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EMSI

CDLC Developer
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Posts posted by EMSI


  1. Updated version has been released.
     
    Changelog:

    - small tweaks in scripts
    - added icons for all hints
    - polished all hints
    - removed dog from the second part of mission (not working correctly as BIS did some changes in behaviour of animals/dogs (?))
    - added teamswitch feature for the second part of mission

     
    Subscribe link on the Steam remain the same or use ModDB link for standalone PBO file.

     

    EDIT: Added link for Armaholic mirror (thx Big)


  2. SP multi-mission Finding Pandora - TORCH by EMSI

    EMSI_finding_pandora_torch.jpg
     
    Final disposal of PANDORA system
    SP multi-mission with selectable gameplay - player can select various teams with different tasks. 
     
    Previous parts:
    Finding Pandora - http://forums.bistudio.com/showthread.php?189090-SP-Finding-Pandora
    Finding Pandora - TANGO - https://forums.bistudio.com/topic/179677-sp-finding-pandora-tango/

    Features:

    • No DLC required (Helicopters recommended)
    • No unofficial addons required
    • Player will fulfill whole mission through the various mini-missions
    • Customized equipment for all playable units
    • Enabled teamswitch
    • Optional tasks

    Intel:

    After the first identification of PANDORA system in a position Zaros, the NATO special forces were attempted to destroy it.
    This operation was only a partial success because, as was confirmed later, destroyed was only a part of a complex system.
    Fortunately, thanks to the continuous monitoring of the entire island, were identified several important positions where the remaining parts of PANDORA system can be found.
    These locations were mostly close to solar power plants, so we assume that the entire system is very energy intensive.
    But according to the latest information, specialists from CSAT began with the dismantling and transfer of system components to the north, where a small heliport is located.
    We assume that from here will be the individual parts of the system moved to the mainland with the help of heavy transport helicopters, which landed on the Altis just a few hours before.
    Most of the dismounted parts of the system was concentrated during the  night in position 062 162, from where they will be probably moved in early morning to the north.
    For now is still not confirmed the presence of all parts in the target area, so it's possible that some parts have been already moved from the island by any other way.
     
    The mission plan
    Today's operation is divided into the several phases.
    In the first phase, all operating groups will advance closer to their target zones.
    As a first will advance and land on the Altis support group TEAM 11.
    Then will be followed the phase of disruption of CSAT command on the island. This is the main task of group EDGE.
    Along with this group will launch its own operation also the second special group HYDRA, which simultaneously will cut off the retreat path for evacuation of remaining parts of the PANDORA system.
    For the most important part of the operation is responsible group EREBOS (which is already on the island) together with group POSEIDON.
    After the identification of target objects by the group EREBOS, a guided missiles from submarine POSEIDON will be fired.
    Support group TEAM 11 will wait in reserve in case of any complications.



    Download links:
    Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=551205916

    ModDB: http://www.moddb.com/mods/csla-mod-for-arma-3/addons/finding-pandora-torch

    Armaholic: http://www.armaholic.com/page.php?id=29792

    • Like 1

  3. Do you feel better now? And BTW I didn't ask you!!
    C'mon.

    You know, we are working on the Mod in our free time when our loving wives and "sometimes a little bit crazy" children will allow us to turn on the PCs :D

    We have no strict liabilities to the community - we are creating our Mods for our own pleasure, and regarding to the final release of CSLA Mod for A2:CO (with largest SP campaign ever created), when the community response has been sporadic, we don't need to be hurry. :confused:

    I can tell you that we will release the first pack in Q4/2015, but it will be only the estimation with 0.000001% (zero) info value. :cool:


  4. Thank you guys! (CSLA team)

    Amazing ! Do You guys pretend to launch a open beta This year ? Best cold war mod for a3 such High quality and hardwork ! About the vehicles , will we see some t54s , ot-64 , brdms ? Sorry if forgot to see all the wip images ...
    We are not releasing any BETA versions of our Mod and now we are not able to confirm when any release will be available for the community.

    Once any suitable pack will be ready, we will inform the community in the right time ;) ... no worry.


  5. Superb guys, can you tell us a bit more about your map?
    Thank you.

    What we can tell out about this map is that the terrain is inspired by the real place in the middle of the Europe and it not will be the island (no sea at the borders of the map).

    We are working (as seen on the pics) on many of own houses and other "village" infrastructure which was typical for '70-'80s in this area of middle Europe.


  6. Hi guys,

    unfortunately, I can confirm that this bug is caused by the bloody "steam-required" update 1.63.

    We did the last update for the A2:CO in status where there was no requirement for Steam and all Gamespy game servers were available.

    As we are personally now focused on the A3 engine, we will not to return back and try to fix all the issues which were caused by the last, but for SP missions + HUGE (and probably ever largest) SP campaign, not required update.

    Sorry, but we have no resources to do that. Hope you understand.

    emsi_salute.gif

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