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Everything posted by EMSI
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Thanks for attention. Re-uploaded archive with corrections also in the Help file.
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New version of A2B Editor has been released ... first post updated with v1.4 Changelog: - removed unnecessary functions from the main window: Add marker, Add line break, Add picture - added feature to minimize application into Taskbar - adapted and reorganized application menu - some tweaks in source code for check boxes and radio buttons - extended Help with description of new functions and features - added a basic template for the MP briefing - added function "setTaskState" - added function "removeSimpleTask" - added function "taskHint" - added function "taskState" - added function "currentTask"
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BASIC. Briefing to show at beginning of mission.
EMSI replied to bascule42's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
@Padjur: http://community.bistudio.com/wiki/TexView_2_Manual -
Corrected Yes, it's highly recommended to have all fields filled. obj1 or tsk1 = doesn't matter ;) You may assign your task in A2 as for example "myHolyScrapySh***Task". Anyway "obj" is here form OFP times and it's just only a "user selected variable" as is "tsk" too. Corrected You may set the name for the player as you wish. For example I use always "aP" - it's my force of habit from old OFP times. Anyway if you have in your mission few playable units with different tasks, how you want to then assign those tasks ? Added info about that into Help - it's VERY IMPORTANT PART of Editor (it's something like another subform, but it looks like some users doesn't know how use it ;) ) Corrected - added button into main frame Now yes. Added generators for briefing.html and overview.html Standard feature of Win ? :DIf you for the first open an example file (or any other), you will see then the name of the last saved/opened file. It's not a big problem, because users usually (I hope :) ) save our work into own mission directory. Will be implemented and improved in next versions. This is written in included HELP file from the first version.Again: it looks like some users doesn't know how use it ;) Anyway, many thanks for reporting ... I don't want to create any installer which change any values in users registers. As you see, it's not necessary for 99%. Solution for this problem with unregistered OCX files is now explained in created chapter in included CHM Help file. ---------- Post added at 18:28 ---------- Previous post was at 18:15 ---------- A new version has been released ! See the first post: http://forums.bistudio.com/showpost.php?p=1421385&postcount=1
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Very confused about briefings
EMSI replied to mpatton's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
@mpatton, lucilk ... etc. A2B Editor - http://forums.bistudio.com/showthread.php?t=85066 Next improved version will be released in few days ... -
@miller04 and tom_48_97: This is step by step solution. I will add this into ReadMe for next version with few improvements: 1. If you are receiving error messages about missing files, be sure about presence of missing files in installation directory. Sometime only this will help. 2. If you are still receiving errors about an OCX files, registering the files may solve problem. To register an OCX file simply follow the steps below: a) Locate the file in installation directory. b) Right click on the file and then click "Open With..." from the menu. c) Again click on the button "Open With..." on displayed Caution box. d) On another dialog box select option "Select the program from a list" and then click on the "OK" button. e) An "Open with" dialog box shoud appear. Click on the "Browse..." button and navigate to your Windows\system32 directory. Here select the file "regsvr32.exe". Click on the "Open" button and then click on "OK". f) You should see a message indicating the file was successfully registered. If you see an error message again, try to restart your computer and repeat the process. This solution was successful during testing. Please, let me know if it works for you guys :pray: @kylania: For the first I must analyze your novel ... :D
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Thanks, that OCX files are packed due to some problems with running of app on some OS with any admin restrictions or on machines with "older OS". Anyway if anyone has some problems don't hesitate to contact me via PM, Skype etc. But I believe it will be worked fine - tested on more then 5 PCs with Win2000, XP SP2, Vista 64b.
