Eviscerator
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What would you like to see in ofp2
Eviscerator replied to Vinsen's topic in ARMA 2 & OA - SUGGESTIONS
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Commander-598 @ Jan. 13 2003,19:46)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">7.62's like the FN FAL and G3 have very low damage, less than a 5.56 rifle, but then a G36 a 5.56 rifle does a hell of a lot of damage <span id='postcolor'> Thats saying that a 5.56mm(.223;a high-speed .22LR) is more effective than a much larger 7.62mm round. Most sniper rifles use 7.62 rounds(.308, 30-06, 7.62x54R, etc). You can debate the same thing with 9x19mm and .45 pistol/handguns. The 5.56x45 has excellent armor piercing ability, but the tissue damage isn't so great. The 7.62mm rounds as used in old battle rifles(M1 Garand,30-06;M14,.308) can effectively turn whatever they hit into pulp and soft lead tips could tear off limbs(Although, that would be inhumane).<span id='postcolor'> i was talking about ingame -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Jamesia @ Jan. 13 2003,20:24)</td></tr><tr><td id="QUOTE">Someone said they were making a proper useable LST which you could drive tanks onto and walk about inside and drive about and stuff.<span id='postcolor'> That was scorpio i believe
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">4. Fix the weapon ballistics!(A 5.56N(M16) is far underpowered compared to a .308(7.62N; M21)) <span id='postcolor'> I think you got that the wrong way round, but then again you may not, the ballistics in the game seem very messed up, although i asked one BIS employee why they didnt change it and i was told it was because all the missions would act differently, 7.62's like the FN FAL and G3 have very low damage, less than a 5.56 rifle, but then a G36 a 5.56 rifle does a hell of a lot of damage </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">- 1rst person animations, I mean you do the gun you do the reload animation of the gun you do the animation when the gun fires and you don´t have to fit it in the soldiers arms because it has to be the same animation for 1rst and 3rd person. Just like any other FPS out there !(I think Game Developers understand what I´m trying to say) <span id='postcolor'> AFAIK this is possible now, you should see something like this on the M249 in the BAS Delta/Ranger packs
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What would you like to see in ofp2
Eviscerator replied to Vinsen's topic in ARMA 2 & OA - SUGGESTIONS
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">4. Fix the weapon ballistics!(A 5.56N(M16) is far underpowered compared to a .308(7.62N; M21)) <span id='postcolor'> I think you got that the wrong way round, but then again you may not, the ballistics in the game seem very messed up, although i asked one BIS employee why they didnt change it and i was told it was because all the missions would act differently, 7.62's like the FN FAL and G3 have very low damage, less than a 5.56 rifle, but then a G36 a 5.56 rifle does a hell of a lot of damage </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">- 1rst person animations, I mean you do the gun you do the reload animation of the gun you do the animation when the gun fires and you don´t have to fit it in the soldiers arms because it has to be the same animation for 1rst and 3rd person. Just like any other FPS out there !(I think Game Developers understand what I´m trying to say) <span id='postcolor'> AFAIK this is possible now, you should see something like this on the M249 in the BAS Delta/Ranger packs -
im sure i remember seeing more than that...ah well, good to see youve got a browning 30 cal coming
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very nice, only a tiny grumble is that so many BAR's have been made, the one thing i havent seen made yet is a decent 1919A4 (browning 30 cal), any plans to make one of these?
