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Espectro

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Posts posted by Espectro


  1. BUZZARD @ Jan. 11 2008,11:16)]I see your point, Espectro. I just thought that, just like you said, since we don't know how the future is going to be, dismissing space fighters (which may or not be controlled like the air fighters in existance today) as arcade-ish was a bit harsh, since it may still happen.

    And you described EVE like one could perhaps describe the "Star-Trek"-style of fighting (now, don't go into details of this because I don't have too much knowledge of this, I'm just taking it as a grand example) in which there are only large ships and the computer does most of the fighting, as compared to the (admittedly WW2-dogfighting-style-inspired) "Star Wars" type of fighting where the piloting skills (let's discount the Force just for argument's sake since not every pilot has it) as well as the fighter craft characteristics, as well as, why not, a fair share of luck are what determine the outcome of combats amongst space fighters.

    Those "Star Wars" principles apply to Freespace, Freeallegiance, Starlancer, and the upcoming "The Tomorrow War" (as well as most naturally the entire X-Wing series). The "Star Trek" style of fighting applies to the "X"-series of games and the two "i-War (or Independence War)" games, as well as some others if I'm not mistaken, though I haven't kept track of those, since, what I said, I was interested in, was more the "Star Wars Space-fighter"-style of gameplay, which I don't consider arcade-ish at all (though of course every now and then there pops up a title that is too simple to be called a simulation, but none that I mentioned fit that category).

    Granted I havent played those game you mention here.

    I enjoyed the Elite series games, with which you ofcourse controlled the fighting as well.

    I also played Freelancer, which was more of a scripted storytelling of Elite, and although it had very interesting points, I didn't like the narrow way of the gameplay that it actually had when you first got into it.

    I play eve simply because of the enormity of the game. Eve-online is so huge you will never in a lifetime be able to visit every system and its stations. The economy-system is so complex that it simulates the real-life counterpart very well. And the most important aspect of all, the skill system. Although it at times is pretty damn heart-paining to wait several days for a skill to be trained so you can use the new tech of a certain gadget on your ship, and it was bought for your hardearned money - it is still a very nice way of simulating that you cannot just go from zip to god in no time, even though you have the money to do so.

    You need to build up a reputation among the various federations before they will let you advance through missions. Another aspect that is well built into eve, is the player corporations. Wether you just want to mine, take missions or do PvP, there is room for it in eve.

    My corp for example is right now saving up to build an outpost in 0.0 (high risc territory), but it will probably take us 40 players another month before we have enough money and building equipment to build it.

    Let's just hope there wont come 40+ player pirates in the night trying to shoot it down when it first is online smile_o.gif


  2. BUZZARD @ Jan. 11 2008,02:27)]
    True you cannot control them with your joystick. You are looking for an arcade game smile_o.gif

    I wouldn't call Freespace and Freespace 2 exactly arcade games, they got enough buttons and tactics to earn them the title of simulations, even if they don't model gravity in a correct way, yet they're controllable with joysticks, but if that's what's nagging you then I could present you with FreeAllegiance, also a game that's controllable with joystick, but also sufficiently complex to be called a simulator. Last but not least, Universal Combat, a game with enough acronyms and complexity to rival Falcon 4, is also supposed to be playable with joystick in addition to mouse and keyboard, so I don't think your assessment of joystick = arcade game is exactly accurate (and hope that the Falcon 4 ppl don't hear ya - cuz I don't think they fly pushing only keyboard buttons and swirling the mouse around... rofl.gif ).

    You diverted the whole discussion. It has nothing to do with joystick/no joystick.

    The point is, that whenever we do have the technology to build lighthuggers, I doubt we will see pilots sitting with their joystick in their hands controlling those crafts wink_o.gif.

    Granted, we don't know how things will look in 3-400 years, but I just find the Eve-way more like a simulator of what I can imagine will happen. That means directing the onboard flight and combat computer, which then calculates and controls the engines/turrets/launchers/drones/probes.

    For those who haven't tried out Eve, this is a typical combat situation for me (when flying my battlecruiser, Drake): All is conrolled using mouse and keyboard.

    You approach the enemy, and at around 50 km, you lock onto him. You command the flightcomputer to orbit the poor guy at around 20 km. Now the engines will try and stay out at 20 km from the target. This is simply because the missiles i'm using right now has exactly that at optimum range.

    When I am close enough to fire (30 km), I activate all my 7 heavy launchers and hopefully will see his shield, armor and hull detariate to zero.

    While I (or rather my combat computer) is fighting, I am logging on to whatever more enemies there might be around me, I will also disengage some of my launchers as they are pretty slow. This means they will have reloaded again when the first enemy is down, and I can engage this second little sucker smile_o.gif.

    How succesfull you are depends entirely on your skills (you train skills all the time), your ship, your ship fitting, in what order your killing them bastards and a tiny bit of luck.

    Thanks alot Mr_Tea, I'll take a look on the X^3-game smile_o.gif


  3. The western democracies didn't rise by thanks of some other countries intervening with their affairs.

    I say live and let live, eventually they (whatever countries we consider undemocratic) will grow up and maybe find a solution that surpasses our "democracy".

    blockquote><p>Espectro, so you think it

    I've said that if democracy is that good, then it spreads by itself and does not need to be enforced with violence. Some people like to go around the World and attempt to make other countries 'democratic' no matter what it costs. That kind of behaviour generally in life is arrogant and insulting. But it's practiced and supported by so many, that it certainly is not at all obvious that they agree with what jaakko and I think about it.

    Please do notice that this is not a comment about democracy being good or bad.

    I believe we can all agree that something will surpass democrazy some day.

    Eternity is a pretty long time http://forums.bistudio.com/oldsmileys/wink_o.gif' alt='wink_o.gif'>


  4. BUZZARD @ Jan. 10 2008,22:16)]I can't afford to pay for MMOs but the fact that you can't play as a fighter craft in EVE I think is annoying - just my oppinion that there's GOT to be starfighters, blame Star Wars for it rofl.gif - AFAIK the smallest craft in EVE is still a small frigate, but starfighters is what I like best... inlove.gif

    What do you mean not play as a fighter?

    Fighting is one of the biggest aspects of eve.... crazy_o.gif


  5. The western democracies didn't rise by thanks of some other countries intervening with their affairs.

    I say live and let live, eventually they (whatever countries we consider undemocratic) will grow up and maybe find a solution that surpasses our "democracy".

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