Eviscerator
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Everything posted by Eviscerator
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that first one does look like hes wearing one hellishly tight pair of y-fronts....maybe lost brothers are trying to say american special forces wear this special equipment to stop the big burly men from swinging 'themselves' into doors etc....
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (mattmayhem @ Sep. 30 2002,03:20)</td></tr><tr><td id="QUOTE">Car-15 with aimpoint red dot scope, and long scilencer , bassically the XMS in game but with the scilencer added on the barrel (Note: Im talking a big scilencer that starts at the front site, not some dinky one   ) Black and custom desert and woodland versions would be sweet ! http://www.pbase.com/image/4515418 Exactly like this but with a Non-removable carry handle so that its not an M4A1 .<span id='postcolor'> car-15 is not an xm177e1/xm177e2, also i dont think any AR-15 carbine has had camoflage paint on it in battle or only in extremely rare cases, oh and that gun is a paintball/airsoft gun, so not much base for an accurate addon and whats wrong with the ingame m16? i doubt you would get a better version for the same amount of poly's
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wow, that is amazing work, i cant wait to play with it, any idea of a release date?
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wow, that is amazing work, i cant wait to play with it, any idea of a release date?
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actually he said car-14, he just edited it after my post
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oh and before there are claims of they all look the same it doesnt matter... AR-10A2 7.62mm Carbine AR-10A2 7.62mm Rifle
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well...no actually that and the colt commando/m4/car 15 are developments of a carbine version of an AR-15: (not my writing btw) Colt CAR-15 / XM-177 Commando (USA) Colt CAR-15 - earliest version Colt XM-177E1 Colt Commando (model 733, note M16A2-style brass deflector and forward assist) Data for current production Colt mod 933 Commando Caliber: 5.56x45 mm (.223 Remington) Action: Gas operated, rotating bolt Overall length: 680 - 762 mm Barrel length: 292 mm Weigth: 2.44 kg empty Rate of fire: 750 rounds per minute Magazine capacity: 30 rounds (or any other M16 type magazine) The first carbine version of the M16 assault rifle appeared under the name of CAR-15 in 1965, an was intended for US Special Forces who fought in Vietnam. The original M16 was simply shortened by cutting the half of the lenght of the barrel (from original 20 inches to 10 inches) and by shortening the buttstock by another 3 inches. The butt was plastic and retractable, the handguards were of triangular shape and the flash hider was of original three-prong type. Based on the origunal CAR-15, Colt quickly developed the CAR-15 Air Force Survival Rifle, intended, as a name implied, to serve to downed airplane and helicopter pilots. This version had tubular handguards and metallick tubular buttstock, and fo some reasons the pistol grip was shortened. Initial combat experience with CAR-15 brought up some problems. First, the carbine was too loud, deafing the firing soldier quite quickly. Second, the muzzle flash was also terrific, blinding the shooter at night and giving avay the position of the shooter to the enemies. Colt partially solved this problem by installing a new, longer flash suppressor. This version, known as the Colt model 609 Commando, also carried new handguards of tubular shape. This model was officially adopted by US ARmy as XM-177E1. This wersion had M16A1-style receiver with forward assist button. In the mid-1967 Colt slightly upgraded the Commando by lenghting the barrel up to 11.5 inches (292 mm), and this version was adopted as XM-177E2. Later, with the introduction of the M16A2 and M16A3 (flat-top) models, Colt also changed the design of itys Commando line, adding three-burst options and flat-top receivers with Weaver-style rails. Current Colt Commando carbines (Colt still called these Submachine-guns) are based on either M16A2 or M16A3 receivers, and had 11.5 inch (292 mm) barrels with M16A2-style flash suppressors, and available in either 3-round bursts or full-auto versions. Colt Commando carbines are used by various US Special Forces and by some foreign forces, including Israei ISAYERET. From the technical point of view, the Colt Commando is similar to contemporary M16 rifle, having same light alloy, two parts receiver, direct gas operated, rotating bolt action, with non-reciprocating charging handle at the rear of the receiver. The telescoping buttstock is made from metallic tube. Due to recoil spring, located inside the butt, the Commando cannot be equipped with side- or underfolding stock withouth some redesigning. Currenly Colt Commando assault carbines are issued with standard M16-type 30 round magazines, but any other M16-compatible magazine can be used, including the 100-rounds Beta-C dual drums.
