Jump to content

FSPilot

Member
  • Content Count

    4030
  • Joined

  • Last visited

  • Medals

Everything posted by FSPilot

  1. FSPilot

    Gears

    Please don't turn this into a car-talk thread. That's why it was moved here in the first place. =\
  2. FSPilot

    What do you expect in the next patch?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Nightbaron @ Oct. 17 2002,21:55)</td></tr><tr><td id="QUOTE">- MORE "REASONABLE" AI. C'mon you guy's....at least make the AI DO SOMETHING instead just stood there or go into prone,they(soldiers) even refused to shoot at enemy vehicles with their rifles....isnt that a little funny?<span id='postcolor'> It's not reasonable to shoot at a tank with a rifle. And they will shoot at trucks and their drivers if you tell them to. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Nightbaron @ Oct. 17 2002,21:55)</td></tr><tr><td id="QUOTE">- BETTER HIT DETECTION. Please...The land vehicles crews (tank&bmp) were actually imune to rifle fire (Im talkin when they popped out from the hatch, DONT tell me they got a bullet proof helmet and visor)...Damn its hard being a sniper in OFP .<span id='postcolor'> You can shoot the crew when they're turned out/driving a vehicle. Â I've either done it, or seen it done by AI, either way.
  3. FSPilot

    Gears

    How could this possibly recquire a revamp of the entire engine? Explain yourself please. And it would come in handy in case you needed to get up a hill quick or something like that. You must know how slow vehicles go up hills.
  4. FSPilot

    Gears

    Call me a gearhead if you must (ah ah ah, stupid joke) but I'd like to see some control over the gears in vehicles. Now I know they exist, as I can hear them shifting when I drive, but I think it'd be nice to have more control over the gears. Â You know, switch to lower gears when you're going up hills or climbing a mountain, switch to higher gears when you want to cruise or go fast. I know in stick shifts you have to use a clutch and all, frankly I think that'd be too difficult to do in a game (and IRL for me, but that's another subject ). Â So my idea is that you can just push a key and change the gear (maybe pgup and pgdn?). What do y'alls think? And I did a search, didn't find anything on the subject. EDIT - Oh yeah, and for those people who dont like this idea, it could be added as a toggleable feature (like super AI) so everyone should be happy.
  5. FSPilot

    Mig-21 fishbed

    I can only picture a use for air-to-ground aircraft in ofp.
  6. FSPilot

    Gears

    Automatic cars are more popular than automatic cars because they're easier to drive. Manual cars are better for utilities, because you can specify the gear for your specific use. I'm pretty sure the 5-ton trucks and jeeps are manuals, not sure about the hummv, it might be.
  7. FSPilot

    Gears

    Automatic cars are more popular than automatic cars because they're easier to drive. Manual cars are better for utilities, because you can specify the gear for your specific use. I'm pretty sure the 5-ton trucks and jeeps are manuals, not sure about the hummv, it might be.
  8. FSPilot

    Mod idea!

    I agree, anti-personnel*nitpicks* mines would rock.
  9. FSPilot

    Instead of a repair truck,

    Because we only have AT mines, I don't think it would be that useful. AP mines would rock.
  10. FSPilot

    1.85 patch troubles?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Suchey @ Oct. 15 2002,01:54)</td></tr><tr><td id="QUOTE">When logging in as admin and using the #missions command, the list is returned as blank and no mission can be loaded<span id='postcolor'> Ran into the same problem
  11. FSPilot

    Swimming, frogmen, underwater fish

    Hunting would be fun. Maybe if you could shoot the seagulls. With an engine like OFP, hunting could be a real challenge.
  12. FSPilot

    Gears

    oooooh, sounds promising.
  13. FSPilot

    Gears

    oooooh, sounds promising.
  14. FSPilot

    Gears

    The way I'm thinking is: you have 10 fingers, 5 of which are devoted to the mouse. 1 of which is devoted to pressing the go and stop keys, that leaves 4 fingers to push 2 buttons. And I don't mean like a clutch or anything, just pgup to raise the gear, pgdn to lower it one and put it in reverse
  15. FSPilot

    Gears

    The way I'm thinking is: you have 10 fingers, 5 of which are devoted to the mouse. 1 of which is devoted to pressing the go and stop keys, that leaves 4 fingers to push 2 buttons. And I don't mean like a clutch or anything, just pgup to raise the gear, pgdn to lower it one and put it in reverse
  16. FSPilot

    Cannot install the 1.85 patch

    Since when has 1.85 been out?
  17. FSPilot

    Terrain detail

    It makes sense that it's defaulted to the lowest on multiplayer games, just to avoid conflicts. But in SP it's really hard on framerates, but really worth it. Looks much better.
  18. FSPilot

    Gears

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Ex-RoNiN @ Oct. 14 2002,18:14)</td></tr><tr><td id="QUOTE">American vehicles don't have manual gears, so that would be a huge dent in the realism department <span id='postcolor'> Wasn't the jeep a stick shift? The HUMV may not be, I don't remember, but I'm fairly sure that the jeep was. And jeep makes stick shifts too, I think. Â So theres a least one American car company that makes manuals. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Anyway, I'm drifting off topic again. I'd say it's more important to work on those aircraft flight models & simple avionics (CCIP/CCRP hud cues?) before even thinking about implementing gears into OFP vehicles.<span id='postcolor'> I think it's the other way around. People use jeeps ground vehicles more than they do airplanes (well, jets anyway).
  19. FSPilot

    Gears

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Ex-RoNiN @ Oct. 14 2002,18:14)</td></tr><tr><td id="QUOTE">American vehicles don't have manual gears, so that would be a huge dent in the realism department <span id='postcolor'> Wasn't the jeep a stick shift? The HUMV may not be, I don't remember, but I'm fairly sure that the jeep was. And jeep makes stick shifts too, I think. Â So theres a least one American car company that makes manuals. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Anyway, I'm drifting off topic again. I'd say it's more important to work on those aircraft flight models & simple avionics (CCIP/CCRP hud cues?) before even thinking about implementing gears into OFP vehicles.<span id='postcolor'> I think it's the other way around. People use jeeps ground vehicles more than they do airplanes (well, jets anyway).
  20. FSPilot

    A-10 cannon video clip

    A great A-10 site www.a-10.org EDIT - EDIT(Ralph) -
  21. FSPilot

    Bombs kill at least 150 in bali tourist night spot

    Great, one more reason to consider enlisting over being a missionary pilot.
  22. FSPilot

    Vietcong-game

    MAN that looks SO cool. I can't wait for it. And for once it's going to come out relatively soon. I don't have to wait until "fall 2005" for a game -_- But this looks great! Can't wait for a demo.
  23. FSPilot

    Need new manual

    Ok, thanks.
  24. FSPilot

    Need new manual

    I need a new manual, which also has my copy of the registration code =\ The problem is, I don't know who to contact at BIS about this. Can someone point me in the right direction? And mods, I did a search and didn't find anything helpful.
  25. FSPilot

    Cs movies.

    Hahaha, cool. Those made me laugh. I bet we could do those things in OFP too, who wants to think about give it a shot?
×