Eviscerator
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Everything posted by Eviscerator
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (FSPilot @ Jan. 20 2003,23:09)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (theavonlady @ Jan. 21 2003,01:59)</td></tr><tr><td id="QUOTE"><span id='postcolor'> </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Well, had you told me exactly what, I most likely could've corrected it.<span id='postcolor'> says im missing seb_somethingorother and I know I've got the pack installed seb_1a I think.<span id='postcolor'> you missed a pbo, it was accidently left out of the readme: (sorry for linking to ofpec, but i dont have it anywhere else)
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any problem with us giving technical problems here instead of email? so far im up to the defend the base mission after the helo thingy, there seems to be a recurring 'missing addon sebnam_nv' but the mission still works, other than that its very good, the mission with the helo was pretty hard, i couldnt take out the t54's and ended up failing :/, the next mission the M60's are obliterated and the t54's come storming in, i think it would be a good idea to switch the M60's with the nam pack M48A3's as the reload rate on the T-54 is realistic (cant remember i think i put it around 6-8 seconds) and the BIS M60 has a reload rate of 15 seconds, not good for the americans (incidently the M48A3's reload in the pack is about 4-5 seconds i believe), other than that great work, its about time this was converted ill post any more i see as i go through
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are the shaking, rattling of gear/ricochets the same ones from the dynamic range sound pack?
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Miles Teg @ Jan. 20 2003,15:32)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ Jan. 20 2003,04<!--emo&)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Miles Teg @ Jan. 20 2003,03:41)</td></tr><tr><td id="QUOTE">Also I've NEVER seen any U.S. soldier carrying around a M4 in desert camoflage.  It looks like they're carrying toy guns.<span id='postcolor'> http://www4.aixgaming.com/opend....a08.jpg http://www.curt.dsl.pipex.com/M4des.jpg http://www4.aixgaming.com/opend....a25.jpg http://www4.aixgaming.com/opend....a03.jpg http://www4.aixgaming.com/opend....a05.jpg http://www4.aixgaming.com/opend....a13.jpg http://www4.aixgaming.com/opend/albums/album18/c_spr06.jpg    big picture of two desert M4's http://www4.aixgaming.com/opend....a06.jpg http://www4.aixgaming.com/opend....a01.jpg <span id='postcolor'> My bad...  I've actually seen those pictures before but never noticed the color of their rifles.  However it should be noted that those soldiers in the picture are U.S. Army Special Forces (and I believe one Navy SEAL in the black ski mask), not regular Army or Marines. Also none of those are the same type of M4 used on the soldiers released or in desert camo M4's in Flipper's M4 pack. Finally, aside from Marine Force-Recon troops and a handful of other Marine units, most of the Marines use the M16A2 rifle or a scoped marksman variant of it rather then the short barreled M4 or one of it's variants. Chris G. aka-Miles Teg<GD><span id='postcolor'> yeah i knew they were special forces, i dont actually have this addon, so i was just showing U.S soldiers with desert M4's
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Operation northstar sig tank pack v 2.0 beta is ou
Eviscerator replied to Powerslide's topic in ADDONS & MODS: COMPLETE
the tanks are fantastic, but please, please add groups for each of the tanks, its very annoying the have to go through and place them the long way when there are so many of them, its a pretty easy thing to add but it would make things a lot easier... -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Miles Teg @ Jan. 20 2003,03:41)</td></tr><tr><td id="QUOTE">Also I've NEVER seen any U.S. soldier carrying around a M4 in desert camoflage. Â It looks like they're carrying toy guns.<span id='postcolor'> big picture of two desert M4's
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Problem with proxy models. 16 stingers too much!
Eviscerator replied to brsseb's topic in OFP : CONFIGS & SCRIPTING
AFAIK there is nothing stopping you having two guided weapons, you just cant have more than one detachable weapon, and as other people have said you just need to model the stingers properly so they are tube launched (like TOW's/FFARS) and not use proxies for them, then you can use both the hellfire and the stinger and they will both be guided -
possibly, but the same goes for user made addons, it would take a long time and a lot of effort to finish it if you are talking about redoing every single unit/building/tree/island/vehicle
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would i like them to? yes, will they do it? no, it would take a hell of a long time and a lot of effort for them to do this, and im sure they have a lot of better things to do
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this is for the very old Kylikki vietnam pack, a collection of vietnam addons, it wont work with the new SEB Nam Pack 2, just incase thats what you were thinking, it would be good if someone could convert it though
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9--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (saper @ Jan. 19 2003,089)</td></tr><tr><td id="QUOTE">BMD 3 has many differenses of BMD-1 & 2. As BMP-3 of BMP-1 & 2.<span id='postcolor'> Well, i realise the differences, i was just trying to find a picture with people in it for scale, and all i could find was a BMD-2, and i just checked and it seems like the BMD-2 is bigger and longer than the BMD-3, so the point still stands, but anyway its been fixed now and it looks great
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It looks unquestionably amazing, but please please use the right scale, it would be a shame to get a fantastic looking addon and for it to be the wrong size, as it is is looks really huge... (Pictures of a BMD-2 but im sure the size wont have changed too much)
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and as the POTW changes, so does the linked picture, its amazing how technology works these days....
