Jump to content

EMSI

CDLC Developer
  • Content Count

    637
  • Joined

  • Last visited

  • Medals

Everything posted by EMSI

  1. EMSI

    CSLA for A2CO

    Currently real footage but in short time will be in-game.
  2. EMSI

    CSLA for A2CO

    Can be. But estimates are rough now. :)
  3. EMSI

    CSLA for A2CO

    Today were taken few interesting pics by the AFMC recon units. In the small convoy were identified BRDMs, BVPs, tanks and ... ... one unknown vehicle. Unfortunately, we lost some data during the receiving of these pics, but our experts are now working hard on the restoring of the image quality. What we know now for sure, are some additional TTD (tactical-technical data): General Characteristics (selected): Maximum Road Speed: 80 km/h (50 mph) Range: 600 km (373 mi) Crew: 4 to 5 Armament: CONFIDENTIAL Ammunition: CONFIDENTIAL Operators: CONFIDENTIAL From this, our experts trying to define what can be shown on a impaired picture: Can be a bridge tank MT-55? Can be a self-propelled gun 2S7 Pion? Can be a short-range tactical ballistic missile launcher OTR-21 Tochka? Stay tuned for further info ...
  4. EMSI

    Army of the Czech Republic DLC

    About the Tatras.You may find all the 6x6 and 8x8 variants + "Kolos" in CSLA Mod.
  5. EMSI

    Army of the Czech Republic DLC

    Another three in-game screens: https://store.bistudio.com/images/screenshots/arma2-acr/arma2_acr_screenshot_7.jpg https://store.bistudio.com/images/screenshots/arma2-acr/arma2_acr_screenshot_8.jpg https://store.bistudio.com/images/screenshots/arma2-acr/arma2_acr_screenshot_9.jpg
  6. EMSI

    CSLA for A2CO

    Thanks for all the team. And yes, some config values for the units were changed due to better reality especially in the stealth missions etc. Anyway, we are trying to keep the same difficulty level in all missions.
  7. EMSI

    CSLA for A2CO

    Hi folks, the patch v2.13 is here! This patch upgrades the current version of CSLA MOD from v2.12 to v2.13. Unpack all the files from ZIP archive keeping the folder structure. Changelog: New content: - added new addons of vehicles Praga V3S in various versions (see Editor's Reference Manual) - added new addons of wooden barricades - added 3 new SP missions: Convoy, In the shadows, Hold position New feature: Axe - this specific tool/weapon can be transported in the cargo space of vehicles - can be also added to any unit as the secondary weapon - when the axe is available, an new action menu items will appear - now you can select the option to build wooden barricades with 3, 4 or 10 trunks - known bug: building of barricades is now available also on the desert or on the land w/o trees Fixes and updates: - fixed various strings - fixed issue with identification of factions while using scripts for automatic filling of bunkers - fixed issue with smokeshells - fixed issue with service truck for the AFMC faction - fixed issue with game crashing while using CSLA ammo crates in mission (mainly after load/autoload) - fixed config for magazines of OP-63 (compatibility with A.C.E.) - extended cargo space for backpacks in various vehicles - updated Editor's Reference Manual Credits: Thanks to Bohemia Interactive for the permission to retex vehicle 9P117 Scud-B. Thanks to guys from the Bohemia Gaming Cast (http://www.youtube.com/user/BohemiaGamingCast) for the beta testing. PS: ... and yes, we are still working on our new SP campaign. Currently contains approx. 23 missions. Stay tuned for the next update and follow us on our Facebook fan page where you can find a lot of in-game screens, organization of events etc. Bohemia Gaming Cast patch v2.13 review: ENG version: http://www.youtube.com/watch?v=8rGJiaVT9ek CZ version: http://www.youtube.com/watch?v=gAj7k7TRLis CSLA Team © 2o12 http://www.csla-studio.info Download links: http://www.moddb.com/mods/csla/downloads/sla-for-arma2combined-operations-ver-213 http://www.armaholic.com/page.php?id=16895 (thx Foxhound) http://www.arma2base.de/include.php?path=download&contentid=4728 (thx Miller) http://tracker.cztorrent.net/torrent/arma-2-combined-operations-csla-mod/210737 http://www.uloz.to/xK5J642/csla-a2co-ver-2-13-zip http://www.filefactory.com/file/sv7uxdxgtzl/n/csla_a2co_ver.2.13.zip http://dgr24y.1fichier.com/en/
  8. EMSI

    CSLA for A2CO

    Campaign will be released later, but upcoming patch will contain another SP missions.
  9. EMSI

