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Posts posted by EDcase

  1. I agree with everyone here. Its a great successor to OFP (the last best game wink_o.gif )

    Just like real combat you have lots of preparation time followed by moments of sheer terror.

    One thing which you won't find in any other game is the quiet reflection time....

    Example: Flying to an LZ at dawn, sitting on the outrigger of a little bird, I look back and see another AH6 following as we swerve and dive low over the terrain... and since its MP you know they are all real people.

    Just another WOW moment.

    The motto for this game should be...

    "The closest thing to real combat without getting blood on your hands"

  2. I'm 38 and Loving ARMA. Played OFP since 2001 and all other games have come and gone. (Deltaforce2, JointOperations, Medal of Honor, BF2)

    First computer Sinclair ZX81  which had 1k ram wink_o.gif

    Came as a kit project to build (soldering)

    While playing ARMA I think WOW, things have really moved on in such a 'short' time.

  3. I think we should be able to walk while reloading.

    The ability to cancel would be great but I doubt it can be implemented because of the animation joins.

    Being able to halt the reload to run for cover with an empty weapon would be a good solution and realistic too.

  4. I'm adding my thanx to BIS for an excellent and unique game.

    Since playing the original OFP I was hooked and ARMA is so much more.

    Still a few things to fix and maybe improve but I'm sure that will happen given time.

    Like OFP, I'm sure I'll be still be playing ARMA for years.


  5. 1.05 is a great improvement in my opinion.

    Grass effect for distance (simple but effective)

    Improved Chopper handling

    AI improvements (there will always be more to do)

    Map to game transition faster

    plus lot of other stuff

    I haven't played online yet and I've heard that chaos noobs are a problem.  Isn't there an autokick for multiple TKs?  If not there should be.

    Anyway, there is obviously more fixing to do but thanks BIS for the hard work and its only gona get better wink_o.gif

  6. The helicopter flight models are wrong, with the Cobra being the worst. Why can't BI consult an aeronautical engineer...?

    YAW(pedal/horizontal rotation) should NOT affect banking at all.

    The effect of YAW should reduce with forward speed untill about 80knots where it will act like a rudder.  BUT IT NEVER AFFECTS BANKING  confused_o.gif

  7. I agree that V1.0.2 is a great improvement and helos are now quite usable ...but...

    Why does yaw affect roll?   So using rudder will make you roll in the same direction.  This is not correct.  This is most noticeable in the Ka-50 and AH-1.  The Blackhawk and Littlebird seem better.

    To confirm, rudder(yaw) WILL become less effective at higher speeds and above approx 100knots a helo will fly just like a fixed wing aircraft.  In fact all the controls should become less responsive the faster you go. (not so much to lose control of course)

    WELL DONE BIS!!!  It'll keep getting better...

  8. I would say A1 priority is to sort out the helicopter controls/flight models.

    I have some helicopter flight hours on a Robinson R22. I'm not saying I'm an expert but I do know when its not right.

    I agree that they should be as realistic as possible but the ARMA flight models are awful. If they cannot be made more realistic then at least leave them like OFP.

    At the moment its almost unplayable and totally unrealistic.