Eviscerator
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im doing it because im british
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Which aircraft do you want me to make the most
Eviscerator posted a topic in ADDONS & MODS: COMPLETE
Jaguar A-4 Skyhawk Mirage 5 A-6E Intruder A-7 Corsair II -
The Family of Light Armored Vehicles (FOLAV) are 8x8 wheeled light armored combat, combat support, and combat service support vehicles. LAV-25 LAV-AD LAV-AG LAV-AT LAV 105MM These are basically the equivalent of BMP's for the USMC but with a lot morearmament variations: LAV-25 Primary M242 25mm chain gun Secondary 7.62mm machine gun mounted coaxially to the main gun LAV-AD GAU-12/U 25mm Gatling Gun Stinger Missiles LAV-AG Prime Weapon: MK8-90mm Main Gun Self Defense: M240 7.62mm Coaxial Machine Gun Ancillary Weapon: M2-50 cal Pintle Machine Gun Ammunition (Ready): 20 rounds 90mm Ammunition (Ready): 200 rounds M240 Ammunition (Ready): 100 rounds .50 cal Ammunition (Stowed): 20 rounds 90mm Ammunition (Stowed): 400 rounds M240 Ammunition (Stowed): 500 rounds .50 cal LAV-AT Primary: Emerson 901A1 Turret System (16 TOW ATGM II) Self Defense: M240E 7.62mm machine gun LAV 105MM Armament: Armament Main: EX35, 105mm gun Secondary: M240 7.62 coax Supplementary: 7.62mm .50 cal Machine gun Ammunition (Ready): 8 rounds 105mm Ammunition (Ready): 400 rounds 7.62mm Ammunition (Stowed): 22 rounds 105mm Ammunition (Stowed): 600 rounds 7.62mm All are fully amphibious, and this is what ive done so far, its the base model, LAV-25 and the LAV AD: i will be changing the wheels and adding more details when i get oxygen
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its my first ground unit, im probably going to start the 'LAV' series of vehicles next
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Which aircraft do you want me to make the most
Eviscerator replied to Eviscerator's topic in ADDONS & MODS: COMPLETE
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Which aircraft do you want me to make the most
Eviscerator replied to Eviscerator's topic in ADDONS & MODS: COMPLETE
ive made the su-24 -
Which aircraft do you want me to make the most
Eviscerator replied to Eviscerator's topic in ADDONS & MODS: COMPLETE
ive made the a4, not much sole screenshots of it though -
yeah but it was direct los so im working on getting them over hills atm
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this is what i have so far, it works for ai at distances of 1.5km as youll see in the screenshot(you need to save the jpg and zoom in to see properly): // some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define CanSeeRadar 1 #define CanSeeEye 2 #define CanSeeOptics 4 #define CanSeeEar 8 #define CanSeeCompass 16 #define CanSeeRadarC CanSeeRadar+CanSeeCompass #define CanSeeAll 31 class CfgPatches { class M198 { units[] = {M198}; weapons[] = {}; requiredVersion = 1.20; }; }; class CfgAmmo { class Default{}; class Grenade: Default{}; class M198shell: Grenade { hit=500;indirectHit=300;indirectHitRange=50; minRange=500;minRangeProbab=0.30; midRange=3000;midRangeProbab=0.55; maxRange=6000;maxRangeProbab=0.00; model=granat; cost=40; simulation=shotShell; simulationStep=0.01; //soundHit[]={Explosions\grenade_explosion,db20,1}; soundHit[]={\LaserGuided\expl2,db40,1}; soundFly[]={objects\noise,db-90,1}; soundEngine[]={,db-80,4}; visibleFire=2; // how much is visible when this weapon is fired audibleFire=0.1; visibleFireTime=0; // how long is it visible }; }; class CfgWeapons { class Default{}; class GrenadeLauncher: Default{}; class M198: GrenadeLauncher { ammo = M198shell; displayName = "M198 Artillery Round"; displayNameMagazine = "M198 Artillery Round"; shortNameMagazine = "M198 Artillery Round"; count=30; //reloadTime=2.0; initSpeed=500; }; }; class CfgVehicles { class All{}; class AllVehicles:All{}; class Land: AllVehicles{}; class LandVehicle: Land{}; class Tank: LandVehicle { class TurretBase {}; }; class APC: Tank{}; class M113:APC{}; class M198: M113 { hideProxyInCombat=0; hasDriver=0; hasGunner=1; hasCommander=0; castGunnerShadow=1; crew="SoldierGCrew"; CanSeeRadar=1; side=1; unitInfoType="UnitInfoSoldier"; hideUnitInfo=1; irScanRange=2000; maxSpeed=1; fuelCapacity=0; transportSolider=0; gunnerAction="ManActM2Gunner"; gunnerInAction="ManActM2Gunner"; gunnerCanSee="2+8"; commanderCanSee="2+8"; extCameraPosition[]={0,0.800000,-5}; cost=10000; getInAction="ManActGetInCar"; getOutAction="ManActGetOutCar"; class Turret { gunAxis="osa hlavne"; turretAxis="osaveze"; soundServo[]={}; gunBeg="Usti hlavne"; gunEnd="Konec hlavne"; minElev=-5; maxElev=25; minTurn=-25; maxTurn=25; body="OtocVez"; gun="otoc hlaven"; }; armor=30; armorStructural=10.000000; type=0; model="\M198\M198.p3d"; weapons[]={"M198"}; magazines[]={"M198"}; icon="\M198\Cannon.paa"; picture="idelo.paa"; displayName="M198"; nameSound="mgun"; transportSoldier=0; transportAmmo=0; accuracy=0.700000; typicalCargo[]={}; }; }; class CfgNonAIVehicles { }; ****************
