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EMSI

CDLC Developer
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Everything posted by EMSI

  1. EMSI

    UAV management

    I don't want to present here any release date, because exact date isn't given. But I believe that it will be to : ***** ... of course soon
  2. EMSI

    UAV management

    Hi all ... After Christmas HW troubleshooting odyssey I'm proudly to present a short preview video of our UAV M/RQ-1 Predator addon ... <span style='font-size:7pt;line-height:100%'>Note: version in this video is MQ-1 and will be released after RQ-1, becasue it needs still some small improvements</span>
  3. EMSI

    UAV management

    Do you read "UAV_Operation_manual_ENG.pdf" ? There is : ... anyway, try to look in to attached demo mission Any questions ?
  4. EMSI

    a10.pbo missing

    @overkill: It looks like you use a lot of "unofficial" addons and probably you delete some of them (and also a10.pbo was deleted). Best way is to reinstall whole game and then apply all patches to ver.1.08 ... For better work and playing with unofficial addons use "Modfolders" <- click
  5. EMSI

    a10.pbo missing

    @overkill: It looks like you use a lot of "unofficial" addons and probably you delete some of them (and also a10.pbo was deleted). Best way is to reinstall whole game and then apply all patches to ver.1.08 ... For better work and playing with unofficial addons use "Modfolders" <- click
  6. EMSI

    UAV management

    You may use this in your public mission. Attached scripts are for free, but don't forget to adding me to Credits in your mission. Position of a camera is adjusted in file "EMSI_UAV_recon.sqs", so you must only try to find best position for your usage.
  7. EMSI

    UAV management

    Thanx, addon of UAV M/RQ-1 Predator is completed for 99% (only few texture corrections are needed), but whole addon had pochyst and I was in last contact with him before Christmas ! Maybe will be better call the Interpol for his missing ...
  8. EMSI

    UAV management

    Nice to see anybody who successfull implement UAV management to any MP mission ... but I'm not sure about your found bugs. If your UAV doesn't have assigned any WPs at the start of the mission, it returns to its starting position after it reach WP which you set him. Maybe you have your UAV somewhere on south at the start. ... and I doesn't know why you can't set another (for example 2nd) WPs, because this works well -> tested many times and with different timed delay between setting new WPs. Just one question. As you wrote, UAV don't response to any command ? Approach command ? Land command ? .. and then you must destroy it ?
  9. EMSI

    UAV management

    This is final release, but only for UAV management. I'm still waiting for pochyst (Predator UAV) to complete this "multi addon" -> Predator UAV + MRU Station + GCS Van + UAV Management ... I don't know what you mean - "rough not smooth" ... Movement of the view is only on you ... more practice = more precise movement ... and behaviour across finished waypoint is adjusted by ArmA engine. When AI finish that wp, it stays there (if it's a ground unit) or circle over (if it's aerial). Sorry, but no. Movement in this view using commands for predefined script camera.sqs ... so but if you have any solution how to change or modify this, send me PM.
  10. EMSI

    UAV management

    Ah ... I says about SP ... I never edit any MP mission so I don't know how works this in MP
  11. EMSI

    UAV management

    Variable "player" is defined by ArmA (and also in OFP) engine as default value for human player and yes, you may change it ...
  12. EMSI

    UAV management

    Launching an MRU is dependent on selected player. MRU addon has in config file defined eventhandler:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class EventHandlers { init = "_this exec ""\EMSI_UAV_GC\EMSI_UAV_GC_launch.sqs"""; };... and then is there small trigger definition:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">MRU_launch = createTrigger ["EmptyDetector", position mru] MRU_launch setTriggerActivation ["STATIC", "PRESENT", true] MRU_launch setTriggerArea [1, 1, 0, false] MRU_launch setTriggerStatements ["this", "[] exec ""EMSI_Data\EMSI_UAV_console.sqs""", "false"] MRU_launch setTriggerType "SWITCH" MRU_launch triggerAttachVehicle [player] exit... so the MRU unit can switch on any unit assigned as player from all sides (OPFOR, BLUFOR ...), but I don't know how it works there, in your modificated Evo. I think at the start of mission is everything correct with soldier as a player, but after respawn (?) Try to edit my attached Demo mission. It is there for demonstration and for free edit if anybody need implement any changes or research for later different usage.
  13. EMSI

    UAV management

    *** question I don't understand how you may use AI unit as a player ? And of course, you may use name for player as you want ... BTW: Did you try something in editor before you asking here ?
  14. EMSI