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Rotor downwash effects for all bis choppers
Eviscerator replied to Gen.Carnage's topic in ADDONS & MODS: COMPLETE
i finally found that website i mentioned with an alternative, i think this works on lower spec machines, its also in script form: http://home.arcor.de/vektorboson/en/scripts.html -
probably not ST is your man for cpp related questions
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What would you like to see in ofp2
Eviscerator replied to Vinsen's topic in ARMA 2 & OA - SUGGESTIONS
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (//relic// @ Jan. 16 2003,14:38)</td></tr><tr><td id="QUOTE">I would *love* to see infantry and tanks fire at lowflying aircraft when they believe they have a chance of hitting. Â It's a little unrealistic at the moment being able to whore infantry and tanks from 20ft and not having them shoot back but as soon as you land they recognise you as a legitimate target and shoot back. I would also like to see more AA soldiers or included in the above, RPG soldiers using their RPG/LAW launchers to fire at lowflying aircraft & helos. Â It's pretty much a turkeyshoot at the moment as soon as you get in the air.<span id='postcolor'> ever played with the nam pack? this happens to some extent in that, machinegunners will fire full auto at the helicopters, and RPG guys will shoots at the helos too, going slow and low is a very bad idea when playing -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (//relic// @ Jan. 16 2003,14:38)</td></tr><tr><td id="QUOTE">I would *love* to see infantry and tanks fire at lowflying aircraft when they believe they have a chance of hitting. Â It's a little unrealistic at the moment being able to whore infantry and tanks from 20ft and not having them shoot back but as soon as you land they recognise you as a legitimate target and shoot back. I would also like to see more AA soldiers or included in the above, RPG soldiers using their RPG/LAW launchers to fire at lowflying aircraft & helos. Â It's pretty much a turkeyshoot at the moment as soon as you get in the air.<span id='postcolor'> ever played with the nam pack? this happens to some extent in that, machinegunners will fire full auto at the helicopters, and RPG guys will shoots at the helos too, going slow and low is a very bad idea when playing
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Rotor downwash effects for all bis choppers
Eviscerator replied to Gen.Carnage's topic in ADDONS & MODS: COMPLETE
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Koolkid101 @ Jan. 15 2003,22:00)</td></tr><tr><td id="QUOTE">ITS FINE you just have to use dkm planes in the dkm catogary<span id='postcolor'> i think they are trying to put them on other helicopters -
is what hes doing next/now
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its an edit of the aaron ash realism pack i believe
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Edge @ Jan. 15 2003,13:15)</td></tr><tr><td id="QUOTE">Nam pack soldiers look quite nice, unfortunately it costs higher polygon count.<span id='postcolor'> actually, the models only have a 200-300 difference in poly count with the normal ofp soldiers, and a lot of computers have got better since the BIS models were made
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Rotor downwash effects for all bis choppers
Eviscerator replied to Gen.Carnage's topic in ADDONS & MODS: COMPLETE
is this a new script or is it one that was made a couple of weeks ago (cant for the life of me remember the site that did it), i cant tell by the way youve worded it if its a new script by dkm or not, either way im glad someone put these on the bis choppers -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Gollum1 @ Jan. 14 2003,20:16)</td></tr><tr><td id="QUOTE">Great gun, but if you want to be realistic about the equipment (I do.) then you can only use the Kord in modern missions. An NSV could be used in Vietnam (?), 1982, 1985 and modern missions, and with other east-bloc armies. And a DSHK? Or, say, a new Real Russian Army addon for OFP!? <span id='postcolor'> the NSV wasnt used in vietnam, the DShK was, which is why its in the nam pack
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Commander-598 @ Jan. 13 2003,19:46)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">7.62's like the FN FAL and G3 have very low damage, less than a 5.56 rifle, but then a G36 a 5.56 rifle does a hell of a lot of damage <span id='postcolor'> Thats saying that a 5.56mm(.223;a high-speed .22LR) is more effective than a much larger 7.62mm round. Most sniper rifles use 7.62 rounds(.308, 30-06, 7.62x54R, etc). You can debate the same thing with 9x19mm and .45 pistol/handguns. The 5.56x45 has excellent armor piercing ability, but the tissue damage isn't so great. The 7.62mm rounds as used in old battle rifles(M1 Garand,30-06;M14,.308) can effectively turn whatever they hit into pulp and soft lead tips could tear off limbs(Although, that would be inhumane).<span id='postcolor'> i was talking about ingame