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EMSI

CDLC Developer
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Everything posted by EMSI

  1. EMSI

    CSLA Studio

    ... and here are some weapons for our ÄŒSLA troops: RPG vz.75 by TheSun Pi-52 and Pi-82 pistols by Pochyst You can find more promotional and WIP screens on our new web: http://www.csla-studio.info Stay tuned, ÄŒSLA 3 Mod Team
  2. EMSI

    CSLA Studio

    Hi folks, we are proudly to present a few new promotional screens from our Mod, which shows another big steps in progress ... Ingame action pics from mission taken by Martinius (ČSLA infantry and OT-64 Skot) PLdvK-53/59 Ještěrka (Lizard) by MAA ShKH-77 Dana by Jirkus ... this was some vehicles ...
  3. EMSI

    UAV management

    Solution is so simple ... use commnad triggerAttachVehicle
  4. EMSI

    UAV RQ-1 Predator

    Sorry, probably you have problem with your Predator called as "predator" and not as "uav" ... My mistake in manual ... please, read this first post ...
  5. EMSI

    UAV management

    UAV M/RQ-1 Predator have crew of two men. First is the pilot-operator which may see surroundings only through nose camera of UAV (if you are a driver in UAV). Second is a sensor-operator which commands UAV camera through recon terminal (UAV management) and he may move with camera with num pad keys. Replacing of an A-10 to Predator is one of a basics in editor, and it was written here ...
  6. EMSI

    UAV management

    Another option is if you want to fly also with UAV, set him "Playable" option and than you may switch (Teamswitch - defaut key "E") to his "cockpit".
  7. EMSI

    UAV management

    Just simply change this in editor. Click on A-10 and than change it to UAV -> M or RQ-1 Predator ...
  8. EMSI

    Sutech

    SP mission <span style='font-size:16pt;line-height:100%'><span style='color:red'>Sutech</span></span> SLA officier Nikolaj Beryayev (called - Sutech) must die ! Mjr. Lucas and his boys are back again on Sahrani. This mission is direct sequel of SP mission Day of Days ... Side: west - USA Type of mission: infantry - stealth Location: Sahrani Features: selectable advances during mission , complete dubbing (CZ/SK), ENG/SK/CZ subtitles, alternative endings ... For correct playing is recomended ArmA in minimal version 1.08 (full compatibility with 1.12 Beta) and Queen's Gambit datadisc ... Needed addons EMSI_cac.pbo and emsi_mgg.pbo are packed in both versions (also with BIsigns) ... Thanx to Terablick, RaZoR, Matias, pochyst, AL ... Special thanx to MAA ... Trailer: Armaholic mirror: Download (*.zip) <span style='color:brown'>( 8 713 kiB )</span> ArmedAssault.info mirror: Download (*.zip) <span style='color:brown'>( 8 713 kiB )</span> ArmA.BIgames.info mirror: Download (*.zip) <span style='color:brown'>( 8 713 kiB )</span> MHstudio mirror: Download (*.zip) <span style='color:brown'>( 8 713 kiB )</span> MHstudio mirror: Download (*.exe) <span style='color:brown'>( 9 081 kiB )</span>
  9. EMSI

    Armed Assault videos

    My little piece for community: <span style='font-size:7pt;line-height:100%'>Mission also released: Sutech</span>
  10. EMSI

    Sutech

    I hope you will be satisfied
  11. EMSI

    Sutech

    Yes, everything is in stringtable.csv and briefing.html.
  12. EMSI

    Sutech

    Thanx <span style='font-size:8pt;line-height:100%'>English translations are sometimes difficult for me ...</span>
  13. EMSI

    UAV management

    I think this is all about CEX, try to ask his authors. My UAV management is (I think ) clear and easy to understand. Determination of WPs in UAV managemet is provided only through simple "onMapSingleClick" commnad. So when you remove both scripts (with button atc.) correctly, I think everything must work fine. Maybe you use any other addons or Mods which may create some errors.
  14. EMSI

    UAV management

    Easy ... remove all commands, buttons and scripts for WP assignement and then use this with CEX without problems
  15. EMSI

    UAV management

    @LBpilot1 & mrcash2009: Aerial speed of this UAV is typically 130-165 km/h and flight level is up to 25,000 feet (7,620 meters) , but this isn't useful in ArmA. Here is better flightlevel over 1000 m. @dwringer: Yes, now I'm thinking about this manual firing from UAV management. Anyway, best way for this time is to use Predator as "Playable" unit.
  16. EMSI

    UAV RQ-1 Predator

    Thanx to all for updated links @scubaman3D: ok, many thanx also to Rocko ... arrive to Slovakia and we make take some beer Now, I'm thinking about system how to implement firing rockets from UAV management. Anyway, as mrcash2009 wrote, easiest and effective way how to use Predator is to set him as "playable" unit. Then you have control over recon systems and also weapons.
  17. EMSI

    UAV RQ-1 Predator

    Hey, all ... We finished second - armed (MQ) version of this amazing UAV. Now the download links in first post are modified to current ZIP and EXE archives. They has both updated versions. Enjoy It PS: special thanx for help belong to scubaman3D EMSI & pochyst
  18. EMSI

    UAV RQ-1 Predator

    Thanx It's nice to hear something like this, from people which working with this.
  19. EMSI

    UAV RQ-1 Predator

    Yes, of course ! Read first post (especialy note at down) and see preview video This version is already done, but we have some little trouble with definition of an custom magazine (only 2 rockets) or all weapon (?)
  20. EMSI

    UAV RQ-1 Predator

    Thanx to all for other mirrors ... Enjoy it and see what SLA soldiers has on supper ! EDIT: @xav The FLIR view is active only for pilot-operator and only if he is on board. So if he eject form it, Auto-FLIR function is off. And pilot-operator can see only through small camera at nose. Try it ... If you want to lock any target, you must use (for this time not-updated) UAV management ... this is work for other member of the crew - sensor operator.
  21. EMSI

    UAV RQ-1 Predator

    No, everything is ok. This UAV may command only pilot-operator and his view is provided through small camera in nose. If you want provide recon (through sensor turret), you must reach MRU as sensor operator and then connect to this plane. This is provided through UAV management, but for this time isn't updated. This system will be updated after released MQ-1 (armed) version.
  22. EMSI

    UAV management

    Yes of course, you may add your artillery to mission together with UAV management. But you must have (at least) a basic skills with scripting in ArmA/OFP because you with this made a "mishmash" and then you need to modify some things in this files and follow the shortcuts to predefined objects in *.hpp files etc...
  23. EMSI

    Armed Assault videos

    ... ok, my little subscription:
  24. EMSI

    UAV management

    Hmmm ... strange Are you sure that in your mission aren't any other *.hpp files with defined resources. This may be dangerous because they usually contains definitions of used graphics objects. Each of these objects has unique IDC or IDD on which may be linked other things in scripts etc. So, for the first check all this things for non-cross references. EDIT: - description.ext contains links to this definition (C++ header) files *.hpp - stringtable.csv contains all used strings, so add to this file your own strings
  25. EMSI

    UAV management

    This is in solution and that's one of the reasons why we want release RQ version for first. If player have UAV in group, he may command him to fire by command menu, else the UAV management shall be improved with let me say "Fire command button".
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