    UAV management

    Thanks for appreciation
  15. EMSI

    UAV management

    @CURSOR: 1a) I think yes, but you must for first command him to board as pilot and then launch MRU interface. Try to do this in Demo mission (unpack first) 1b) UAV always lands on standard (or grass) runway and then continue to taxiway as any normal plane -> try to look in Demo mission and in PDF manual 2) Yes, you may add to UAV some wpts in editor, but you may also command him in mission for new wpts from MRU -> try to look in Demo mission and in PDF manual 3) Yes, it is possible -> look to some previous posts in this thread 4) One UAV -> One MRU operator as in reality @Pillage: Yes, you may ... do anything what you need
  16. EMSI

    UAV management

    This UAV management script collection is universal, so you may assign as "uav" any aircraft or helicopter used by BLUFOR, OPFOR, Res or Civilians. Not empty, because you are only the operator for recon. If you want your UAV waiting on taxiway, remove him fuel else place him in air with full tank. If you place him on taxiway with full tank, it takes off immediately as any other normal plane.
  17. EMSI

    UAV management

    @Hellfire168: well, my first version was also maded with action menu. But this was not pretty for me -> not so authentic LASER: you mean laser marker on UAV ? @[APS]Gnat: Yes, pochyst still tune up some improvements on Predator, so I believe ... release will be available at the end of the february (?) Nice UAV wing ... any download link ? btw - laggying: I know about it, but I don't know now where is problem, because sometimes works all perfect for hours (really I test it) and sometimes lags after few minutes
  18. EMSI

    UAV management

    I think yes, but maybe you must perform some changes in scripts (?) ... I don't know ... I'm only playing MP but, never edit any MP mission Piper Warrior is good ...In first beta version of UAV management was used Camel, but you may use also any helicopter like this (Vigilante) or this (Fire Scout).
  19. EMSI

    UAV management

    So easy ... place him on taxiway and remove fuel with weapons
  20. EMSI

    UAV management

    I must <span style='color:red'>APOLOGIZE</span> to all who have problem with plane named as "predator" ... correct name for uav must be "uav" ! This is my mistake, because in first versions of UAV management was this plane called in all scripts like "predator" and for the universality with all other custom UAVs was changed to specific name "uav" ... Demo mission have also plane A-10 with name "uav". In release with UAV M/RQ-1 Predator addon will be also this mistake in PDF manual repaired. UAV management will be included also in this release. So again ... I apologize
  21. EMSI

    UAV management

    I got a messege saying "Ressource title EMSI_UAV_display not found" after changing the RscText, RscStructuredText, RscTitles by adding a 1 after them ex: RscText1 any help would be appreciated. Are you rename these classes in my *.hpp files ? Please don't do this, because when you don't have any skills with scripting you made a mishmash ... trust me. Try to rename these classes in another files which are originally from your edited mission. I'm thinking about this setting but Predator have propeller and this sound is more friendly then two turbo engines of A-10 Maybe I repair this with Predator release. Zooming with +/- on numpad is limited by ArmA. Recon view using standard keys for script "camera.sqs" ... ... and using NVG instead of FLIR is let me say out of reality In first version of UAV camera I use this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_this addAction ["UAV control", "EMSI_Data\EMSI_UAV_console.sqs"]... but isn't clear for me. I don't like this "arcade" solution
  22. EMSI

    UAV management

    Probably you have there defined another "RscText" class in your description.ext or *.hpp file All *.hpp files in my addon have defined different classes for this issue. Only one class have "RscText" and other classes have for example "RscTextMap" and so on ...
  23. EMSI

    UAV management

    UAV M/RQ-1 Predator is still in beta version ... and pochyst now finish on him with some small improvements. In demo mission is used temporary A-10 with specific name "uav" ...
  24. EMSI

    UAV management

    Converted PDF manual in text is too large for posting so when you need only basic info how use this addon, look here ... Key “8†at Numeric pad – moves the camera up Key “2†at Numeric pad – moves the camera down Key “4†at Numeric pad – moves the camera left Key “6†at Numeric pad – moves the camera right Key “W†– zoom in the camera (or move mouse to the front) Key “S†– zoom out the camera (or move mouse to the back) Key “/†at Numeric pad – lock the target (camera is locked to the pointed position on the ground or on the nearest known target) Key “5†at Numeric pad – unlock the target (or hit one of movement keys) Key “L†– switch OFF/ON the center cross (or square marker on locked target) Key “V†– switch OFF the camera during recon at any time you want
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