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Espectro

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Posts posted by Espectro


  1. Ya know, I'm not an expert on future, but when you play a game set in the future, you usually get future stuff(s). It would be kinda weird if you went to war in 2035 and found yourself fighting with a No.1 SMLE :bounce3:

    When I were a drafted soldier in the Danish Army, the equipment we got were not what you would call "new" ;)


  2. It's just not the BIS-style...

    BIS style is minimum information before launch, minimum information after launch. PR is simply not prioritized in their budget. For all I know, Paul is the only one paid explicitly to do that job, and that's just not much compared to some of the bigger publishers around.

    Gladly, it doesn't make their games bad (infact they are quiet good), but sadly it does mean that not many people will ever hear about them.

    The lack of any decent publisher, sadly also mean lousy customer support... For example, although I bought ArmA 2, it was surprisingly only a version that was redownloadable for 1 year which is expired now. That obviously means that I bought a retail product that I cannot legally play now. That obviously also means that I will have doubts buying any game from the same supplier in the future.

    Too bad, cause it's BIS who is going to loose the money.


  3. you can set a publicVariable after the trigger is activated on the client machine and publish that to the others then create a second trigger that activates when the variable is true :-)

    so on the first trigger you set the on activation to something like

    vehicleSpotted = true;

    publicVariable "vehicleSpotted";

    and the second trigger should be activated by

    vehicleSpotted == true

    remember to add the in a init.sqf or sqs

    vehicleSpotted = false;

    Thx mate, will give it a go :)


  4. Very nice - I like anti-aliasing - now I can make the game look great without that post-processing crap ;).... Is it just be who is getting tired of the lighting using postprocessing? (Sometimes it's impossible to see your compas for example when having postprocessing enabled). Also - I don't really get any performance hit using AA on GT9800, wohoo... But I can definately see a difference!

    One more thing, though... BIS you seriously need to take an extra couple of minutes writing your messages and having one message for each exception in your code. The new patch gives an error message "patch 1.02 is already applied".... But it does upgrade your game.


  5. Hi there

    Attack RADAR is a 1-7 player coop mission made by me. The plot is to destroy an enemy RADAR with whatever means neccesary (and available). The mission is the spiritual sequeal to a mission I made for OFP called "Save Trosky". Spiritual because it includes, just as "Save Trosky", lot of randomized events such as alternative landing zones, alternative support fire etc. Numerious endings and so on...

    The mission has one limitation - group leader MUST be either Player or AI (not disabled) - as the scripts uses the group leader.

    The mission IS very hard - and it is meant to be played seriously with TS etc. You CANNOT beat the mission without teamwork.

    I hope you enjoy the mission, and any bug etc. you find please report it here.

    //EDIT, linked to wrong version, plz reedownload. Thanks

    http://rapidshare.de/files/47667366/_COOP7_Destroy_20RADAR.Chernarus.rar.html

    Known bugs: C130 sometimes crashes in the beginning on dedicated servers (not on regular servers). It doesn't do anything to the gameplay, but it rather ruins some of the athmosphear a bit with a c130 wreck on the runway, hehe. (The hercules is AI controlled, and is not used by the players.)


  6. Why use the e-mail function ? Just export them and you'll get your .pbo

    If that for whatever reason shouldn't work (which I can't imagine)... google for cpbo and use that to make the .pbo file youself.

    Well, that's the point of my post - the export function isn't working.

    Thanks for name, i'll just do it manually then.

    Arghh, damn.. CPBO doesn't seem to be working on win7 :(

    EDIT3: Wait, it does work - just had to run as admin ;)


  7. How do I export mission from my editor? I only have my raw script files etc. under my useraccount - but cannot for the love of god export my missions. I have both MPMissions and Missions folder in my arma2 dir (on 1.02), but arma won't write to it :(.... In the earlier versions I simply chose to export and e-mail, and then grap the .pbo file there, but now Arma2 for some reason cannot figure out that my default e-mail program is thunderbird :(.

    So what to do?

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