Espectro
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Posts posted by Espectro
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a nice video on this matter :DAlso an article on pcgamer.com
Haha, now that's fun ;)
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Ya know, I'm not an expert on future, but when you play a game set in the future, you usually get future stuff(s). It would be kinda weird if you went to war in 2035 and found yourself fighting with a No.1 SMLE :bounce3:When I were a drafted soldier in the Danish Army, the equipment we got were not what you would call "new" ;)
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Within the new feature about adding satchels to a vehicle/boat.
It would be nice if you could hid the charge more or less depending on how much time setting it takes.
For example having 2 options:
"Place satchel charge on jeep (10 secs)"
"Place satchel charge on jeep behind suspension (25 secs)".
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I've been playing the closed beta on my Xbox the last week, and must admit I'm pretty impressed about the possibilities of the engine. It's damn sexy, and the CQB is incredible when thinking about the dynamic destruction of the landscape - I like it :).
Looking forward to see how well it plays in open battlefields ;).
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That's pretty crazy - what on earth were they thinking?!
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It's just not the BIS-style...
BIS style is minimum information before launch, minimum information after launch. PR is simply not prioritized in their budget. For all I know, Paul is the only one paid explicitly to do that job, and that's just not much compared to some of the bigger publishers around.
Gladly, it doesn't make their games bad (infact they are quiet good), but sadly it does mean that not many people will ever hear about them.
The lack of any decent publisher, sadly also mean lousy customer support... For example, although I bought ArmA 2, it was surprisingly only a version that was redownloadable for 1 year which is expired now. That obviously means that I bought a retail product that I cannot legally play now. That obviously also means that I will have doubts buying any game from the same supplier in the future.
Too bad, cause it's BIS who is going to loose the money.
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Crouching is actually portrayed correctly in this game - being crouched is an unstable stance, standing is much easier to aim a gun.I disagree - for me crouched position is the most stable and accurate stance.
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I'll help you. It sounds like good fun :).
My msn name is Michael(at)etool.dk
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Yea, just like Gunship 2000 on the Amiga :D
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Just read it like you read a coordination system in math ;)
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Love it Richie ;)
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I feel a bit like killing myself after reading this thread...
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reinstall drivers and directx9 (new version) - then patch your nvidia drivers with the ArmA2 SLI support patch here: http://www.nvidia.co.uk/object/nvidia_sli_profile_patch_uk.html
Was that so hard?
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you can set a publicVariable after the trigger is activated on the client machine and publish that to the others then create a second trigger that activates when the variable is true :-)so on the first trigger you set the on activation to something like
vehicleSpotted = true;
publicVariable "vehicleSpotted";
and the second trigger should be activated by
vehicleSpotted == true
remember to add the in a init.sqf or sqs
vehicleSpotted = false;
Thx mate, will give it a go :)
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Buggy scripting.
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Hi there
I have a problem in my multiplayer mission - I have a trigger that should occur as soon as BLUFOR detects a vehicle... The problem is, that the trigger triggers on different times for the various players - how do I make it so that when one player spots the vehicle, the triggers triggers for all players on the same time?
Cheers!
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Won't this use much more bandwith?
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it's the right size... :/
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Hi there
I have some problems using "Detected by OPFOR" in multiplayer. For some reason the trigger triggers differently for the various players in a group. How do I make the trigger trigger only once globally for all players?
Thanks.
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Very nice - I like anti-aliasing - now I can make the game look great without that post-processing crap ;).... Is it just be who is getting tired of the lighting using postprocessing? (Sometimes it's impossible to see your compas for example when having postprocessing enabled). Also - I don't really get any performance hit using AA on GT9800, wohoo... But I can definately see a difference!
One more thing, though... BIS you seriously need to take an extra couple of minutes writing your messages and having one message for each exception in your code. The new patch gives an error message "patch 1.02 is already applied".... But it does upgrade your game.
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Hi there
Attack RADAR is a 1-7 player coop mission made by me. The plot is to destroy an enemy RADAR with whatever means neccesary (and available). The mission is the spiritual sequeal to a mission I made for OFP called "Save Trosky". Spiritual because it includes, just as "Save Trosky", lot of randomized events such as alternative landing zones, alternative support fire etc. Numerious endings and so on...
The mission has one limitation - group leader MUST be either Player or AI (not disabled) - as the scripts uses the group leader.
The mission IS very hard - and it is meant to be played seriously with TS etc. You CANNOT beat the mission without teamwork.
I hope you enjoy the mission, and any bug etc. you find please report it here.
//EDIT, linked to wrong version, plz reedownload. Thanks
http://rapidshare.de/files/47667366/_COOP7_Destroy_20RADAR.Chernarus.rar.html
Known bugs: C130 sometimes crashes in the beginning on dedicated servers (not on regular servers). It doesn't do anything to the gameplay, but it rather ruins some of the athmosphear a bit with a c130 wreck on the runway, hehe. (The hercules is AI controlled, and is not used by the players.)
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Hi there
I'm trying to get kegs spectatorscript to work, but it's not. Does anyone know if he (or anyone) else is trying to get this one implemented into arma2?
Cheers :)
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Why use the e-mail function ? Just export them and you'll get your .pboIf that for whatever reason shouldn't work (which I can't imagine)... google for cpbo and use that to make the .pbo file youself.
Well, that's the point of my post - the export function isn't working.
Thanks for name, i'll just do it manually then.
Arghh, damn.. CPBO doesn't seem to be working on win7 :(
EDIT3: Wait, it does work - just had to run as admin ;)
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How do I export mission from my editor? I only have my raw script files etc. under my useraccount - but cannot for the love of god export my missions. I have both MPMissions and Missions folder in my arma2 dir (on 1.02), but arma won't write to it :(.... In the earlier versions I simply chose to export and e-mail, and then grap the .pbo file there, but now Arma2 for some reason cannot figure out that my default e-mail program is thunderbird :(.
So what to do?
Submarines and Naval Battles
in ARMA 3 - GENERAL
Posted
Would be nice to have some good old Janes 688i Hunter/Killer type of gameplay ;-).
Who's up for a hunt for Red October?