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Posts posted by EDcase

  1. It is confusing at first but makes sense...


    View Distance in Video settings is the default for when you are in the editor or any mission which does not specify a limit.

    In MOST missions (especially MP ones) the view distance is controlled by its own options and overrides the ones in video options.

    This is to ensure that all players have a similar experience and limits the advantages of more powerful machines especially for PvP.

  2. I like 'Liberation' which is CTI so maybe a bit big for you but its persistent so you can jump in and out at will.

    Has elements of RPG with base building and earning weapon systems.

    It has many parameters to tailor the difficulty and it really feels like a living mission with civilians including vehicles, enemy reinforcements and patrols etc.


  3. 16 hours ago, pooroldspike said:

    I've just been in the Editor tweaking every graphic setting in sight to try to thin out grass and shrubs but it can't be done.

    So sadly it looks like some multiplayer cheaters have found a way to do it which gives them a tremendous advantage over us poor slobs who can't, because it means they can see us but we can't see them..:)

    Setting terrain to 'Very Low' will remove the grass (and make the ground look shite)  They do it to increase fps and see people trying to hide in grass.

    Many servers/missions have their own settings which override your game setup.


    A properly made mission will not allow the very low setting to be used.

  4. This probably won't help you but at least I'm trying ;)


    Have you tried with mouse acceleration ON?

    I know most gamers don't like it but I can't understand why.

    Its completely automatic sensitivity...

    Of course if you're not used to it then it will feel really awkward but its worth giving it a chance to get used to.


    As for aircraft, I would suggest a joystick rather than mouse anyway.  

  5. The signature check is an option for servers so its possible they had it turned off before.


    Have you tried several different ones?

    Does it show a green dot for the servers in the list?


    Only other thing I can think of is windows firewall or router settings.

    It is strange that it used to work but its possible for things to change unexpectedly with windows updates etc.

  6. 1 hour ago, beppe_goodoldrebel said:

    The last thing is , distance view is quite embarassing at 2000-3000 mt for jets that fly over the speed of sound... it will be nice the possibility to have a farther maximum distance ( 5000-7000 mt at least ) that can match less objects and details on the ground to mantain good fps. 

    Max ingame viewdistance is 12k so the limit you are experiencing is because its restricted by the mission maker

  7. Coming from OFP, I also used to use the manual method and hated the idea of being forced to use Steam.


    ...but I've had no problems (so far) and along with the launcher it has made ARMA easier to configure and start up.


    So I'm a convert to Steam and Launcher.


    ...but there are still things in ARMA that bug me: (tickets on bugtracker are ignored)

    AI spotting through tree foliage and grass.

    Aiming deadzone broken when switching between scope modes.


  8. It can be difficult to find the right mags for your weapon.  (They may not be compatible even if the caliber is the same)

    Arma remembers how many rounds are left in the current mag when you load a new one so if you get back to the used one then it will still have only a few rounds left.

    - Check the reload key binding is correct...

    - You can check what is compatible with a weapon by clicking on it in the inventory and anything that can be mounted on or ammo will show in grey.


    There is a mod to 'repack' used mags into full ones I'm but not sure how compatible it is with the latest game build.




    • Like 1

  9. I really like where this lighting improvement is going!!!

    It always bothered me how bright the interiors were.

    I do think the example is a tiny bit too dark.


    Technically the floor outside the light pool would be darker than the upper right wall because the light would bounce up.


    The problem is that people will have different settings on their monitors which will bias what they see.

    • Like 1

  10. AI spotting may have been improved but they can still spot enemy (player) much too easily when prone in grass.

    Try to crawl prone towards an AI. They will ALWAYS spot you before you see them!  And its far enough away that sound shouldn't affect their detection.


    Some bushes do obscure their sight but others do not even though they should.

    The problem is that AI can identify you as enemy even if they only detect a small portion of you.


    They also fix on your exact position as soon as you start firing at them.

    Humans take much more time to pinpoint a distant shooter.

    • Like 2

  11. Did you create that with PCPartPicker? If so, simply share the URL from your build and it will be easier for us to help.

    But until then, here's a few pieces of advice:

    1. Replace your mobo with one with a Z170 because you can't overclock jack with an H170

    2. Why a 750W PSU? Save yourself $40 by getting the 650W version. Even a 500W will be more than sufficient (unless you run AMD and/or SLI, most rigs draw less than 350W).

    3. Why such an expensive HSF? The Hyper 212 Evo from CM is 50% cheaper and almost as good

    4. With the cash you saved from #2 & #3, upgrade that GTX 1050 Ti to a 1060 6GB

    Here's a build I that I recently put together for a fellow Arma-holic: http://pcpartpicker.com/list/tBkqbj

    I would add that the CPU will need to be seriously overclocked (up to 4GHz+) so it doesn't bottleneck the GPU


    Always best to install ARMA on a separate drive to the OS. (Preferably on SSD of course)