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Llauma @ Jan. 11 2003,23:48)</td></tr><tr><td id="QUOTE"> The one on the ground is much brighter than the one I'm holding. But the difference was even bigger in the previous version.<span id='postcolor'> from the looks of it you have very low detail textures on the land, so you may have low settings for weapon textures or you have multitexturing or something turned off
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What would you like to see in ofp2
Eviscerator replied to Vinsen's topic in ARMA 2 & OA - SUGGESTIONS
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Terox @ Jan. 11 2003,11:17)</td></tr><tr><td id="QUOTE">6) "Cammo type" commands for Temperate, arctic or desert landscapes. eg 1 vehicle and 1 command in the init line to activate a cammo type<span id='postcolor'> AFAIK this is already possible, i think i remember a post asking about the settexture command (as seen on the nose of the nam pack hueys) and i think suma said that using the hiddenselections this could be possible in ofp, but the problem is it may be good for mission editors but what about the basic player who just wants plug and play type gaming, i dont think they would bother with adding a command to see the different types of vehicles, but it is something we are considering for the BAS AH-1W's but i suppose it depends on whether the 1/3rd size in MB and ease of use for mission makers outweighs the amount of people that wont get to play because they wont know how to work the code... while this is here i may as well add my own request, i would like to see proxy weapons on vehicles, things like the rifle on humans, one proxy but it can take any type of weaponry, this is already available for things like mavericks/bombs but im not sure if it works for FFAR pods or Hellfire type weapons, this would make it incredibly easy for addonmakers to make a varied addon but with a low mb download, also allowing the missionmaker to specifically decide the loadout for the vehicle (this would probably be primarily for aircraft), coupled with the settexture/hiddenselections command we would only need to use one model instead of 15-25 (one vehicle, 3-5 loadouts, 3 colourschemes), so instead of a 20-30mb pack you would have a single 1-2mb model with all you need for a massive amount of scenarios, this may already be possible, its another thing we are looking into for the BAS AH-1W, i just hope we can find a way for this to work... -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Terox @ Jan. 11 2003,11:17)</td></tr><tr><td id="QUOTE">6) "Cammo type" commands for Temperate, arctic or desert landscapes. eg 1 vehicle and 1 command in the init line to activate a cammo type<span id='postcolor'> AFAIK this is already possible, i think i remember a post asking about the settexture command (as seen on the nose of the nam pack hueys) and i think suma said that using the hiddenselections this could be possible in ofp, but the problem is it may be good for mission editors but what about the basic player who just wants plug and play type gaming, i dont think they would bother with adding a command to see the different types of vehicles, but it is something we are considering for the BAS AH-1W's but i suppose it depends on whether the 1/3rd size in MB and ease of use for mission makers outweighs the amount of people that wont get to play because they wont know how to work the code... while this is here i may as well add my own request, i would like to see proxy weapons on vehicles, things like the rifle on humans, one proxy but it can take any type of weaponry, this is already available for things like mavericks/bombs but im not sure if it works for FFAR pods or Hellfire type weapons, this would make it incredibly easy for addonmakers to make a varied addon but with a low mb download, also allowing the missionmaker to specifically decide the loadout for the vehicle (this would probably be primarily for aircraft), coupled with the settexture/hiddenselections command we would only need to use one model instead of 15-25 (one vehicle, 3-5 loadouts, 3 colourschemes), so instead of a 20-30mb pack you would have a single 1-2mb model with all you need for a massive amount of scenarios, this may already be possible, its another thing we are looking into for the BAS AH-1W, i just hope we can find a way for this to work...
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0--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (mads bahrt @ Jan. 10 2003,230)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ Jan. 10 2003,22)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">This is a very neat map. I would be more interested in seeing an experiment in doubling the resolution of a regular map. I remember at one point there were screenshots of this, and an explanation of how this could be done. Anyone remember where this was? <span id='postcolor'> any answer for this? is it possible to double the size of an existing island without too much fuss?<span id='postcolor'> What Ebud is talking about (as I understand it) is doubling the resolution. That means making twice as many "readings per lenght unit". If you do that to a existing map it would make the sides of the map half the size and therefore the area of the map a quarter size of the original. But i think you could take an original map and reduce the resolution to half the original  - then you would get a map four times as big. Actually i don't think it would require any more from the computer compared to the original map, since there aren't more data.<span id='postcolor'> ok then...how about an answer to both, is it possible to double/quadruple the size of an already existing island and is it possible to double the resolution of an existing map [edit: you may have already answered this, but i know nothing about making islands, so youll have to make it simple for me )
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that looks fantastic, any chance you could consider making a BMD-3M: basically a BMD-3 with the BMP-3's weapon systems (100mm cannon, 30mm autocannon, coaxial machinegun and rocket launcher)
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i did notice one thing, you cant take command of the other squads, you end up just being a member of the squad with an ai being the leader, was this intentional?
