EaglePryde
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It would be far unrealistic if a chopper could substain a couple of hits. What bugs me or i haven't seen yet are some good countermeasures that any combatheli has..chaff,flare.. What bugs me on the other side is that you should be able to see SAM/AA Sites via GPS. From what i know is that atleast some intel. for combat pilots is available. I miss AVACS in this game. It's suicide to let pilots get into a war zone without proper intel. And what i don't understand is when you place a satchel charge and blow up a tank, the crew just gets out like it would be nothing. Happend atleast in my own missions that i created. They should be dead.
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Would it somehow be possible to simulate an entire Island War over the whole map? Let's say you have side A and B and both sides try to gain control over the whole area and both sides get realtime generated missions on current need and situation where you decide on what mission you want to participate. Multiple squads, Aircraft, Armors and so on, get missions to conquer, destroy, scout, ambush or what ever. Would be cool if something like this could be done. It would give the whole thing some "life" and you would feel more of someone who is a pice of a very big thing.
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Thats sad and in this case it seems that i have do make single missions and tie them togehter to a bigger campagin or so.
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I would like to make a huge map for me and my friend with multiple missions and some decent spawn points. But before i start such a big massive mission map i would like to know if it's possible to "save" during MP Coop Games. Because if i can't, it would be useless to make a multi mission map that's more like a single campaign if i can't save during gameplay. Does anyone know if it's possible and maybe how it is done if it's not allready enabled for Coop MP?
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Did you try this in RL...? They are military dinghy's but still they don't have any armor..you should be able to sink such a thing in no time. I tried with an M16 and you should be able to make swiss cheese out of that boat in no time. Try it...you will get the feeling that there is something missplaced well i think thats for balance sakes can be true. If i'm right than they are manly used for more covered operations and don't act as landing boats. It won't hurt me if it stays so but it would give a more realistic feeling if everything is like it should be.
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Did you try this in RL...? They are military dinghy's but still they don't have any armor..you should be able to sink such a thing in no time. I tried with an M16 and you should be able to make swiss cheese out of that boat in no time. Try it...you will get the feeling that there is something missplaced
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It's also weird that boats can take more damage than they actually should be able to
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Was a bit over the top when i said "fly". But bullets have some impact speed and there is some kind of force on the target. I assume that something should happen to a target
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seemed i missed this part somehow. Or just the physics don't feel that ok. Just like hitting a soldier with some bullets. You know they do damage, see some red textures on them but they react to stiff...imo a high caliber MG should send him flying atleast in some direction
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I noticed that Grenades, sometimes bounce of the ground and fly up in the air..let's say 2 meters or so. In real life a grenade has some weight and shouldn't bounce of surfaces like a rubber ball. I don't know for sure but i don't think you need 3 full M16 mags to take out a blackhawk. Not everything in this game is pure realism. It would feel realistic if you could take out a choppers rear rotor or piercing it's fuel tank. Just would be nice if every vehicle would have it's weak spots and diffrent hit zones. Maybe i miss something but it just doesn't feel right in terms of realism. Normaly you could also kill of the engine of most vehicles with a high caliber sniper rifle.