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car-14? what the hell is that?
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Campana de malvinas and falklands war
Eviscerator replied to Antichrist's topic in ADDONS & MODS: COMPLETE
well to be honest i dont think the two mod teams would be able to agree on a storyline...argentinians see the falklands conflict a lot differently to the british (and afaik the falklands mod is mainly british and the malvinas is argentinian), even deciding on a name would probably cause trouble as no brit would ever call the falklands the malvinas and there would be a lot of discrepency between stories from both sides, as even the flight group that was using the exocet missiles during the crisis believe they hit one of the two biritsh carriers when they hit the atlantic conveyor and still believe it today (ive seen their hangar with decals of the ships they blew up and hms hermes was on there), and also im guessing the falklands mod are going to be doing the campaign from the side of the british and the malvinas from the side of the argentinians so theres probably not much reason for them to merge as the sheer organisational problems would slow down the release -
How about some proper russian sailors
Eviscerator replied to desantnik's topic in ADDONS & MODS: COMPLETE
i cant remember where i read it, but fliper wrote that he had edited your model and fixed up the geometry and added a roadway lod so that you can walk around on the deck and land helicopters on it(also able to then get in as driver/gunner/commander without going to shore), you should contact him and see if he can help for any future versions -
no this was without using the friendly fire systems
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i really have no idea about this but im guessing the background is always there, you just use alpha channels to put the gun there so that the rest is transparent and the background can be seen
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Sort of a dumb question where do
Eviscerator replied to USMC Sniper's topic in ADDONS & MODS: COMPLETE
i really have no idea about this but im guessing the background is always there, you just use alpha channels to put the gun there so that the rest is transparent and the background can be seen -
(not comparing countrys but...) you shouldnt put so much of your trust in stealth, F117's were picked up by british ships all the way to baghdad in the gulf war, stealth is only good if you are going against technologically inferior nations as stealth is never 100% invisible to radar
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? did you not read any of the posts?
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i dont think thats a wasp...the flight deck is too thin and the tower is all wrong:
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have you ever been able to point your nose at the ground as a seagull? does a seagull have flaps? or a gear? all of these things are individually coded into the simulation=?; sections of the game, the best way for bis to allow a vtol plane in is to give a plane the ability to use a helicopters auto hover nothing else, that would solve it all
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when he said navy choppers i think he means something like the sh/ch-60 or mh-53 sea dragon, and just because things use carriers doesnt make them navy oh and the LHD-1 Wasp has been modelled for a addon team not a million miles away from my sig, no screenshots yet though
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someones been taking his american pride pills
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also the f22 would be near impossible to implement accurately in ofp, as all its weapons are stored in weapons bays which cant be opened from inside flying aircraft in ofp
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im a trendsetter
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well there should be a line of just how much is needed...having a 'posh' car for someone important in a mission is fine...having a convertible is fine, but now where every single car genre has 4-5 addons its just getting ridiculous, i mean come on people complained when there were 4-5 jets (where most of them had different roles, even if they all werent suited to ofp) if they are in desperate need to make cars there are lots that are military minded that would actually benefit games, like a pickup with an mg or a military jeep as this is the best area in ofp for cars same with planes, the area ofp was made to cater for was close air support like the SU-25 and A-10, anyway thats just the opinion of a rambling fool
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with all these new car addons i would much rather have one of these: or something like this: B-52 Bomber to keep blowing the addon maker up until he makes something useful for a military combat game editted: RalphWiggum: picture size over 100k.
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A-37 Dragonfly/Super Tweet will be in the next nam pack
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ok, this has been explained a lot of times...but ill be nice and fill you in....in ofp vehicles to make weapons/people like the hellfire/maverick/lgb appear and then disappear once they get out/are fired the model uses proxy's now in ofp these cant move at all (but when the whole model turns etc it will) but it cant do turret animations or anything like that, the only missiles suitable for something like that is a tube launched missile