Eviscerator
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Everything posted by Eviscerator
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the SR-74 version would probably be more useful in ofp, unless youre playing against nam pack or resistance units
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why only russian? the topic says east units, not only russia is east
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i didnt want this to turn into a 'my model is better than yours', i was actually trying to offer some advice...
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Rah 66 comanche heli under construction.
Eviscerator replied to brsseb's topic in ADDONS & MODS: DISCUSSION
for ofp youll probably need to have one with just the gun and maybe some hellfires (that are hidden in 'the bays' and when you fire they drop (im sure theres a way to do this) so they then drop to below the commanche and fire) even though it would have to travel through the bodywork it might be one way to make a fully stealthy looking helo -
i think they are meant to be royal marine commando's, like the guys in afghanistan
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only if you are modifying the ingame one, if you are youll have to get some kind of sound editor and make a 3 shot loop with the sound
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add: soundcontinous=0; under the sound=""; line in the cfgweapons section
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add: soundcontinous=0; under the sound=""; line in the cfgweapons section
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Bibmi hasnt been working on the nam pack 2.0, he did do some early work on some american soldiers but that was a while ago
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the SA-6 is unmakeable, it would have to use rocket proxys, and these would have to be absolutely static, because moving weapon proxys are not supported, so the turret-like part would move but not the missiles
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comparing it to independance lost was a bad idea.....first of all, they remembered to include the engines, you didnt: same with many of your other models, its rough and needs a lot work, you should try not to rush each model and try getting one perfect before you move onto the next, its the only way you'll be able to learn to model better, otherwise youll just keep churning model after model out at the same standard... [edit: also using that photo isnt too good, the lighting is wrong in the pic you used for the textures(its sunset so the colours look different), the US Marines dont use creme as one of their colours, the paintscheme in that photo is the low visibility grey: you'll probably come back by saying its that colour in IL so why not on mine, its probably not that colour in IL they just used that photo as a quick texture in lieu of proper ones]
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you need to add the beretta proxy to the model, find any non binarized model that use hand guns and copy the beretta proxy onto the delta force, it should appear then
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i think they are both uzi's going by the stock: Israeli UZI with open stock and attached bayonet Mini UZI with closed stock Micro UZI
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eeeesh that sure is huge, i did a quick search on google, this is apretty good pic to show the size:
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where does he mention you can use them without asking? also those models are way too high poly, as im guessing you havent got any LOD's, a single 13,000 face model(the mig 29) brought most average-higher than average computers down to a slideshow, so having all of these around on a hoth battlefield would probably cause ofp to seize up, i believe the highest polygons on screen at once ofp can take is about 200,000, so that means about 20 of these models in view will cause it to freeze up, its a nice try but theres a reason people go to the bother of making models from scratch when there are models available on the internet, because an ofp p3d is made up of 10-12 models having them all at 10,000 faces is unacceptable
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Major Fubar @ Nov. 10 2002,23:14)</td></tr><tr><td id="QUOTE">DShK MG KPV MG I'll get back with more in a few hours...<span id='postcolor'> DShK in the nam pack is finished, you should see it in a couple of weeks(just beta and bug testing), something like a KPV/NSV/Kord is definately needed, the DShK will cover from the 1930's to the mid 1970's for the russian army (and up to modern day in rebel/terrorist/3rd world forces), but it wont stand up well in a modern russian army mission, i know its been said a lot but ofp definately needs some kind of medium sized transport helo to match H-60's and H-1's, although the Mi-2/4's look like the runts of the russian helo family so something beautiful like the Kasatka: or maybe something like the chinese Z-9(also known as dauphin/dolphin/panther) or japanese OH-1:
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Posted by on Monday, October 14, 2002 - 12:48 PM GMT (371 Reads)<span id='postcolor'> it only took them 15 days between the HK pack 1.1 and the new special forces news, its taken nearly a month for nothing to happen, so theres definately a marked difference
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OFP:HK/Lost Brothers Mod seems to have disappeared since the leader went off to do military service, i hope they arent completely dead though
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OFP:HK/Lost Brothers Mod seems to have disappeared since the leader went off to do military service, i hope they arent completely dead though
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you could have an army of women called juliet
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class All {}; simulation=; class AllVehicles : All {}; class Land : AllVehicles {}; class LandVehicle : Land {}; class Car: LandVehicle{}; simulation=car; class Truck: Car{}; class Ural : Truck{}; class Scud: Ural they are both car simulations (it doesnt actually look like that i just went through the commented config and grabbed the two simulations on the way to defining the scud), from looking at this im almost certain that mass sets the mines off not any coding in the cpp
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the mine probably just needs a certain mass to set it off, this is definately a car, you can get wheels on armoured vehicles, there is nothing defining an armoured vehicle in the simulation=car; or simulation=tank; the armour is added in the cpp, you cant use a simulation=tank; for a vehicle with wheels because...its made for a tank with tracks and non rotating wheels, ive noticed quite a lot of people saying armoured vehicles cant have wheels but im not sure why they think that, you cant have rockets on wheeled vehicles, because BIS didnt need rockets on wheeled vehicles, if you define an armoured vehicle as a vehicle, with armour, then its entirely possible, you cant have a wheeled vehicle with all the attributes tanks have ofp because there was no need for BIS to make an extra wheeled tank-like simulation [edit: just took a quick look at the cpp, and this below means its definately a simulation=car; type vehicle, although it does have the mass of a tank, so that could be why it sets mines off       class All {}; class AllVehicles : All {}; class Land : AllVehicles {}; class LandVehicle : Land {}; class Car : LandVehicle {}; class Jeep : Car {}; class BRDM: jeep {}; class jeepMG: BRDM {}; class BTR70 : jeepMG ]
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there are a couple of things that could be better, the inside of the turret could do with some more work and also adding the sights as someone said, also the machinegun is just an edited M2, it could do with being a brand new model and also the textures could do with being slightly edited to remove the green/red fuzzyness at close range, other than that its a really good addon
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Opgwc demo released ! ! !
Eviscerator replied to The Sharpshooter's topic in ADDONS & MODS: COMPLETE
why is a challenger 2 in a desert storm mod demo? it only came into service in 1998.... -
Hey seb how about a nam armour pack?
Eviscerator replied to Winters's topic in ADDONS & MODS: DISCUSSION
the vulcan is in there too, i just forgot to list it, the T55 isnt really needed, i think the only change was something to do with the commander cupola? or something like that, the T-54 will do the same job and was probably used marginally more, we also plan an Air pack somewhere along the scale of this armour pack we just havent quite decided what will go into it, also out of the 13 vehicles ive mentioned in that list only the K-63/M551/LVTP-5 have not been modelled the big job is texturing them and finishing off interior models, also all the cpp's are finished to the realistic standard we need so a lot of the work is already done, out before the end of the year? hmmm not sure, the modules are probably going to be somewhere near the scale of the new nam pack, we also want to release them all in one go instead of trickling them (it helps mission makers greatly as if someone has, say, the nam pack PT-76 they also have 10-15 more vehicles you can use)