Eviscerator
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Everything posted by Eviscerator
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right ive finished all the armed versions and im just fine tuning now, the only hueys with speed changes are these: UH-1 Gunship = Slower to take into account weapon payload and more armor UH-1 Black Ops Fast Attack Version = faster and has much less armour (around half as much as the normal version) i might make the normal armed versions have less speed so there is a penalty for taking arms
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not quite finished yet
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im going to do a new set of hueys, 'Special Operation Hueys' kinda like TJP's DAP theyll be all black and i might give some an engine boost so they are faster
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (FetishFool @ April 30 2002,20:29)</td></tr><tr><td id="QUOTE">I think that Kegetys is 100% that it wasn't leaked because it's not a traditional application or program. Maybe it's a Plug-In, or... Â A brand new file format that BIS developed. Or... Â He really is God, and zapped every node that tried to leak it.<span id='postcolor'> go to www.operationflashpoint.co.uk and they have screenshots of oxygen
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door gunner? there is no door gunner, not yet anyway, although i do know someone with oxygen so if i import the gun bit from the uh60-mg ill be able to get it ingame, but ill see if i can do that afterwards
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hes crazy
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oh yeah, i have them on the new choppers so ill be shoving you in the readme
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i was going for atmosphere as people can have boring shots when they have it themselves oh and check out the custom huey icon
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well ive already finished the gunship version, but ill wait until the other two are finished until i release them, there is a bug with the firing though the missiles come from the middle of the front of the helicopter, its someting i cant fix and youll have to live with
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ive finished the gunship version and im doing the other armed versions now, ive also started a version with both 'doors' open, and all the people sit on the skids, it will be for black ops and only seat 6
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ive been working on the .cpp's and gun configurations today of the armed versions, it seems ofp.info havent hosted the resistance version but it doesnt matter it will probably be up soon
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/me rubs his shiny email from those big people *hint* *hint*
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or not my milkshape3d has expired....but ill sort it
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well arming it wont be hard pretty easy .cpp and i have the ffar pods and i think im going to use the fuel tanks as minigun pods, ill probably have it finished by tomorrow night if im lucky
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pbotool is much better compress' and extracts
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normally takes a while to get put up so wait a while, will probably be up tomorrow sometime
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im sending the resistance huey to ofp.info now look out for it there, i wont release it to ofpec.com until i have some more versions so i can make a pack otherwise ill be adding more hueys every other day :/
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the easiest thing for you to do is probably to visit www.ofpec.com and look at the tutorials it gives the most in depth help for a first timer i think and better than anything anyone could put here
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thats because its written into the .p3d the m2 doesnt spin which is what it would be based on
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im having a marine version done
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yes, it wouldnt spin, but yes, its just basic gun editing, you pull the gun away from the blackhawk edit it and put it back and paratrooper nothing more yet too busy with the huey, but it will be done
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finally im back on my home computer ill be sorting out the two new versions very shortly, the air cavalry has patches on it and will be coming out with bibmi's air cavalry guys so im not sure whether im releasing both choppers now as i need to get the pilot off of bibmi if i am going to, so as soon as i can get in contact with him ill sort it out, not sure about the marine version, i sent the .p3d to martin (bell jet guy) a while ago so i need to email him again check progress etc, and now im going to sort the new hueys....