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">This is a very neat map. I would be more interested in seeing an experiment in doubling the resolution of a regular map. I remember at one point there were screenshots of this, and an explanation of how this could be done. Anyone remember where this was? <span id='postcolor'> any answer for this? is it possible to double the size of an existing island without too much fuss?
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Is BAS planning on doing any Marine Infantry? Frandsen's are good but nothing compared to what BAS could do.<span id='postcolor'> hopefully, but there are a few projects to be done first (rangers/deltas/seals)
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theres a big difference between the vietnam era UH-1A/B/C/D/H hueys to the current UH-1N/Y
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Shrike @ Jan. 06 2003,12:11)</td></tr><tr><td id="QUOTE">The 2nd server in my sig is mainly running the NAM pack 2. We now have about 20 Nam maps and we are uploading new missions daily. There are some capture & hold maps, well thought out ctfs and some great coop missions for up to 30 players.<span id='postcolor'> whats happened to your nam pack server? it seems to have changed into a winter nogojev server, does it still run nam pack missions? (i need a nam pack mp fix )
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Miles Teg @ Jan. 07 2003,13:58)</td></tr><tr><td id="QUOTE">Unfortunately however OFP does not model different armor levels on different areas of vehicles. Â <span id='postcolor'> er, it does
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I think the HCB, is the NSV, from looking around at a couple of different sites i see the HCB with this pic: http://kalashnikov.guns.ru/posts/99.html And from another site i see the NSV with the same pic: http://world.guns.ru/machine/mg02-e.htm and differences (if it is the NSV), the Kord fires slower, uses the same caliber, but is 1.5-2x more accurate, it is the NSV's replacement
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Harnu @ Jan. 06 2003,23:23)</td></tr><tr><td id="QUOTE">HOW DO YOU DO IT!!??!?<span id='postcolor'> I dont. It doesnt really bother me that much
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote ([Ash] @ Jan. 06 2003,22:04)</td></tr><tr><td id="QUOTE">Evis.. Just for once try and show a bit of appreciation for something which we have worked very hard on instead of trying to prove people wrong all the time.. We all know how good BAS are, and people respect the team for that.. But just for once please show a little respect for another mod team which is trying very hard to achieve its aim.<span id='postcolor'> how did it possibly look like i was trying to show off bas in what i said? and you say about having appreciation for peoples work, a member of your team just called RTS 'shite', im sure karrillion spent a great deal of hours working on that, and wont be too happy, but yes, its very pretty and being english im very glad you are making this addon
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take your pick, we have Deltas/Rangers/Kiowas/MH-60's all in the last stages of production, after that we have an AH-1W and then a UH-1N, not to mention the seals that come after the deltas/rangers
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">is it the same as in RTS3?<span id='postcolor'> See!! im not the only one kev
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Also, the naming, "KORD HMG" bugged me a little ... how about just calling it a NSV 12.7 mm or something? Just a suggestion.<span id='postcolor'> that would work, apart from the fact its not a NSV, the Kord is the replacement of the NSV/NSVT "Utes", anyway, i agree it should be called something like "Kord 12.7x109mm" or something, and yes, 50 round boxes please
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its a special ops version of the standard chinook, it has more fuel, has better armaments and better avionics not really much of a point apart from to serve special ops missions, pretty much the same reason we are doing the MH-60's, we will also be doing an AH-1W which although being a lot different to the ingame AH-1F is still a cobra, but with nearly all helicopters different versions serve different eras/forces/purposes
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New t-80's and leapords by sigma
Eviscerator replied to Powerslide's topic in ADDONS & MODS: COMPLETE
if they do, is there any chance you could change this? giving them normal crew wont matter much as its incredibly easyfor mission makers to add them in, but i dont want to A: download other addons i dont neccessarily want or B: have error messages when starting up ofp