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Eviscerator

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Everything posted by Eviscerator

  1. Eviscerator

    Desert storm new beta!

    im not saying the mod sucks, im saying the stuff i have played with sucks
  2. so apparently theres a new helicopter in resistance, so i was wondering what you thought it would be, i can only see three logical choices the UH-1D has had a lot of speculation about it coming with resistance and would probably be bis listening to all the vietnam fans, or the Bell Jetranger where they would only have to take the mast off of the oh-58 and add seats in the back, the other choice is the MD-500(MH-6) very widely used and not too hard to make, so what do you think it is?
  3. Eviscerator

    Desert storm new beta!

    its my opinion and i can do what i want with it, you don't have to listen
  4. Eviscerator

    Cockpits

    ah i always wondered what people meant when they said thingypit
  5. Eviscerator

    Desert storm new beta!

    your baby must have pretty shit then
  6. Eviscerator

    Desert storm new beta!

    really? and what about this:
  7. Eviscerator

    Desert storm new beta!

    i dont think i need to say anything after that....
  8. Eviscerator

    Desert storm new beta!

  9. Eviscerator

    Desert storm new beta!

    i somehow managed to get my hands on the desert storm uh-1n beta and i have to say, dont get your hopes up, its a pretty ugly model and textures, its rotors are tiny (about 6 feet diameter) and as i said its ugly, it doesnt look that much like a huey at all....
  10. Eviscerator

    F-16 v1.3

    there isnt yet i think they were testing the coding for a (near)future G8 addon
  11. Eviscerator

    Modding infos

    well i dont think ofp has a maximum, the cap on it is playability, the more polygons the more slowdown you get,if you had a model of 5000 polys its going to lag as much as two blackhawks on screen up close, 7500 = 3 blackhawks well this is what im lead to believe anyway
  12. Eviscerator

    Panavia tornado

    Heres some shots of the Panavia Tornado ive modelled, its textured by colour changer and should be out soon, im not actually meant to show you these yet as there will be better screenshots coming soon, but what the hell....
  13. Eviscerator

    Panavia tornado

    well the thing is, neither me or vixer are experienced .cpp'ers, i can model and he can model and texture, if you can find someone who can write a .pbo with all those weapon systems and a JP-233 then send him my way and ill gladly add another tornado
  14. Eviscerator

    Where are they now?

    um....i just saw that you put that cargo plane thing there, i wish id never made it, its ugly as hell....anyway you might not have to wait so long to play with all the addons from Independance Lost, me and Vixer are making a pack of marine helicopters (AH-1W, UH-1N CH-46) all in marines colours(il colours) the uh-1 has started texturing(and coding) the ah-1w is ingame, but we wont be letting you see them until probably an hour or two before release....
  15. Eviscerator

    Where are they now?

    [posted before i wanted it to]
  16. Eviscerator

    Panavia tornado

    the mausers are internal
  17. Eviscerator

    Panavia tornado

    ok what if i get a jp-233 model textured and made into a .p3d and shipped it with the addon? it wouldnt be on the model but you could use it instead of another weapon
  18. Eviscerator

    Panavia tornado

    nolips read earlier in the thread its been noticed and fixed
  19. Eviscerator

    Vietnam helicopters

    im currently making a whole set of models for the nam pack, these are going to be textured by coogar (who did the great ah-1g texture job), this is what im going to make, (ill update the latter ones once they are made and again when they are textured): AH-1G C/HH-3 UH-1C (Gunship) UH-1D [no point finding pictures, youve all seen it] CH-47a [no point finding pictures, youve all seen it] ACH-47a(without the door gunners of course) OH-58A OH-13 texturing and coding(o2) has already started on the cobra so that shouldnt take too long
  20. Eviscerator

    Eurofighter typhoon

    he meant to put this
  21. Eviscerator

    Panavia tornado

    the modelling bit is easy, ive seen enough pictures now, its the coding thats too hard and putting an anti-runway weapon on a plane in a game with a maximum of one runway per island doesnt balance out well, with the ones ive got you can take out: Buildings(Stormshadow, Paveway) Convoys(Stormshadow, Paveway) Tanks(Brimstone) Aircraft(Sidewinders)
  22. Eviscerator

    Panavia tornado

    i dont have any more information on the tornado, the rest of the details are being kept secret until release so youll have a few nice surprises
  23. Eviscerator

    Panavia tornado

    im only making the ids
  24. Eviscerator

    Panavia tornado

    i think beta testing will start very soon, its just catching colourchanger thats the problem (i dont have oxygen so hes doing it) and then a few days of beta testing then it should be released, you may moan at the beta testing thing but i will not let this plane handle like the f-16/amx so be patient...
  25. Eviscerator

