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EMSI

CDLC Developer
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Everything posted by EMSI

  1. Hello folks! Something is coming ... countdown has been launched.
  2. @petr213: Campaign contains 3 different stories. Through which story will player continue is on himself (decisions during executing of assigned tasks, different advances through the missions etc.). Except to these 3 different stories, there is a few "side" missions which are available again according to the actions performed by the player. This means, you are able to play this campaign at least by the 6-times. As soon as the final patch for the campaign and for whole Mod under the A2:CO will be released, we will publish also a detailed "walkthrough" for the campaign. Cheers, EMSI
  3. Release date of first version for A3 isn't still known yet.Our team is too small and our families (and especially small kids) are our priorities. ;)No worry, we will inform the community as soon as any related news will be ready. ---------- Post added at 07:59 ---------- Previous post was at 07:52 ---------- For sure, as A3 is supporting the changes in soldier's gear and clothes, we will probably try to "call back" the gas masks.Usage of bayonet is a question for now.Of course, we were able to add it on the rifle also in A1 or A2 (as there was only in gear waitng for meaningful use), but there is still no functionality for him. So we still have an open "back doors".
  4. Our Mod is always released with missions (SP/MP) - it's standard.
  5. Hey folks! After a short period, we have another goods news about the progress on our Mod in Arma 3. Here are some screens showing new vehicles in-game - planes! More WIP screens can be found in gallery on our Facebook. Stay tuned for other reports!
  6. Another update for upcoming patch ... some of the FIA units changed their clothes to camouflage pattern "MLOK"
  7. The next and last patch for CSLA Mod for A2:CO will contain also redesigned FIA units (troops) with feature to carry any possible backpack. As we are working on "upgrade" for MP COOP missions Protectors which already uses these units, also our SP campaign '89 can be playable by a different ways (FIA missions) as this feature is not available in the original game - backpacks for NAPA/FIA. Stay tuned for other upcoming info about the patch content.
  8. Then you need to order them to place the items on the ground. Then take one of the items into your gear and once you will be close to the another one, you will see option in action menu - to assembly the weapon. This is shown in already posted video - created also for these purposes. If it's not working, try to restart/reinstall game or reinstall Mod and run the vanilla game only with CSLA Mod.
  9. How do you spawn the parts of unassembled weapons? They are not available in the editor. They are available only on the assigned units (various guners + assistants).
  10. Hi Mirek, for the first, if reporting any problem, please, try to also add info about your game configuration (like: you are playing original/not original game; game version; Mod version; other used Mods/Addons). Else my answers are ... 1. ACE isn't compatible with CSLA. Please, try to ask their creators. 2. There is no issue with hand grenades. Try to run the Mod w/o other Mods, Addons which may cause problems. 3. There is no issue with TNT and timed bombs. Try to run the Mod w/o other Mods, Addons which may cause problems. Note that TNT is primary assigned for "cutting" of fences and barricades and timed bombs are used to blow up vehicles, bunkers etc. 4. CSLA Mod doesn't have any function or feature to change the view range in game generally. 5. You need to assembly the weapon - you need to have all required items for assembly. Try to look here: (I belive, here you will find a lot of answers to your questions and the bonus is, that the video is in slovak/czech language)6. Again, please try to look here:
  11. To see the methodology of cheats and their whole list, look here: http://community.bistudio.com/wiki/ArmA:_Cheats
  12. Hi Vedanho,this is already fixed, but other things needs to be reapired and modified in whole campaign. We will release the patch as soon as will be ready. For now, please use "endmissison" cheat. ---------- Post added at 13:18 ---------- Previous post was at 13:13 ---------- Hi Kommiekat,all is OK. Once you have optics on Sa-58 you are not able to look through that optics with NV. The optics wasn't designed to be used in night - reality. For this purpose, you need to switch your opics for Sa-58 to NSPU - it's scope with NV - reality. ---------- Post added at 13:22 ---------- Previous post was at 13:18 ---------- I don't know your current "configuration of gear", but all optics for weapons (and also NSPU) can be used as binocular - once they are not mounted on weapon.This is our another feature.
  13. Thanks. We're glad that you like it. ;)
  14. Hi Vedanho, unfortunately ACE is not compatible with our Mod, so you need to play CSLA w/o any version of ACE.
  15. 11th webcast is available on our YouTube channel. This was the last webcast where were presented addons for CSLA faction. In other upcoming webcasts we will continue with the presentation of addons for AFMC and FIA factions. PS: The webcast is (and all others will be) commented only in slovak and czech language, so any community translation via subtitles is welcomed.
  16. EDIT: Wrong thread :) http://forums.bistudio.com/showthread.php?90067-CSLA-Studio-work-in-progress-thread&p=2581986#post2581986
  17. Another small report from our progress ...
  18. OK, thanks for the report. I will look on these issues as all the campaign fixes will be done.
  19. I don't remember the conditions for ending (it was one of the first missions made for A2 Mod) but something in the back of my head telling me that all survivors must board the chopper. I will check it. I will check it, but this was tested before release.Are you using other Mods/Addons or you are playing only with vanilla A2:CO + CSLA?
  20. 98% of models in our Mod are our own. Only few addons are retextured original BIS models (like T-72) and few others are from different authors (for more details see ReadMe). Brand new model of T-72 is in our plans for A3 Mod, but not Slovak Moderna.
  21. Who knows ... (about the location and size of island suitable for ÄŒSLA under A3) :)
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