETA test, many things become possible Chinook landed, soldiers disembarked: Me posing with my Cessna - LANDED successfuly on the A.C.! FlipeR
  5. FlipeR

    Pics from game

    NIIIICEEE!!!! Any chances of BETA testing? FlipeR
  6. While testing my Aircraft Carrier in MP BETA 1.55 I was able to land on it with a Cessna (BiS:whats the Cessna's aprox. weight??), but was unable to do it with the 2 heavier planes (Su25 & A10) - when I touched the deck, the ship would sink together with my plane! In 1.58 & 1.59 I cant even land the Cessna!!! It became too heavy? Or you cahnged something in the collision detection code?? I hope that with Resistance I'll be able to simulate that AC properly... FlipeR
  7. FlipeR

    Bridge test...

    I'm sure it will work for Angelina as it worked for me in my Nimitz Aircraft Carrier experiment! Choppers land without any problems, but landing aircrafts is much more difficult. I bet you're not thinking of using a fixed wing aircraft on your yacht FlipeR
  8. FlipeR

    Bridge test...

    Yeah, its better if you have your RoadWay LOD slighly higher than the Geometry LOD! That way you prevent objects and vehicles to COLLIDE! FlipeR
  9. FlipeR

    Engine question...

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (aLoneWolf @ May 23 2002,11:18)</td></tr><tr><td id="QUOTE">Sorry, but I don't deal with EXEs - licence violation !<span id='postcolor'> OK
  10. FlipeR

    Mini vulcan add-on

    Indy! Your Vulcan is not rotating because you (probably) didnt created the selections "buben" and "osa_buben" which works as other rotating parts in OFP - i.e. "buben" selection is the whole rotating part of your Vulcan and "osa_buben" is the AXIS of its rotation (as "osa_hlavne" for main heli rotorts)! I hope you understand now... Se non hai capito cosa fare - il mio mail c'e l'hai FlipeR
  11. FlipeR

    Bridge test...

    Back to the good old Hex Editing, huh Wolf? Colonel_Klink: Are you sure you're using 1.55/1.58 for your tests??? You have to run "OFPMPTEST.EXE" from OFPs root dir or create a new shortcut pointing to that file!! Besides that, I hope your ramp has an inclination that doesnt exceede 40°-50°!!! Else I dunno if any vehicle could make it to the top:) FlipeR
  12. FlipeR

    The m4 family...

    And the latest addition - I'm building this C-Mag that a lot of you requested! Its 80% done - it only need the front and side textures and its ready! Then I'll release the first M4A1 pack! FlipeR
  13. FlipeR

    Sar-21 (singapore assault rifle)

    Antichrist: There is no Muzzle Flash BUG because Pins forgot to add the muzzle flash at all ))))) But like he said....its a VERY early beta;) FlipeR
  14. FlipeR

    Muzzle flash visible?

    Seems that with v.1.55 MP public BETA the well known "Muzzle Flash BUG" is gone and the cfgModels class section now works perfectly!!! Can somebody of BiS team confirm that?? TNX FlipeR
  15. FlipeR

    Bridge test...

    And not only light vehicles aLoneWolf!! I can land choppers and planes on my Aircraft carrier! Finaly!!! P.S.: Seems that the cfgModels section now WORKS!!! There is no trace of Muzzle FLash BUG! Can someone confirm my findings?? FlipeR
  16. FlipeR

    Vtol ?

    Rob, in that addon its still the same - its a helicopter class!!!! Lets hope there will be VTOL class in Resistance... FlipeR
  17. FlipeR

    The m4 family...

    I hope you all realise that making two different reloadtimes for the same magazine class IS IMPOSSIBLE in present OFP .CPPs! FlipeR
  18. FlipeR

    Antonov pics ingame

    ummmm...now I realy need to get to my BMD project on 110% speed - so we can have Russian Paratrooper missions... FlipeR
  19. FlipeR

    The m4 family...

    OK, Desert Eagle there was a missunderstanding about the textures! And I didint got mad!! Dont worry - it was only an advise from a friend And you didint had to REMOVE the pictures...just make them smaller! Any1 else have comments about my M4A1s?? FlipeR
  20. FlipeR

    The m4 family...

    Sure - all M4A1s (except the supressed ones) will have that firing sound! What do you say about the M4A1+M68 version and the slightly reskinned and .CPP improoved M4A1+M203? FlipeR
  21. FlipeR

    The m4 family...

    2nd BETA test round! M4A1 with 2x magazine: The M68 reflex scope: Get them here: M4A1: M4A1.zip M4A1 + M203: M4A1+M203.zip M4A1 + M203 + M68: M4A1_M68.zip Post your comments in this thread! TNX FlipeR
  22. FlipeR

    The m4 family...

    Desert Eagle!! Why are you posting those pictures in this thread??? Start your own thread and post a link here! And your pictures are WAY TOO BIG! I ask you to at least rescale them! And next time you could ask me BEFORE using my model textures (!your PM!.... FlipeR
  23. FlipeR

    Muzzle flash visible?

    Same for me.... FlipeR
  24. FlipeR

    Lights

    E perche non parlate italiano gia che ci siamo FlipeR
  25. FlipeR

    Aaep

    I think its better to leave those front window hatches opened! You can make the low-poly interior from the one you're building for the interior LOD! only some textures, 2 sits and a steering wheel!? FlipeR
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