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they just have to edit my account here and then i think i get it
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that problem only happens with .p3d editing, they are making it in oxygen so can set their own distance lods
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thats the main problem, im going to have to think about it, at the minute the only way i can see it working is if the player is commander and there is something like an oh-58(or a spotter) overhead the battlezone spotting enemy, then you tell the ai gunner to attack, but im not sure whether that would work, and i dont think the ai on its own would attack, im going to have to thnk about it with a good .cpper though
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well ive been looking for blueprints all over the internet, the only place i can find good ones other than this site is fas.org and they have limited amounts
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well as i said im pretty rubbish at .cpp's so i can only change a few things
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the ones either side of the vulcan cannon are stingers the one in the kind of 'tray' are tows
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this is what ive got so far, and it acts like artillery unrealistic at the minute reload and damage and count wise but other than that acts like artillery, i watched in commanders view as the 'grenades' landed about 3k's away ************************ // some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define CanSeeRadar 1 #define CanSeeEye 2 #define CanSeeOptics 4 #define CanSeeEar 8 #define CanSeeCompass 16 #define CanSeeRadarC CanSeeRadar+CanSeeCompass #define CanSeeAll 31 class CfgPatches { class M198 { units[] = {M198}; weapons[] = {}; requiredVersion = 1.20; }; }; class CfgWeapons { class Default{}; class GrenadeLauncher: Default{}; class M198: GrenadeLauncher { displayName = "M198 Artillery Round"; displayNameMagazine = "M198 Artillery Round"; shortNameMagazine = "M198 Artillery Round"; count=30; //reloadTime=2.0; initSpeed=400; }; }; class CfgVehicles { class All{}; class AllVehicles:All{}; class Land: AllVehicles{}; class LandVehicle: Land{}; class Tank: LandVehicle { class TurretBase {}; }; class APC: Tank{}; class M113:APC{}; class M198: M113 { hideProxyInCombat=0; hasDriver=0; hasGunner=1; hasCommander=0; castGunnerShadow=1; crew="SoldierGCrew"; side=2; unitInfoType="UnitInfoSoldier"; hideUnitInfo=1; irScanRange=0; maxSpeed=1; fuelCapacity=0; transportSolider=0; gunnerAction="ManActM2Gunner"; gunnerInAction="ManActM2Gunner"; gunnerCanSee="2+8"; commanderCanSee="2+8"; extCameraPosition[]={0,0.800000,-5}; cost=10000; getInAction="ManActGetInCar"; getOutAction="ManActGetOutCar"; class Turret { gunAxis="osa hlavne"; turretAxis="osaveze"; soundServo[]={}; gunBeg="Usti hlavne"; gunEnd="Konec hlavne"; minElev=-5; maxElev=25; minTurn=-25; maxTurn=25; body="OtocVez"; gun="otoc hlaven"; }; armor=30; armorStructural=10.000000; type=0; model="\M198\M198.p3d"; weapons[]={"M198"}; magazines[]={"M198"}; icon="\M198\Cannon.paa"; picture="idelo.paa"; displayName="M198"; nameSound="mgun"; transportSoldier=0; transportAmmo=0; accuracy=0.700000; typicalCargo[]={}; }; }; class CfgNonAIVehicles { };
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yep they are stingers
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thats basically what i was going to do, as i havent got oxygen, someone is replacing the first few blocks of the m101a1 so i can see what it looks like and i was going to see what i could do with my very limited .cpp skills
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im going to get it ingame in a second
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and a nice family photo... (from left to right) LAV AT LAV AD LAV 25 LAV AG LAV 105 and yes thats the basic models of them all done, ill add details and touch them up once i have oxygen
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heres the LAV AT
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i have no idea whether the game engine allows it, but there are some scripts so it might be possible, and i was thinking along the lines of the rifle grenade but a whole lot more powerful
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well ive just gone and got the plans for it, so you never know
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ahem, on topic guys?
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heres the links to them, youll have to copy and paste them into a browser as its a shite site http://evis.freeservers.com/lav's.jpg http://evis.freeservers.com/lav's2.jpg http://evis.freeservers.com/lav's3.jpg