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Is it there ... ;)
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Your calculation is correct. It will be always 0 (zero). Use ceil or round
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Attention ! New ÄŒSLA 3 MOD patch with marking v1.03 has been released. Take cover soldier ! Fulcrums and Hinds are searching their targets ! Contents: - added 3 versions of MiG-29A "Fulcrum" - added 3 versions of Mi-24 "Hind" (1x D, 2x V, random jaws displayed) - added small rowboat - added new objects (fake MHQ, Medical heliport) - not only for WF - improved stability on dedicated server - many tweaks in CFG and scripts - AI units are more sensitive now - added 2 new SP missions (Riders On The Storm, Clear Sky) - updated MP missions Domination and Warfare to v1.1 Cerberus Of course you need to have ÄŒSLA 3 MOD in v1.02 before patching. For more and detailed info see attached PDF ReadMe file (ENG/SK/CZ). Installation Unpack mod to main folder of your Arma installation, keeping the folder structure. You need patch 1.14 or higher to run the mod properly. Download FileFront (78MB) armedassault.info armaholic.com ÄŒSLA Team http://www.csla-studio.info
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... with three variants of Mi-24 Hind ... and two variants of powerful MiG-29A Fulcrum Stay tuned for upcoming patch v1.03 ! Note: Credits for Hind - EricM/Rock (RKSL studios) Credits for MiG - Original FX scripts by Lethal modified by Gnat All images here: http://www.csla-studio.info/pics_wip/csla_v103_030709_01.jpg http://www.csla-studio.info/pics_wip/csla_v103_030709_02.jpg http://www.csla-studio.info/pics_wip/csla_v103_030709_03.jpg http://www.csla-studio.info/pics_wip/csla_v103_030709_04.jpg http://www.csla-studio.info/pics_wip/csla_v103_030709_05.jpg http://www.csla-studio.info/pics_wip/csla_v103_030709_06.jpg http://www.csla-studio.info/pics_wip/csla_v103_030709_07.jpg http://www.csla-studio.info/pics_wip/csla_v103_030709_08.jpg http://www.csla-studio.info/pics_wip/csla_v103_030709_09.jpg
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Hi all, I'm proudly to present our small addon: UAV M/RQ-1 Predator (both versions) Authors: EMSI & pochyst For detailed info and special extras see attached ReadMe file ... Download links: ZIP archive <span style='font-size:7pt;line-height:100%'>(3 218 kiB)</span> EXE installer <span style='font-size:7pt;line-height:100%'>(3 571 kiB)</span> (for lazy users) Preview video on (with MQ-1 version)Note: This is updated StandAloneAddon and updated UAV management will be released soon ...
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... another teaser pics from upcoming patch v1.02 Depth recon sniper AGS-17 grenadelauncher AGS-17 grenadelauncher with crew (gunner and assistant) ... and two short videos showing how to mount UK-59T machinegun and AGS-17 grenadelauncher on tripods (carried by assistants) UK-59T - AGS-17 -
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... only few days remaining
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No problem. ;) The message was divided into two parts due to limitation of number of screens in one message.
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Where you see that the Phase 2 will be released under ArmA ? ;) Word "Soon" doesn't meant that it will be released under ArmA. Stay tuned
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Anyway, in incomming patch for Phase 1 you may also fight as one of ÄŒSLA paratroopers ... ... another pics: pic4, pic5, pic6 Another features available in upcomming patch: - Heavy grenadier + assistant can carry and mount / unmount static AGS-17 Heavy Genadelauncher on tripod - All soldiers can build trenches - Sappers can build static defenses (sandbag walls, firing positions for static weapons, etc.). New versions of Warfare will be available ... - 16, 32 and for 48 players - (Version for 48 players) more than 870 (!) (288 CSLA/288 US / more than 300 RACS) active units in one huge battle - RACS counter attacks and random convoys around whole island - Heavy RACS fortification in Dolores Stay tuned also for the new campaign ... ÄŒSLA Studio Team http://www.csla-studio.info/
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It is a pride for us that you all the loyal fans can imagine further progress in our work. The new patch with new units and features is to tumble ... Soon in Phase 2, you'll be able to sit grimly RM-70 ( raketomet vz.70 ) multiple rocket launcher M1970 (multiple rocket launcher BM-21 "GRAD" with autoloader mounted on armored Tatra 813 8x8). If you are not satisfied with the effect of rocket artillery, then do not hesitate to jump into one of ongoing jets ... Mikojan Gurievitch MiG-21 Fishbed Aero Vodochody L-39 ZA Albatros
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@Lagus_FinP: Are you sure that your keymapping is right ? Anyway, maybe your "switchable" guys are dead before you want to switch to them. Just only note: Teamswitch is enabled after succesfully destroyed Vulcan and another units may than start with attack @Slayer89: BMP-1 Open left/right rear door: this animate ["BackDoorL", 1]; this animate ["BackDoorP", 1]; Close left/right rear door: this animate ["BackDoorL", 0]; this animate ["BackDoorP", 0];
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@Foxhound: Thanks ... link fixed
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This should be a question for another forum, but to my knowledge it is possible.
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... and another screens: Machinegunner and machinegunner's assistant with compounded tripod for UK-59 Tripod in AA configuration UK-59T with optics on tripod and with machinegunner's assistant
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I'm proud to that I may present now a new promotional video of our upcoming MOD which will be released in a few weeks ... Enjoy it ! ... and of course few screens of our new weapons: Brand new Mi-8T with two UK-59 machinegunns ... very deadly vehicle for enemy infantry New Sa-58P with optics New UK-59L with optics
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@wld427: PM tells everything
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[sorry for spam - start]Thank you. But I'm still not sure about texture (made by Jennik). Yours (Project RACS), Our (CSLA II), Their (FDF) and second ... look especially to base of rudder[sorry for spam - finish]