    Panavia tornado

    the guns on there arent gun pods they are the tornado they are the internal cannons, i put the stormshadow on as it might be useful for some missions/cutscenes, if you want you'll still be able to replace it with a mk-82/maverick/sidewinder, i looked at putting a HARM missile on it but these things climb to 30,000ft then deploy a parachute to slow then freefals towards its target...way too much coding even if it is possible, all of the weapons will have new models including the stormshadow (5m long), and the tornado's max speed is... Max. speed : 1,452mph (2,336km/h) at 36,000ft (11,000m) and it probably takes about ten minutes in a straight line to get to that speed, and the tornado's wings are made so it has high manouverability at low speed, and with the lgb's it only needs a laser target and if not use them as dumb 2000lb bombs, the brimstone: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">BRIMSTONE utilises a mmW active radar seeker providing all-weather, 24 hour a day operation, whilst having virtually undetectable transmissions. The missile carries a high-lethality, tandem shaped charge warhead, capable of defeating all currently anticipated threats, including Main Battle Tanks (MBT’s) fitted with the latest Explosive Reactive Armour (ERA). The Royal Air Force needs a replacement for BL755, a weapon that was becoming increasingly ineffective against modern armour. It was to be carried on Tornado GR4/4A, Harrier GR7/T10, and Eurofighter, and be capable of defeating the present and future battlefield threat. The store had to be totally autonomous after launch (fire and forget), and operate by night or day in all weather conditions. The Staff Target for an Advanced Air-Launched Anti-Armour Weapon was originally endorsed in 1981. An Invitation to Tender followed, leading to a Risk Reduction Programme for two solutions. As a result of Options for Change and Treasury intervention however, the program was cancelled in 1990, only to be reinstated in 1992, following a study into the entire UK anti-armour capability. The requirements were presented to industry via a Cardinal Point Specification which, while demanding compliance against certain essential features, gave scope for innovation, novel ideas, or possibly off-the-shelf procurement. Five different compliant solutions were proposed by industry, comprising two un-powered glide dispensers, two missile-based weapons, and one a hybrid of both technologies. Bid assessment took place between June 1995 and February 1996, following which the Equipment Approvals Committee recommended that GEC-Marconi Radar and Defence Systems Ltd (GMRDS) should be awarded a contract based on their Brimstone weapon. Brimstone beat off competition from some of the best-known names in the international defence market. Hunting Engineering and Texas Instruments proposed SWAARM and Griffin 38 respectively. These were both glide dispensers that flew un-powered towards the target before deploying a large number of small munitions overhead to defeat intended targets. The British Aerospace proposal was a weapon system named Typhoon and was based on the ASRAAM air to air missile. The final contender was the Thomson Thorn TAAWS weapon, based on BL755 but with a small rocket motor on each sub-munition to accelerate it away from the aircraft. Brimstone is derived from the US Army Hellfire AGM-114F missile, with a weapon comprising three missiles and a launcher. Powered by a rocket motor it can seek and destroy targets many kilometres from launch point. A millimetric wave radar seeker developed by GMRDS achieves ground acquisition and target recognition, while steerable fins guide the missile towards the target, with final impact causing a tandem shaped charge warhead to detonate. The first, smaller warhead nullifies reactive armour, allowing the follow-through warhead to penetrate the main armour. The contract value is Å700 million with the total through-life cost of the weapon coming to just over Å1 billion. The weapon enters service with the Royal Air Force in October 2001. Contractual milestones appear periodically throughout development to mark major achievements, such as design reviews and successful completion of trials. The prime contract and weapon Design Authority is Alenia Marconi Systems (formerly GEC-Marconi) based in Stanmore and, while experienced in defence programmes, this is their first time as a weapon prime contractor. Their major sub-contractor is Boeing North American based in Duluth, Georgia who supply the missile bus and launcher electronics assembly. Flight Refuelling Ltd is the Design Authority for the launcher structure with Air Log Ltd, producing the missile container. Development activities continue through to an in-service date of October 2001, and weapon deliveries run from early 2001 until mid 2006. In October 1998, it was announced that Brimstone had been nominated as one of the defence programs to become a pilot Integrated Project Team. Carrying a mandate to investigate gainsharing opportunities, the prime objectives being developed are to identify and capture significant performance, time and cost benefits over the life of the project. It was recognised fairly early in the process that due to the maturity of the design, increased performance would be difficult to achieve without additional risk. Efforts have therefore been concentrated on cost reduction and optimisation of timescales. The key issues currently being addressed in pursuit of the time/cost aims are restructuring in-service support, rationalisation of performance requirements, optimisation of capability for ISD, and minimising the impact of closure of the Boeing plant in Duluth with transfer of work to St Louis. <span id='postcolor'> i was considering going with '1985' sort of plane but the tornado didnt see action until 1991 so theres no point...
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