    CSLA for A2CO

    Yes, it's kind of a placeholder. The real usage is questionable due to the effective range of missile on the current map of Chernarus. Anyway, one of the reasons of release is that Scud will be used in upcoming campaign.
  10. EMSI

    CSLA for A2CO

    Hi folks! Just another small update before we launch the upcoming patch v2.13. Missile launcher 9P117 Scud-B will be also included. Note: Retextured original model of Bohemia Interactive.
  11. EMSI

    CSLA for A2CO

    Small bonus included in the upcoming patch v2.13 - various versions of wooden barricades. Used mostly by the FIA rebel forces to stop and ambush enemy convoys in the northern Chernarus.
  12. EMSI

    CSLA for A2CO

    No prob, when you have already prepared simulation of absorption :)
  13. EMSI

    CSLA for A2CO

    Well known Praga V3S truck in various versions will be included in the upcoming patch v2.13 See more pictures of other variants here: http://www.facebook.com/media/set/?set=a.464673575674.258678.270571725674&type=1
  14. EMSI

    CSLA for A2CO

    Thanks for the report. Passed to our config guru Faly. Anyway, we are preparing patch in rev. 2.13 which will include also this fix. More details about incoming patch will be released in few days. Cheers, EMSI
  15. 1. We are compatible. Is ACE compatible with us? 2. Bayontes are there just temporary (prepared for the future usage, who knows) and health packs - you have the answer below (by SigintArmA ) ---------- Post added at 21:34 ---------- Previous post was at 21:32 ---------- Yes, there is possibility. But this takes more time. We have now other priorities (like new announced models, campaign etc.)
  16. EMSI

    CSLA for A2CO

    Check (and edit if it's necessary) the user config files in your personal folder for Arma2.
  17. EMSI

    CSLA for A2CO

    Longer ... I can say now, with approx. 15 missions.
  18. EMSI

    CSLA for A2CO

    No there is no continuous story between OFP and Arma 1 nor Arma 2. Arma 1 doesn't contain any campaign, but for Arma 2 is a small one in WIP (released will be in next upcoming patch).
  19. EMSI

    CSLA for A2CO

    Try to find the right download links on our web page: http://www.csla-studio.info/download.htm
  20. EMSI

    CSLA for A2CO

    Did you remove (delete) whole directory called @CSLA ? In that directory is a small config file which shows the availability of the MOD in the game.
  21. EMSI

    CSLA for A2CO

    LRs has been hidden and replaced by the GM M1008 vehicles in three variants. These vehicles fits more into time scale than LRs for AFMC as a BLUFOR fictitious opponent for the CSLA. Anyway, as AZcoder mentioned, they are still there because of back compatibility with previous SP/MP missions etc. If you want to use them in your mission or script, use the createVehicle command and the classes of the LRs are available in the Editor's Reference Manual (PDF file installed in the Mod folder).
  22. EMSI

    CSLA for A2CO

    Small Hot-fix patch has been released. This patch upgrades the current version of MOD to ver.2.11. Unpack all the files from ZIP archive keeping the folder structure. Hot-fix contains files: ...\@CSLA\Addons\csla_afmc_cfg.pbo ...\@CSLA\Addons\csla_afmc_cfg.pbo.csla.bisign ...\@CSLA\Addons\csla_cfg.pbo ...\@CSLA\Addons\csla_cfg.pbo.csla.bisign ...\@CSLA\CSLA_A2CO_hot-fix_v2.11_Readme.txt ...\@CSLA\CSLA_Editors_Reference_Manual.pdf ...\@CSLA\mod.cpp Changelog: - fixed wrong scripts for both bunkers in CSLA and AFMC configs - fixed sound for cannon of T-72 tanks - fixned animation for T-72 driver - fixed model of magazine for RPG-7V - changed string for RPG-7V - adjusted optics for RPG-7V - fixed config for T-21 (static and in OT-65A) - updated Editors Reference Manual Download links: http://www.moddb.com/mods/csla/downloads/sla-for-arma2combined-operations-ver-211 http://www.armaholic.com/page.php?id=15963 http://www.uloz.to/12455384/csla-a2co-ver-2-11-hotfix-zip http://www.megaupload.com/?d=G4XXM87I http://www.filefactory.com/file/c146478/n/csla_a2co_ver.2.11_hotfix.zip http://6m0t6p.alterupload.com/en/
  23. EMSI

    CSLA for A2CO

    Probably you are using another unofficial addon wich causes anomaly with drivers legs. In default (original game), there isn't possibility to pick out driver's head. Missing cannon sound is confirmed - will be fixed. We don't know what system is used for the RHS cargo addon. If the system is checking some height from the ground or if uses some geometry LOD for setting up the cargo or if it's strictly adjusted for the official addon of BMP.
×